Hugo

/Ranger/Order

Hugo

★★★★★

Stella Familia

Atier

Introduction

Hugo is a 5-star Order combatant in Chaos Zero Nightmare. Hugo's class is Ranger. Faction: Stella Familia.

On the combined Chaos Zero Nightmare tier list Hugo is A tier, 11th of the 37 combatants ranked, from where 4 community tier lists put Hugo.

Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Luke, Nine, Tiphera and Yuki.

Best build for Hugo

From 3 guides

Partner

1 option
  1. Tina
    3 of 3

2-piece fragments

2 options
  1. 1
    Executioner's Tool(2)
    3 of 3
  2. 2
    Black Wing(2)
    3 of 3

Main stats

Substats
Order Damage >Extra Damage >CRIT Chance >CRIT DMG >ATK

4-piece fragments

  1. Battlefield Evolution(4)
    1 of 1

Equipment

Weapon
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
  • Second Method1 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Dimensional Cube1 of 2

Profile

Hugo is a male Azure. Hugo's birthday is May 6th. Hugo is voiced by Fan Zhihao in Chinese, Yuichi Nakamura in Japanese, and Euijoo Lim in Korean. He's good at electricity.

Stories

2
Background

Problem solver of the Azure Merchant Guild.

Runs Hugo's Solutions aboard the Caravan Ark, handling everything from troublesome monsters and collecting debts to finding people. He takes on both trivial and dangerous tasks. When not working, he often appears lethargic and lazy.

Hobby

Nap

Stats

  • Attack5th505
  • Defense32nd146
  • HP28th320
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

16
  • Fan of Daggers

    Unique card · Cost 1 · Attack

    60% × 3 Damage to random enemies Commence the Hunt for each target hit

    Epiphany options

    Epiphany 1
    90% × 3 Damage to random enemies · Commence the Hunt for each target hit
    Epiphany 2
    90% × 3 Damage · 2 Commence the Hunt
    Epiphany 3
    250% Damage · When Damage is dealt, 100% chance of a random ally performing a Coordinated Attack on the target
    Epiphany 4
    90% Damage × 3 to random enemies · If in a Commence the Hunt state, increase Damage Amount by 100%
    Epiphany 5
    Cost 2: At the start of the turn, 60% Damage × 2 to random enemies · Commence the Hunt equal to the number of targets hit
  • Quick Fix

    Unique card · Cost 1 · Attack

    80% Damage × 2 If in a Commence the Hunt state, Draw 1 Attack Card(s)

    Epiphany options

    Epiphany 1
    120% Damage × 2 · If in a Commence the Hunt state, Draw 1 Attack Card(s)
    Epiphany 2
    80% Damage × 2 · If in a Commence the Hunt state, · add 1 Hit(s)
    Epiphany 3
    100% Damage × 2 · If in a Commence the Hunt state, Draw 2
    Epiphany 4
    100% Damage × 3 · If in a Commence the Hunt state, · increase Action Count of all enemies by 2
    Epiphany 5
    120% Damage · Add 1 Hit(s) for each Commence the Hunt
  • Dingo Howling

    Unique card · Cost 1 · Skill

    100% Shield 2 Commence the Hunt

    Epiphany options

    Epiphany 1
    150% Shield · 3 Commence the Hunt
    Epiphany 2
    150% Shield · If under Commence the Hunt · +50% Shield · 2 Commence the Hunt
    Epiphany 3
    Upon gaining Commence the Hunt, Draw 1 Attack card(s) (1 per turn)
    Epiphany 4
    2 Commence the Hunt · Streak Add 2 Commence the Hunt
    Epiphany 5
    2 Commence the Hunt · Draw 2 attack card(s)
  • Fixer's Approach

    Unique card · Cost 1 · Upgrade

    Increase Damage Amount of Commence the Hunt's Extra Attacks by 40%

    Epiphany options

    After limit break
    Increase Damage Amount of Commence the Hunt's Extra Attacks by 50%
  • Last Resort

    Ego skill · Cost 6 · Attack

    250% Damage to all enemies Increase Damage of Commence the Hunt by 30%

  • Knife Toss

    Starting card · Cost 1 · Attack · 2 copies

    100% Damage

    Epiphany options

    With potential
    100% Damage · 50% Chance for 1 Commence the Hunt
  • Defense System

    Starting card · Cost 1 · Skill

    100% Shield

  • Hunting Instincts

    Starting card · Cost 1 · Upgrade

    When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt

    Epiphany options

    Epiphany 1
    Cost 0: When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt
    Epiphany 2
    When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt · 50% chance of an additional 1 Commence the Hunt
    Epiphany 3
    When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt · If Commence the Hunt is activated, 50% Coordinated Attack to the target
    Epiphany 4
    Cost 0: Commence the Hunt for each Skill Card in hand
    Epiphany 5
    When an Upgrade or Skill Card is activated, 1 Commence the Hunt
  • Unique potential

    Potential

    If Hugo's Attack is 700 or higher, +4% Extra Damage Amount For every 50 Attack exceeding 700, add an additional +1% to the modifier (additional +8% max)

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    +10% to the Damage Amount Increase effect of Commence the Hunt for the Fixer's Approach Card.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    Every 2 times Commence the Hunt is activated, inflict 40% Extra Attack × 2 on random enemies, and if the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn.

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    When Last Resort is used, increase max stack of Commence the Hunt by 1.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    Each time Commence the Hunt is activated, gain 1 Fixer's Wrath. Fixer's Wrath: +10% Damage Amount to Hugo (max 4 stacks)

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    At the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: On Hit through the effect of Commence the Hunt, 2 Morale for 1 turn (cannot stack) On effect activation or if Hunting Mark is applied to a different target, remove effect

  • Impulse

    Stress collapse

    At the start of the turn, forcibly proc one random card of this character that has been drawn to hand (consumes Cost).

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Ranger Manual ×8
  • Ascension 2Unit ×70,000Advanced Ranger Manual ×15
  • Ascension 3Unit ×150,000Advanced Ranger Manual ×32
  • Ascension 4Unit ×250,000Premium Ranger Manual ×16
  • Ascension 5Unit ×500,000Premium Ranger Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Order ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Order ×14Great Growth Stone of Order ×24
  • Common cardsUnit ×224,000Great Growth Stone of Order ×33Premium Growth Stone of Order ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Order ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Order ×52Premium Growth Stone of Order ×48Eye of Wailing Prodigal ×4
  • Critical DamageUnit ×170,000Premium Growth Stone of Order ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Order ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Order ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical ChanceUnit ×210,000Premium Growth Stone of Order ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Order ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Hugo ×1
  • Limit break 2Memory Code - Hugo ×1
  • Limit break 3Memory Code - Hugo ×1
  • Limit break 4Memory Code - Hugo ×1
  • Limit break 5Memory Code - Hugo ×1
  • Limit break 6Memory Code - Hugo ×1

Art

Hugo key art

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