Zima the Raging Tide

Guard

Zima the Raging Tide

★★★★★★

Ursus Student Self-government Group

Atier

Introduction

Zima the Raging Tide is a 6-star character in Arknights. Zima the Raging Tide's weapon type is Hammer and class is Guard. Faction: Ursus Student Self-government Group.

On the combined Arknights tier list Zima the Raging Tide is A tier, 38th of the 410 characters ranked, from where 2 community tier lists put Zima the Raging Tide.

Profile

Zima the Raging Tide is a female Ursus. Her birthday is July 29, and she stands 169cm tall. Zima the Raging Tide is voiced by Wenjing Qin in Chinese, Amy Lennox in English, Ami Koshimizu in Japanese, and Lee Myung-hi in Korean. 伍秋秋秋秋 drew her.

Stories

9
Basic Info

[Code Name] Zima

[Gender] Female

[Combat Experience] 5 years

[Place of Birth] Ursus

[Date of Birth] July 29

[Race] Ursus

[Height] 169cm

[Infection Status]

Medical tests have confirmed that no infection is present.

Physical Exam

[Physical Strength] Excellent

[Mobility] Standard

[Physical Resilience] Excellent

[Tactical Acumen] Standard

[Combat Skill] Excellent

[Originium Arts Assimilation] Normal

Profile

Zima, leader of the Ursus Student Self-Government Group, has served as a combat squad leader since joining Rhodes Island and recently contributed to the establishment of our Grypherburg branch. Her skills have improved considerably through both training and field experience, giving her a mature combat style that is all her own. She currently participates in Rhodes Island's operations in Ursus as a guard operator.

Clinical Analysis

Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%

Operator Zima shows no signs of infection at this time.

[Blood Originium-Crystal Density] 0.13u/L

Operator Zima rarely comes into contact with Originium, but needs to improve her awareness of protective measures when operating in high-Originium environments.

Archive File 1

Sonya Mikhailivna could hardly have expected the twists and turns their journey would take when she and the rest of the Ursus Student Self-Government Group signed their off-boarding checklists in the summer of 1101.

The road to Ursus was not nearly as smooth and steady as the temperature in the car. It did not take long for them to reach their first stop: the snow-covered land of Kjerag.

Zima recalls that Leto wasted little time in dropping off their tagged luggage at the station before taking the group on a tour of Kjerag's favorite tourist spots, disturbing numerous communal burdenbeasts basking in the sun with their rowdy shouting. Instructor Dur-nar had tried to warn them to stay away from the cliff to no avail. In the end, she had to tie them to her with safety ropes. For Zima, however, it was the departure that left the deepest impression. When the station staff came bearing the bill for luggage storage, Leto simply signed the name 'Paleroche' and said, 'Hand out the presents for me.' As the train departed the station, Leto laughed her ass off at the tall figure standing on the platform with chagrin on his face. When she finally stopped laughing, she told Zima that the 'presents' were not just the junk she had intended to throw away from the start, but also the warm clothing and snacks intended for the journey.

As such, when the USSG arrived in Grypherburg, the first thing they did was not submit their university applications, but purchase clothing. Zima never forgot her mission for Rhodes Island, even as she began her studies at a Grypherburg university. A prognostic sense of anxiety and excitement had come over Grypherburg society. Changes in foreign countries had become evidence for various ideologies, and everyone wanted to have a voice in Ursus's future. She felt that public opinion in Grypherburg was too complex and too far removed from the realities of everyday life. Accompanied by Instructor Dur-nar, she began to travel to nearby nomadic cities and settlements whenever school was not in session, investigating how the people there lived, what problems they faced, how they saw things, and whether their opinions were homegrown or had come from abroad.

But Zima's investigation was cut short by the incident in the Far North. The empire quickly cracked down on public opinion, the Armies' battleships were on the move, and snow had begun to fall across Ursus... Zima brought her thoughts and insights from that period back to Grypherburg. Little did she imagine that it would be far more than the Student's Assembly awaiting her.

Archive File 2

The conclusion of the Katorga Incident did little to mitigate the tension in Grypherburg. If anything, it has intensified.

For the people of Grypherburg, some of the changes were visible. The power supply had become even more inconsistent, Katorga Raion was still firmly attached to Grypherburg's power deck—though white smoke had begun to rise from a few chimneys—and the fallen statue of Igor Velikiy lay untouched, just like the broken walls. No one repaired it, no one scrawled graffiti on it, and no one even dared glance at it as they passed.

Meanwhile, other changes happened beneath the surface. Zima and the Ursus Student Self-Government Group were not charged with any offenses—their actions seemingly covered up by certain parties—and they were unable to travel with Crownslayer to where Gummy's parents were located. Amiya spoke directly to Zima and Gummy to explain, while the Doctor personally signed the documents appointing Zima as director of Rhodes Island's Grypherburg office.

[Audio Log]

'I understand Rhodes Island's current circumstances. The company stands out in Ursus like a drop of blood on the snow, and is in no position to openly establish a communications network or send large numbers to Grypherburg. That's what makes our work even more important. The Grypherburg office needs more than a location—but yes, thanks for cleaning the rehearsal rooms, Gummy—we need funding and connections. We need something to keep the nobles from coming after us. We need a front business, as well as reception and communication staff, and we need to do all of this ourselves. Sounds tough, doesn't it? Thankfully, we have some experience in these matters, and we all have our own strengths... Wait, you want to be the receptionist? No, Ukusik, anyone but you! We wouldn't last a week if—say, who let you in anyway? This meeting was supposed to be private! Oh no you don't, you're not getting away when you've already heard our secret. You better sign this application form here and now... Uh, we're not breaking any rules, are we, Istina? Good.'

Look, I'm busy enough as it is—I'm just going to mail in this brief report, because I don't have the time.

You have no idea how much trouble it is to register and operate a pharmaceutical company branch in Grypherburg! Just today, we got a notice that the fire safety inspection had been rescheduled because of a violation. We spent the whole day trying to find it. Guess what it was?

That big hamaxe of mine, which was apparently 'too frightening' and therefore unsafe—what kind of nonsense is that?

You'd never guess how we dealt with it either. We found a glass case, put it over it, and called it an exhibit.

And guess what? It was approved. Somehow.

Honestly, if I'd known this would be such a pain in the ass, I'd have taken my hamaxe to ■■■■ and picked a few fights instead!

—Operator Zima's 'brief report'

Archive File 3

A particular conversation occurred between Zima and Istina.

They both independently reported it to Medical, for their respective psychological health records.

I was never good with words. I wasn't sure what I was going to say, even as I opened my mouth.

So I told Istina about Katorga, about what I went through in there, and she told me what she went through on the outside.

I told her about what happened to Leonid, about how Faddey opposed the rescue of our fellow students, about how angry I was and how I wanted to punch him and go do my own thing. But I didn't. At the time, I thought, 'what would Istina do if she were here?' I didn't know. Maybe she would've already come up with four or five reasons to shut those mudak up, but she wasn't there.

I resisted the urge to swing my fist or slap him. I forced myself to calm down and solve the problem like Istina would. I couldn't spin my words like she could, so I spoke slowly and talked about my most resolute beliefs, trusting that they would convince the others as well. Looking back, I think I did the right thing.

But did I? That's what I asked Istina. I said I kind of regretted not slapping Faddey.

She said she was glad, but not because of what I did. Because I regretted it. She said that proved that deep in my heart, I was still determined to be myself.

I didn't know what she meant. It sounded like she was mocking me, but part of me agreed with her. For whatever reason, I even feel a little touched when I think back to that conversation with her.

—Interview with Operator Zima

'Touched'? No, not at all. I wouldn't have even been locked in the kitchen prep room with Sonya if she hadn't felt the need to steal the cupcakes Instructor Dur-nar was baking. It was the most embarrassed I'd felt in a long while, having the instructor come free the two of us 'thieves' when she heard the alarm.

As for what she said... I did say that, but I was not mocking her. When I did what I did outside Katorga, I often forced myself to step into Sonya's shoes, and asked myself what she would do if she were there. And just like her, I have regrets. But regret doesn't mean we did anything wrong, it's simply a reaffirmation of our self-identity.

Sonya could have let loose her slap, of course, and I didn't have to force myself to do those things. But who can say whether the things we didn't do would have been better or worse? At least we're asking ourselves the question. That's good enough.

There was something else I didn't get to say to Sonya, who left as soon as the instructor arrived. I'm sure you're aware that some things are hard to say once the moment has left us, so I thought I might as well say it here:

I'm glad we both chose to affirm who we are, Sonya. I think that's why we trust each other.

—Interview with Operator Istina

They'd gone through almost the entire batch of cupcakes by the time I arrived. It's all good, though. This is why I like baking.

—Operator Dur-nar

Archive File 4

We brought down those mudak. We are free. Now we must gather people, everyone who would join us, and show Grypherburg who its true master is!

—Words on a page

I saw the people whimpering in pain. I saw the scarred soil. Not another drop of milk could be squeezed from it, yet the greedy nobles and vile bureaucrats continue to torment it like leeches, torment our motherland. I must resist. I must take up the sword! I am not the only one who thinks this.

—Words on a page

We cut off the commissioner's head! We will cut off more! This rotten nation will fall! Victory shall be ours! Nika, Sonya... I fight for you.

—Words on a page

Zima and Gummy found a large pile of papers in the basement of the abandoned theater that served as the Ursus Student Self-Government Group's temporary base of operations.

At first, she thought it was the script of a particularly incoherent play, but Absinthe's examination of municipal archives revealed that the basement had existed from before the theater was even built. It had been part of the prison system centuries ago, used to store and destroy the possessions of executed inmates.

Zima began to examine the papers again. The inmates who wrote them had likely been put on death row for treason, suppressed and arrested by the enforcers of Ursus. Each sheet was subtly different from the others in texture or color, and each was written by a different hand.

They mark the countless acts of resistance over the centuries, big and small. By farmers, poets, soldiers, and madmen. Their dates are often many years apart. Some wrote in factories driven by Originium External Combustion Engine, while others had only recently heard about that new invention. Ultimately, however, all their final letters ended up in the same dark corner.

Zima tried to identify the writers, but unsurprisingly neither these 'rebellions' nor those who carried the flag of resistance had left their names upon the vast history of Ursus.

The first thought I had might seem childish. I was thinking about how many Sonyas there have been over the centuries, how many Annas, Rosalinds, Natalyas, and Zoyas... how many Peters and Ivans.

I felt a chill when I saw the name 'Sonya' on that piece of paper. Was it fate or coincidence that I came across it?

I put down the papers and looked over the dust-covered basement, filled with history. This time, I thought, it would be different.

I'd make sure it was different.

—Operator Zima

Promotion Record

[Classified Log]

Operator Zima's after-action report from their rescue of the student Rania mentioned various accidents in the course of the operation, such as a shadowy figure that flashed by the window at a secret meeting, or a schedule that went mysteriously missing from a locked cabinet. Even on the day of the operation, some students in charge of logistics were interrogated in the alleys by police with their epaulettes removed, as though there were eyes from up high seeing through all their plans, even if they had managed to pull wool over the eyes of the nobles at the hearing.

Zima emphasized, however, that all these accidents seemed to amount to nothing. Even the stamped warrant for their arrest seemed to have quietly disappeared. She initially thought it was the result of Rhodes Island's lobbying, expressing surprise at how we were able to take care of such matters, while still being unable to deliver long-range communications equipment.

As a matter of fact, Rhodes Island's activities in Ursus have encountered tremendous resistance ever since the Far North Incident, as though there were a pair of invisible eyes constantly watching our every move from atop Grypherburg.

The intentions of Ursus's regime remain unknown at this time, and establishing direct communications would be premature. In the wake of the ■■■■ Incident, we must reassess this ancient nation and its sprawling, convoluted organization.

Stats

  • HP67th2,950
  • ATK8th1,262
  • DEF79th408
  • RES0
  • Block60th2
  • DP cost247th20
  • Redeploy70s
  • Attack interval318th1.8s

At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 1293ATK: 594DEF: 196RES: 0Block: 2DP: 18Redeploy: 70Interval: 1.8
  • Elite 0 Lv. 50HP: 1748ATK: 826DEF: 269RES: 0Block: 2DP: 18Redeploy: 70Interval: 1.8
  • Elite 1 Lv. 80HP: 2301ATK: 1060DEF: 346RES: 0Block: 2DP: 20Redeploy: 70Interval: 1.8
  • Elite 2 Lv. 90HP: 2950ATK: 1262DEF: 408RES: 0Block: 2DP: 20Redeploy: 70Interval: 1.8

Base values before trust, potentials and modules. Full trust adds ATK +50, DEF +65.

Range from Elite 0

Trait

Attacks deal 50% ATK as AOE Physical damage to enemies around the target.

Skills

3
  • Never Bow

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    ATK +50%; ASPD +50

    SP cost
    30
    Initial SP
    20
    Duration
    30s
  • Never Surrender

    Auto trigger · Auto recovery · Unlocks at Elite 1
    Level

    Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP Automatic Effect: Attack Range increases, ATK +90%, and DEF +60% Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount

    SP cost
    50
    Initial SP
    36
    Duration
    16s
  • Unstoppable

    Manual trigger · Auto recovery · Unlocks at Elite 2
    Level

    ATK +100%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 240% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 2s Bind

    SP cost
    27
    Initial SP
    20

Talents

2
  • Roiling Rage

    Elite 1
    Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage to all ground enemies in the four adjacent tiles
    Elite 1 · Potential 5
    Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage to all ground enemies in the four adjacent tiles
    Elite 2
    Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles
    Elite 2 · Potential 5
    Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles
  • Human Tide

    Elite 2
    When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect
    Elite 2 · Potential 3
    When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect

Potentials

Potential 2
DP Cost -1
Potential 3
Improves Second Talent
Potential 4
ATK +40
Potential 5
Improves First Talent
Potential 6
DP Cost -1

Modules

1
  • Unissued Medal (HAM-X)

    Unlocks at Elite 2 Lv. 60
    • Stage 1Stats: HP +250, ATK +63, DEF +21Trait: When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%
    • Stage 2Stats: HP +320, ATK +75, DEF +26Trait: When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%Talent: Physical damage caused by Trait splash effect increases by 32%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles
    • Stage 3Stats: HP +380, ATK +83, DEF +30Trait: When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%Talent: Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles

    To unlock

    • Deal a total of 120,000 damage with your own Zima the Raging Tide
    • Clear Main Theme 16-6 Standard Combat with a 3-star rating; You must deploy your own Zima the Raging Tide, and cannot include any other Guard or Defender Operators as members
    Module record

    ...It's getting dark. We have to leave.

    But before we go, take a look at the white vapor of our breath. That's proof that we're alive. And take a look at our friends, buried beneath the damp dirt.

    The air is filled with the smell of iron and saltpeter. This is no lecture hall in Grypherburg. Look to your left, at the empty spot where Pencil Stub once sat. He always carried his pen and paper, mulling over the flowery prose of his dramatic scripts. But he was the first to answer my call to raise his fist and resist.

    Nika and Yeremey used to sit side-by-side in that empty spot in the middle. I can still see Nika patting Yeremey's back, blushing slightly, singing their school song out of tune after they'd had a few drinks.

    And Faddey, too. Whatever his mistakes, he never forgot his duty, and in his last moments, he gave the chance to live to another.

    ......

    There are so many more names. I could go on and on, until we've etched every one of them into our hearts.

    Our sorrow is not weakness. It is not cowardice. It is a scar that marks our struggle, and our rebirth, over these ten days. It tells us that there's something that can never be taken away.

    We will remember that we each held someone else's hand in ours on that cold winter day, in that all-consuming inferno.

    The clouds of dust, the songs that never end, the tears in the snow, the battlefield on which we fought... As long as any of us still remembers, They will continue to live. We will continue to live.

    Ursus cannot kill us, just as life can persist and grow beneath even the frozen earth.

    We must remember their faces, remember their fights, and remember that we will meet again, in the future that they died for.

    Come and speak their names with me, for those who fell and for those who live, for yesterday and for tomorrow.

    Some time later, Sonya found a few battered school uniforms as she was organizing her things. They were wrapped up tightly, not a speck of dust on them.

    She touched her burning cheeks, her fingertips numb and trembling as she recalled her speech before the graves in Katorga that day, the words rushing back like snow upon the window.

    'What are you doing here, General Zima? Everyone's waiting for you.'

    'Don't rush her, Leto. Sonya needs to prepare for the victory banquet.'

    They will meet again, in a better place... It wasn't perfect, but they achieved a lot, didn't they?

    Sonya gave a subtle smile, and complained to the others about the Ursine winter as she rubbed her hands together.

Base skills

3
  • Fighter-in-Chief

    Factory · Elite 0

    When this Operator is assigned to a Factory, Battle Record formula related productivity +30%

  • Friends Forever

    Factory · Elite 2

    When this Operator is assigned to a Factory, Battle Record formula productivity +30%; when an Ursus Student Self-Government Group Operator is assigned to the same Factory, grants an additional +10% to Battle Record formula productivity

  • 'Got It, Boss!'

    Control Center · Elite 2

    When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Ursus Student Self-Government Group Operator assigned to the Reception Room, clue collection speed +10%

Outfits

2
  • Zima the Raging Tide: Elite 1

    Elite 1

    Default Outfit

    Art by 伍秋秋秋秋

  • Zima the Raging Tide: Elite 2

    Elite 2

    Default Outfit

    Art by 伍秋秋秋秋

Voice lines

38
Show all 38 lines
Appointed as Assistant
You do know this isn't my kind of work… right?
Talk 1
I didn't think something this big would happen to Rhodes Island while I was away. You still hanging in there, Oh? Sounds like you never forget how I said I'd replace you. You need to keep working twice as hard, then, because I didn't forget either.
Talk 2
Medical decided we weren't ready when we first showed up, but this time, I brought everyone back without a scratch, and the Ursine office is all set up. I wasn't so optimistic myself, you say? Look, the job's done, so why can't I be a little happier now?
Talk 3
Istina gave me a new list of books to read. She says if you want to unite more people, you need to learn lots of different things, and she's right. You're just about to head to the library? Then you tell the librarian I'm still reading those dozen or so books I borrowed last time. It's slow-going, but I will return them before the due date.
Talk after Promotion 1
Oh, this is my new weapon, took it off an absolute scumbag. Using power that's not even his to bully the weak… I get a lot of joy breaking the noses of bastards like him.
Talk after Promotion 2
There was a time I was gonna break up the USSG, but then I thought: it's good to have a place where everyone can relax. Hmm… Rhodes Island is kinda like that for us too.
Talk after Trust Increase 1
Don't worry, we might have run into some trouble, we handled it fine. Zoya even officially joined the USSG. But Gummy has been pretty distracted lately, some thing with her parents, and we're all thinking of a way to help her… If you have any ideas, remember to tell us.
Talk after Trust Increase 2
When did I start thinking about going back to Ursus? That place buried my parents, and it nearly buried us too. I used to hate… no, hide from it, but there was always going to be a point where you can't run anymore, and that's when I knew I had to get up and face it.
Talk after Trust Increase 3
You're like Istina, always lecturing us on grand truths before doing something stupid. Sure, I don't really listen to you two when you talk about that stuff, but I know we've always seen eye-to-eye on what is to be done. Let the truth be as grand as it wants. It doesn't matter how high the walls they built are, we'll tear them down.
Idle
I'm going out for a walk. If you feel like stretching your legs, come and find me.
Onboard
Here's my report: the mission to set up an office in Ursus was a success… I need to actually write a report? What a pain…
Watching Battle Record
When's the real fight?
Promotion 1
My medals need re-issuing? It's standard procedure? Man, if Ursine nobles were half as strict as you, I'd have never gotten out of their lockdown.
Promotion 2
By the way, who actually makes Rhodes Island's medals? I'm thinking of getting some with the USSG's insignia on them. The first batch goes to Istina and the rest, of course, but after that… A few extra wouldn't hurt.
Added to Squad
Fighting is still the easiest option.
Appointed as Squad Leader
Same old, same old?
Depart
C'mon, let's go already.
Begin Operation
Hmph, hope those scumbags are stronger than they look.
Selecting Operator 1
Send me where the biggest fight is.
Selecting Operator 2
So, what's the plan?
Deployment 1
Steady, everyone. I'm here.
Deployment 2
Here I come!
In Battle 1
Get over here, if you want to die!
In Battle 2
Who's next?
In Battle 3
All for one, one for all!
In Battle 4
Charge! CHARGE!
4-star Result
Ah… That felt great!
3-star Result
That was just enough for a warm-up.
Sub 3-star Result
Damn, they run fast…
Operation Failure
Leave the rear to me. Don't mess things up next time.
Assigned to Facility
Phew, I'm back…
Tap
You really got nothing to do, huh… Whatever, do what you want.
Trust Tap
It's good seeing everyone like this.
Title
Arknights.
New Year's blessing
Man, Rhodes Island is so damned rowdy today… Oh, you're here. Come, try some blini. I made them with Gummy. We're heading out to mess around once we're done eating, you want to come along?
Greeting
Hey, you doing alright?
Birthday
Here, a leather jacket I brought back from Ursus. Think it suits you, See the USSG insignia on it? Drew it myself. What, you not happy with it, or…? Okay, that's good… Happy birthday, Doctor.
Anniversary Celebration
The Self-Government Group used to just be about survival, but now that we're on Rhodes Island, we can't stop ourselves from thinking about the future… And for me, I think, when everyone is happily walking their own paths, I'll be there to make sure nobody stumbles.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Guard Chip ×5Polyketon ×7Oriron ×4LMD ×30,000
  • Elite 2Guard Dualchip ×4Polymerization Preparation ×4Refined Solvent ×7LMD ×180,000

Skill levels

  • Lv. 2Skill Summary - 1 ×5
  • Lv. 3Skill Summary - 1 ×5Orirock ×6Damaged Device ×4
  • Lv. 4Skill Summary - 2 ×8Sugar ×5
  • Lv. 5Skill Summary - 2 ×8Polyester ×4Oriron ×4
  • Lv. 6Skill Summary - 2 ×8Coagulative Nodule ×5
  • Lv. 7Skill Summary - 3 ×8Compound Cutting Fluid ×5Polyester Pack ×3

Mastery: Never Bow

  • M1Skill Summary - 3 ×8Transmuted Salt Agglomerate ×4Transmuted Salt ×6
  • M2Skill Summary - 3 ×12Cyclicene Prefab ×4Cutting Fluid Solution ×8
  • M3Skill Summary - 3 ×15Crystalline Electronic Unit ×6Incandescent Alloy Block ×1

Mastery: Never Surrender

  • M1Skill Summary - 3 ×8Oriron Block ×4RMA70-12 ×3
  • M2Skill Summary - 3 ×12Refined Solvent ×4Polymerized Gel ×9
  • M3Skill Summary - 3 ×15Rephasic Enantiomer ×6Keton Colloid ×1

Mastery: Unstoppable

  • M1Skill Summary - 3 ×8Cutting Fluid Solution ×4Semi-Synthetic Solvent ×6
  • M2Skill Summary - 3 ×12Solidified Fiber Board ×4Orirock Concentration ×10
  • M3Skill Summary - 3 ×15Polymerization Preparation ×6Cyclicene Prefab ×5

Module: Unissued Medal (HAM-X)

  • Stage 1Module Data Block ×4Nucleic Crystal Sinter ×2LMD ×80,000
  • Stage 2Module Data Block ×4Data Supplement Stick ×60Crystalline Electronic Unit ×3LMD ×100,000
  • Stage 3Module Data Block ×4Data Supplement Instrument ×20Rephasic Enantiomer ×4LMD ×120,000

How to get Zima the Raging Tide

Recruitment & Headhunting

Art

Zima the Raging Tide key art

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