Blue Archive story ยท Volume 2: Game Development Department, Chapter 2, Episode 3

Vol. 2 Ch. 2 Ep. 3: Aris Goes on an Adventure!

1 scenes, 133 lines

1. Part 1

133 lines

After that, I started brainstorming with the members of the Game Development Department about ideas for a new game.

Momoi

As I said before, we are going with an innovative, brand-new idea for our next project.

"A therapeutic dungeon strategy RPG where you accept quests, go fishing, farm, and develop your character."

For this genre, the most important thing is, of course, the dungeons!

Yuzu

Yes. Depending on how the dungeons are structured, the game's content can be changed in so many different ways.

Midori

We can make dungeons with specific settings...or maybe mix it up with roguelike elements...

Aris

I would prefer roguelike elements.

Sensei

"What do you enjoy about roguelike games, Aris?"

Aris

They are very exciting! I am always anticipating what kind of monsters I will see and what new rare equipment I will get every time the dungeon's structure changes.

In the roguelike game that everyone made together last time, we designed a unique item named after you.

Your choice

"...You did?"

Aris

Yes. It is called Sensei's Praise Sticker.

I was overjoyed whenever I got that item in the game. My character became very strong just by obtaining it!

Your choice

"...R-Really? It's an honor to be featured in a game!"

Momoi

Th-Th-That...! We were j-just trying to add a little spice into the game!

W-We wanted to make the game more e-ex...

A little more e-ex...extreme! You know!

Midori

Are you nervous? I think you mean "exciting."

Aris

I would like to see more Sensei items in the next game!

Your choice

"What if I were a party member, rather than an item?"

Momoi

Th-That's a g-good idea! Ahem! Anyway! If we're gonna make roguelike dungeons, what should they look like?

Yuzu

Underground ruins...? That's the most basic form when it comes to dungeons.

Momoi

Hmm, isn't that too predictable?

This game needs to be groundbreaking! Unique and amazing!

Midori

What if we did something like climbing a tower?

We could have the difficulty increase with each floor you reach.

Momoi

Walking up stairs is too boring! There's no innovation!

Midori

Hmph. You sure talk big, but I don't hear you giving any ideas!

Momoi

Underground ruins...and a tower...rather than walking up stairs...

An elevator! How about an elevator?

Midori

Like taking an elevator down into some underground ruins?

Aris

I played a game like that before!

You are a spy who travels through the floors in an apartment elevator and defeats enemies.

Yuzu

Oh, right. That's a pretty popular retro game.

Midori

That doesn't exactly have the "groundbreaking" factor you were talking about.

Momoi

W-Well, I'm not done! You're right, it's lacking! There's no surprise element!

Midori

What do you mean?

Momoi

In this era, games need flashy visuals and a mind-bending twist!

So instead of going down to some underground ruins, you go up a tower in an elevator!

Midori

A tower?

Momoi

Not only that...you keep going up...

And when you reach the rooftop, there's a huge explosion!

A huge spectacle!

Midori

Wait, so how do you clear the dungeon?

Momoi

Let's just focus on the flashy visuals first...

Midori

You say that every time!

Momoi

Wh-What?! What do you mean, Midori?

Midori

I've heard you say this before.

"To express the awesomeness of a dungeon, we need to create a lot of cool art! Monsters, dungeon traps, et cetera!" Because of you, we spent all day drawing the inside of a dark dungeon!

Momoi

W-Well...! That's...!

Aris

I remember that! I drew lots of different things that day too!

Sensei, can I show you what I drew?

Especially my masterpiece... The Sensei Guardian, the strongest guard in the dungeon!

I named it after you, because you always guide us.

Your choice

"I'm a little scared for some reason!"

Momoi

See? Everyone did it by choice! It was necessary for the process.

Midori

I don't have a problem with making video game art!

But we worked so hard on it, and for what? We didn't actually use any of those assets in-game!

We didn't have a plan, so we wasted so much time! We should be a little more realistic!

Momoi

Th-That's closed-minded! We're going to redefine the very meaning of video games! We have to overcome those kinds of limitations to do that!

Sensei

"Um, you guys, please calm down..."

Momoi

Ugh! You're right, arguing won't help.

What do you think, Sensei?

Midori

Yes! We need your opinion, Sensei! What do you think we should do?

Your choice

"Um, that wasn't supposed to be my role here..."

Momoi

It should be as flashy as possible!

Midori

But we have to do what's realistic!

Momoi & Midori

Right? Sensei?!

Sensei

"(It's gonna be bad no matter what side I choose...)"

Yuzu

W-Wait! Everyone, stop!

You're putting Sensei in a very uncomfortable position!

Midori

I-I'm sorry.

Yuzu

A never-ending argument like this won't help anyone!

Yes. I think we should decide using a method that's been passed down for generations in the Game Development Department.

Aris

Indeed, Yuzu! That is it!

Your choice

"A method that's been passed down for generations?"

Yuzu

Yes... W-Well... You see...

More often than not...there are times when we can't come to an agreement.

Your choice

"I guess this happens pretty frequently."

Yuzu

When we don't agree with each other's opinions, we have a special fight and the loser follows the winner's opinion.

Your choice

"That's a pretty drastic method!"

Momoi

F-Fine. If Yuzu says so...

Midori

I accept the challenge!

Momoi

Midori! I'm not gonna take it easy on you!

Midori

That's what I was gonna say!

Your choice

"B-But what are you planning to do?!"

"I understand what you're saying, but you shouldn't fight..."

Momoi & Midori

The only option is Fruitjelly War!

Your choice

"...Oh, you meant you're going to fight with a game."

Yuzu

Yes, we're the Game Development Department, after all.

Momoi

All right! Don't be a chicken, Midori!

Midori

Hmph! Likewise!

The two began their intense match against each other.

Aris

Momoi and Midori are playing the game now.

Then what should I do?

Yuzu

Aris... How about you try to come up with new ideas?

Go on an adventure with Sensei. You might find some inspiration.

Your choice

"The president of the Game Development Department is so mature..."

Yuzu

O-Oh...! I-I didn't mean to sound like... I just thought...

Aris

I understand! It is a quest to help advance my character!

Yes! I will do as you say, Yuzu!

Bum bum bum! Quest accepted!

Sensei! We will go on an adventure to collect ideas!

We began by exploring the Millennium campus.

Aris

Bum bum bum! Aris and Sensei are out exploring the town!

From now on, Apprentice Hero Aris and Sensei's adventure begins!

Your choice

"Huh? You're starting out as an apprentice hero?"

Aris

Yes! You and I are both level one apprentice heroes!

When I began the adventure last time, I started as a legendary hero...

But then... Momoi...

Your choice

"What did Momoi say?"

Aris

She said you cannot start an adventure as a legendary hero, because at level one you are only killing snails and slimes.

So I said then we should place legendary dragons around the starting town.

But Midori and Yuzu said that is not how game progression is done.

It is very hard to sell that kind of game, they said.

We have to make sure not to make that mistake, because only a very small number of players would like such a game.

Your choice

"That's a very mature thing to say!"

Aris

I did not understand all of it, but...

I think that since we are beginning a brand new adventure, we should start from level one.

We will defeat monsters one by one and solve quests! Then we can level up and become legendary heroes, Sensei!

Your choice

"Quest accepted."

Aris

Yes! But I would like to voice a concern about this adventure.

What steps do we need to take to clear Yuzu's quest?

Your choice

"We should begin by moving forward."

Aris

What does that mean?

Your choice

"You said before that a hero's adventure begins by moving forward."

Aris

...!

Yes! Battling, leveling up, clearing quests...it all begins by moving forward!

You have excellent knowledge befitting a member of a hero's party, Sensei!

Your choice

"I learned all of it from you, Aris."

Aris

Okay, Sensei! Let us go forward!

And thus, my epic adventure with Aris began.