Amir

/Vanguard/Order

Amir

★★★★

Terrascion

Dtier

Introduction

Amir is a 4-star Order combatant in Chaos Zero Nightmare. Amir's class is Vanguard. Faction: Terrascion.

On the combined Chaos Zero Nightmare tier list Amir is D tier, 36th of the 37 combatants ranked, from where 3 community tier lists put Amir.

Other Order combatants in Chaos Zero Nightmare: Anika, Hugo, Luke, Nine, Tiphera and Yuki.

What Amir does

An Order Vanguard who builds Metalize and spends it. Steel Barrier and Hovering Metal add stacks, Metal Pierce trades one for 2 Vulnerable, and the Ego Skill turns every stack into a 120% Shield before refilling 3 at the start of the next turn. Full Metal Hurricane is the AoE, 264% Defense-based damage to all enemies.

Best build for Amir

From 3 guides

Partner

2 options
  1. 1
    Wilhelmina
    3 of 3
  2. 2
    Rachel
    2 of 3

Equipment

Weapon
  • Dagger That Tricked the Shadow2 of 2
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Verdant Shackles2 of 2

2-piece fragments

3 options
  1. 1
    Executioner's Tool(2)
    2 of 2
  2. 2
    Tetra's Authority(2)
    2 of 2
Show 1 more set option
  1. 3
    Cursed Corpse(2)
    1 of 2

Main stats

Substats
Order Damage >DEF >DEF% >CRIT Chance >CRIT DMG

Profile

Amir is a female Human. Amir's birthday is April 20th. Amir is voiced by Xiao Gan in Chinese, Yoko Hikasa in Japanese, and Yuyeong in Korean. She's good at steel Armaments.

Stories

2
Background

Investigator of the Special Investigations Department.

Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency toward perfectionism.

What I Do on Weekends

Deep Clean

Stats

  • Attack38th382
  • Defense12th172
  • HP5th392
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

16
  • Metal Pierce

    Unique card · Cost 1 · Attack

    90% Defense-Based Damage × 2 If in Metallization state, decrease Metallization by 1 and inflict 2 Vulnerable

    Epiphany options

    Epiphany 1
    110% Defense-Based Damage × 2 · If in a Metallization state, decrease Metallization by 1, add 1 Hit, inflict 2 Vulnerable
    Epiphany 2
    200% Defense-Based Damage · Decrease Metallization by up to 2 · +150% Damage Amount for each
    Epiphany 3
    90% Defense-Based Damage × 2 · 1 Vulnerable · 2 Metallization
    Epiphany 4
    Cost 2: 110% Defense-Based Damage × 2 · 1 Vulnerable · On Recover, decrease Cost by 1 for 1 turn until activated
    Epiphany 5
    110% Defense-Based Damage × 2 · If in a Metallization state, decrease Metallization by 1, and inflict 2 Vulnerable, 2 Weaken
  • Metal Extraction

    Unique card · Cost 1 · Skill

    2 Metallization For 1 turn, 2 Resolve

    Epiphany options

    Epiphany 1
    2 Metallization · Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
    Epiphany 2
    3 Metallization · For 1 turn, 3 Resolve
    Epiphany 3
    2 Metallization · For 1 turn, when a Skill Card is activated, 1 Metallization (max 2 times)
    Epiphany 4
    Cost 2: 2 Metallization · For 1 turn, 3 Resolve
    Epiphany 5
    3 Metallization · For 1 turn, +30% Metallization Damage Amount
  • Full Metal Hurricane

    Unique card · Cost 2 · Attack

    200% Defense-Based Damage to all enemies For 1 turn, Metallization targets all enemies and +20% Damage Amount

    Epiphany options

    Epiphany 1
    200% Defense-Based Damage to all enemies · For 1 turn, Metallization targets all enemies and +60% Damage Amount
    Epiphany 2
    200% Defense-Based Damage to all enemies · For 1 turn, add 1 Hit and +50% Damage Amount to Metallization
    Epiphany 3
    200% Defense-Based Damage to all enemies · At the end of the turn, decrease Metallization by up to 2 · 120% Defense-based Damage to all enemies for each
    Epiphany 4
    80% Defense-Based Damage × 4 to all enemies · For 1 turn, Metallization targets all enemies and +20% Damage Amount
    Epiphany 5
    100% Defense-Based Damage × 3 to all enemies · Decrease Metallization by up to 2 · Add 1 Hit for each
  • Iron Skin

    Unique card · Cost 1 · Skill

    Decrease Damage Taken by 20% for 1 turn Decrease up to 4 Metallization Additionally decrease Damage Taken by 20% for each

    Epiphany options

    After limit break
    Decrease Damage Taken by 40% for 1 turn · Decrease up to 3 Metallization · Additionally decrease Damage Taken by 20% for each
  • Steel Resolve

    Ego skill · Cost 4 · Skill

    120% Shield for each Metallization Remove Metallization At the start of the next turn, 3 Metallization

  • Rapier

    Starting card · Cost 1 · Attack · 2 copies

    100% Defense-Based Damage

  • Steel Barrier

    Starting card · Cost 1 · Skill

    100% Shield

    Epiphany options

    With potential
    100% Shield · 1 Metallization
  • Hovering Metal

    Starting card · Cost 1 · Skill

    3 Damage Reduction 2 Metallization

    Epiphany options

    Epiphany 1
    3 Damage Reduction · 4 Metallization
    Epiphany 2
    2 Damage Reduction · 2 Metallization · 2 Counterattack
    Epiphany 3
    Cost 2: 3 Damage Reduction · 3 Metallization
    Epiphany 4
    3 Damage Reduction · 5 Metallization
    Epiphany 5
    2 Metallization · At the start of the turn, 1 Metallization
  • Unique potential

    Potential

    +10% Damage Amount to Metallization If Amir's Defense is 300 or higher, add an additional +10% to the modifier

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallization.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    At the start of battle, gain 2 Metallization.

  • Vivid Memory

    Limit break 3 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Inner Memory

    Limit break 4 · Ego Skill Upgrade

    Changes Steel Resolve's Shield gain effect to 150% per 1 Metallization removed, and increases the Metallization gain effect at the start of the next turn by 2.

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    At the start of the turn, gain 1 Metallization.

  • Daze

    Stress collapse

    When this character's Card is Drawn, has a 50% chance to apply Ephemeral to the Card.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Vanguard Manual ×8
  • Ascension 2Unit ×70,000Advanced Vanguard Manual ×15
  • Ascension 3Unit ×150,000Advanced Vanguard Manual ×32
  • Ascension 4Unit ×250,000Premium Vanguard Manual ×16
  • Ascension 5Unit ×500,000Premium Vanguard Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Order ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Order ×14Great Growth Stone of Order ×24
  • Common cardsUnit ×224,000Great Growth Stone of Order ×33Premium Growth Stone of Order ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Order ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Order ×52Premium Growth Stone of Order ×48Eye of Wailing Prodigal ×4
  • Critical ChanceUnit ×170,000Premium Growth Stone of Order ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Order ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Order ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • 6_0Unit ×210,000Premium Growth Stone of Order ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Order ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Amir ×1
  • Limit break 2Memory Code - Amir ×1
  • Limit break 3Memory Code - Amir ×1
  • Limit break 4Memory Code - Amir ×1
  • Limit break 5Memory Code - Amir ×1
  • Limit break 6Memory Code - Amir ×1

Art

Amir key art

More Order combatants

All combatants