
/Vanguard/Order
Amir
★★★★
Terrascion
Introduction
Amir is a 4-star Order combatant in Chaos Zero Nightmare. Amir's class is Vanguard. Faction: Terrascion.
On the combined Chaos Zero Nightmare tier list Amir is D tier, 36th of the 37 combatants ranked, from where 3 community tier lists put Amir.
Other Order combatants in Chaos Zero Nightmare: Anika, Hugo, Luke, Nine, Tiphera and Yuki.
What Amir does
An
Order
Vanguard who builds Metalize and spends it.
Steel Barrier and
Hovering Metal add stacks,
Metal Pierce trades one for 2 Vulnerable, and the Ego Skill turns every stack into a 120% Shield before refilling 3 at the start of the next turn.
Full Metal Hurricane is the AoE, 264% Defense-based damage to all enemies.
Best build for Amir
From 3 guidesPartner
2 options- 13 of 3
Wilhelmina - 22 of 3
Rachel
Equipment
Dagger That Tricked the Shadow2 of 2
Fairy King's Crown2 of 2
Verdant Shackles2 of 2
2-piece fragments
3 options- 12 of 2
Executioner's Tool(2) - 22 of 2
Tetra's Authority(2)
Show 1 more set optionShow fewer
- 31 of 2
Cursed Corpse(2)
Main stats
- Substats
- Order Damage
>DEF >DEF% >CRIT Chance >CRIT DMG
Profile
Amir is a female Human. Amir's birthday is April 20th. Amir is voiced by Xiao Gan in Chinese, Yoko Hikasa in Japanese, and Yuyeong in Korean. She's good at steel Armaments.
Stories
2Background
Investigator of the Special Investigations Department.
Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency toward perfectionism.
What I Do on Weekends
Deep Clean
Stats
- Attack38th of 39382
- Defense12th of 39172
- HP5th of 39392
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
16
Metal Pierce
Unique card · Cost 1 · Attack90% Defense-Based Damage × 2 If in Metallization state, decrease Metallization by 1 and inflict 2 Vulnerable
Epiphany options
- Epiphany 1
- 110% Defense-Based Damage × 2 · If in a Metallization state, decrease Metallization by 1, add 1 Hit, inflict 2 Vulnerable
- Epiphany 2
- 200% Defense-Based Damage · Decrease Metallization by up to 2 · +150% Damage Amount for each
- Epiphany 3
- 90% Defense-Based Damage × 2 · 1 Vulnerable · 2 Metallization
- Epiphany 4
- Cost 2: 110% Defense-Based Damage × 2 · 1 Vulnerable · On Recover, decrease Cost by 1 for 1 turn until activated
- Epiphany 5
- 110% Defense-Based Damage × 2 · If in a Metallization state, decrease Metallization by 1, and inflict 2 Vulnerable, 2 Weaken

Metal Extraction
Unique card · Cost 1 · Skill2 Metallization For 1 turn, 2 Resolve
Epiphany options
- Epiphany 1
- 2 Metallization · Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
- Epiphany 2
- 3 Metallization · For 1 turn, 3 Resolve
- Epiphany 3
- 2 Metallization · For 1 turn, when a Skill Card is activated, 1 Metallization (max 2 times)
- Epiphany 4
- Cost 2: 2 Metallization · For 1 turn, 3 Resolve
- Epiphany 5
- 3 Metallization · For 1 turn, +30% Metallization Damage Amount

Full Metal Hurricane
Unique card · Cost 2 · Attack200% Defense-Based Damage to all enemies For 1 turn, Metallization targets all enemies and +20% Damage Amount
Epiphany options
- Epiphany 1
- 200% Defense-Based Damage to all enemies · For 1 turn, Metallization targets all enemies and +60% Damage Amount
- Epiphany 2
- 200% Defense-Based Damage to all enemies · For 1 turn, add 1 Hit and +50% Damage Amount to Metallization
- Epiphany 3
- 200% Defense-Based Damage to all enemies · At the end of the turn, decrease Metallization by up to 2 · 120% Defense-based Damage to all enemies for each
- Epiphany 4
- 80% Defense-Based Damage × 4 to all enemies · For 1 turn, Metallization targets all enemies and +20% Damage Amount
- Epiphany 5
- 100% Defense-Based Damage × 3 to all enemies · Decrease Metallization by up to 2 · Add 1 Hit for each

Iron Skin
Unique card · Cost 1 · SkillDecrease Damage Taken by 20% for 1 turn Decrease up to 4 Metallization Additionally decrease Damage Taken by 20% for each
Epiphany options
- After limit break
- Decrease Damage Taken by 40% for 1 turn · Decrease up to 3 Metallization · Additionally decrease Damage Taken by 20% for each

Steel Resolve
Ego skill · Cost 4 · Skill120% Shield for each Metallization Remove Metallization At the start of the next turn, 3 Metallization

Rapier
Starting card · Cost 1 · Attack · 2 copies100% Defense-Based Damage

Steel Barrier
Starting card · Cost 1 · Skill100% Shield
Epiphany options
- With potential
- 100% Shield · 1 Metallization

Hovering Metal
Starting card · Cost 1 · Skill3 Damage Reduction 2 Metallization
Epiphany options
- Epiphany 1
- 3 Damage Reduction · 4 Metallization
- Epiphany 2
- 2 Damage Reduction · 2 Metallization · 2 Counterattack
- Epiphany 3
- Cost 2: 3 Damage Reduction · 3 Metallization
- Epiphany 4
- 3 Damage Reduction · 5 Metallization
- Epiphany 5
- 2 Metallization · At the start of the turn, 1 Metallization
Unique potential
Potential+10% Damage Amount to Metallization If Amir's Defense is 300 or higher, add an additional +10% to the modifier
Sleeping Memory
Limit break 1 · Mythic Card UpgradeThe Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallization.
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle, gain 2 Metallization.
Vivid Memory
Limit break 3 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Inner Memory
Limit break 4 · Ego Skill UpgradeChanges Steel Resolve's Shield gain effect to 150% per 1 Metallization removed, and increases the Metallization gain effect at the start of the next turn by 2.
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of the turn, gain 1 Metallization.

Daze
Stress collapseWhen this character's Card is Drawn, has a 50% chance to apply Ephemeral to the Card.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Vanguard Manual ×8 - Ascension 2
Unit ×70,000
Advanced Vanguard Manual ×15 - Ascension 3
Unit ×150,000
Advanced Vanguard Manual ×32 - Ascension 4
Unit ×250,000
Premium Vanguard Manual ×16 - Ascension 5
Unit ×500,000
Premium Vanguard Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Order ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Order ×14
Great Growth Stone of Order ×24 - Common cards
Unit ×224,000
Great Growth Stone of Order ×33
Premium Growth Stone of Order ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Order ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Order ×52
Premium Growth Stone of Order ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Order ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Order ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Order ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - 6_0
Unit ×210,000
Premium Growth Stone of Order ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Order ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Amir ×1 - Limit break 2
Memory Code - Amir ×1 - Limit break 3
Memory Code - Amir ×1 - Limit break 4
Memory Code - Amir ×1 - Limit break 5
Memory Code - Amir ×1 - Limit break 6
Memory Code - Amir ×1
Art










