
/Ranger/Order
Hugo
★★★★★
Stella Familia
Introduction
Hugo is a 5-star Order combatant in Chaos Zero Nightmare. Hugo's class is Ranger. Faction: Stella Familia.
On the combined Chaos Zero Nightmare tier list Hugo is A tier, 11th of the 37 combatants ranked, from where 4 community tier lists put Hugo.
Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Luke, Nine, Tiphera and Yuki.
Best build for Hugo
From 3 guidesPartner
1 option- 3 of 3
Tina
2-piece fragments
2 options- 13 of 3
Executioner's Tool(2) - 23 of 3
Black Wing(2)
Main stats
- Substats
- Order Damage
>Extra Damage >CRIT Chance >CRIT DMG >ATK
4-piece fragments
- 1 of 1
Battlefield Evolution(4)
Equipment
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
Second Method1 of 1
Fairy King's Crown2 of 2
Dimensional Cube1 of 2
Profile
Hugo is a male Azure. Hugo's birthday is May 6th. Hugo is voiced by Fan Zhihao in Chinese, Yuichi Nakamura in Japanese, and Euijoo Lim in Korean. He's good at electricity.
Stories
2Background
Problem solver of the Azure Merchant Guild.
Runs Hugo's Solutions aboard the Caravan Ark, handling everything from troublesome monsters and collecting debts to finding people. He takes on both trivial and dangerous tasks. When not working, he often appears lethargic and lazy.
Hobby
Nap
Stats
- Attack5th of 39505
- Defense32nd of 39146
- HP28th of 39320
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
16
Fan of Daggers
Unique card · Cost 1 · Attack60% × 3 Damage to random enemies Commence the Hunt for each target hit
Epiphany options
- Epiphany 1
- 90% × 3 Damage to random enemies · Commence the Hunt for each target hit
- Epiphany 2
- 90% × 3 Damage · 2 Commence the Hunt
- Epiphany 3
- 250% Damage · When Damage is dealt, 100% chance of a random ally performing a Coordinated Attack on the target
- Epiphany 4
- 90% Damage × 3 to random enemies · If in a Commence the Hunt state, increase Damage Amount by 100%
- Epiphany 5
- Cost 2: At the start of the turn, 60% Damage × 2 to random enemies · Commence the Hunt equal to the number of targets hit

Quick Fix
Unique card · Cost 1 · Attack80% Damage × 2 If in a Commence the Hunt state, Draw 1 Attack Card(s)
Epiphany options
- Epiphany 1
- 120% Damage × 2 · If in a Commence the Hunt state, Draw 1 Attack Card(s)
- Epiphany 2
- 80% Damage × 2 · If in a Commence the Hunt state, · add 1 Hit(s)
- Epiphany 3
- 100% Damage × 2 · If in a Commence the Hunt state, Draw 2
- Epiphany 4
- 100% Damage × 3 · If in a Commence the Hunt state, · increase Action Count of all enemies by 2
- Epiphany 5
- 120% Damage · Add 1 Hit(s) for each Commence the Hunt

Dingo Howling
Unique card · Cost 1 · Skill100% Shield 2 Commence the Hunt
Epiphany options
- Epiphany 1
- 150% Shield · 3 Commence the Hunt
- Epiphany 2
- 150% Shield · If under Commence the Hunt · +50% Shield · 2 Commence the Hunt
- Epiphany 3
- Upon gaining Commence the Hunt, Draw 1 Attack card(s) (1 per turn)
- Epiphany 4
- 2 Commence the Hunt · Streak Add 2 Commence the Hunt
- Epiphany 5
- 2 Commence the Hunt · Draw 2 attack card(s)

Fixer's Approach
Unique card · Cost 1 · UpgradeIncrease Damage Amount of Commence the Hunt's Extra Attacks by 40%
Epiphany options
- After limit break
- Increase Damage Amount of Commence the Hunt's Extra Attacks by 50%

Last Resort
Ego skill · Cost 6 · Attack250% Damage to all enemies Increase Damage of Commence the Hunt by 30%

Knife Toss
Starting card · Cost 1 · Attack · 2 copies100% Damage
Epiphany options
- With potential
- 100% Damage · 50% Chance for 1 Commence the Hunt

Defense System
Starting card · Cost 1 · Skill100% Shield

Hunting Instincts
Starting card · Cost 1 · UpgradeWhen an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt
Epiphany options
- Epiphany 1
- Cost 0: When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt
- Epiphany 2
- When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt · 50% chance of an additional 1 Commence the Hunt
- Epiphany 3
- When an Upgrade or Skill Card of a different Combatant is activated, 1 Commence the Hunt · If Commence the Hunt is activated, 50% Coordinated Attack to the target
- Epiphany 4
- Cost 0: Commence the Hunt for each Skill Card in hand
- Epiphany 5
- When an Upgrade or Skill Card is activated, 1 Commence the Hunt
Unique potential
PotentialIf Hugo's Attack is 700 or higher, +4% Extra Damage Amount For every 50 Attack exceeding 700, add an additional +1% to the modifier (additional +8% max)
Sleeping Memory
Limit break 1 · Mythic Card Upgrade+10% to the Damage Amount Increase effect of Commence the Hunt for the Fixer's Approach Card.
Awakening Memory
Limit break 2 · Battle Passive UpgradeEvery 2 times Commence the Hunt is activated, inflict 40% Extra Attack × 2 on random enemies, and if the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn.
Vivid Memory
Limit break 3 · Ego Skill UpgradeWhen Last Resort is used, increase max stack of Commence the Hunt by 1.
Inner Memory
Limit break 4 · Battle Passive UpgradeEach time Commence the Hunt is activated, gain 1 Fixer's Wrath. Fixer's Wrath: +10% Damage Amount to Hugo (max 4 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: On Hit through the effect of Commence the Hunt, 2 Morale for 1 turn (cannot stack) On effect activation or if Hunting Mark is applied to a different target, remove effect

Impulse
Stress collapseAt the start of the turn, forcibly proc one random card of this character that has been drawn to hand (consumes Cost).
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Ranger Manual ×8 - Ascension 2
Unit ×70,000
Advanced Ranger Manual ×15 - Ascension 3
Unit ×150,000
Advanced Ranger Manual ×32 - Ascension 4
Unit ×250,000
Premium Ranger Manual ×16 - Ascension 5
Unit ×500,000
Premium Ranger Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Order ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Order ×14
Great Growth Stone of Order ×24 - Common cards
Unit ×224,000
Great Growth Stone of Order ×33
Premium Growth Stone of Order ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Order ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Order ×52
Premium Growth Stone of Order ×48
Eye of Wailing Prodigal ×4 - Critical Damage
Unit ×170,000
Premium Growth Stone of Order ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Order ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Order ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Chance
Unit ×210,000
Premium Growth Stone of Order ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Order ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Hugo ×1 - Limit break 2
Memory Code - Hugo ×1 - Limit break 3
Memory Code - Hugo ×1 - Limit break 4
Memory Code - Hugo ×1 - Limit break 5
Memory Code - Hugo ×1 - Limit break 6
Memory Code - Hugo ×1
Art










