
/Vanguard/Order
Nine
★★★★★
Wanderer
Introduction
Nine is a 5-star Order combatant in Chaos Zero Nightmare. Nine's class is Vanguard. Faction: Wanderer.
On the combined Chaos Zero Nightmare tier list Nine is A tier, 7th of the 37 combatants ranked, from where 2 community tier lists put Nine.
Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Hugo, Luke, Tiphera and Yuki.
What Nine does
An
Order
Vanguard whose main card, Hew, levels up each time it's Incinerated: 350%, then 420%, 500% and finally 600% Defense-based damage at Lv. 3, whose Incinerate puts a new Hew in hand at the start of each turn.
Fighting Spirit plays the highest-cost Attack card in hand for 1 AP,
Fatal Strike gains 20% per cost of the priciest Exhaust card in hand, and
Counterblade builds Honed Edge whenever an ability grants Shield.
Best build for Nine
From 3 guidesPartner
2 options- 13 of 3
Alcea - 23 of 3
Wilhelmina
2-piece fragments
2 options- 11 of 2
Executioner's Tool(2) - 21 of 2
Tetra's Authority(2)
Main stats
- Substats
- Order Damage
>CRIT Chance >CRIT DMG >DEF >DEF%
4-piece fragments
2 options- 12 of 3
Line of Justice(4) - 22 of 3
Beast's Yearning(4)
Equipment
Brilliant Eternal Flame?1 of 2
Fairy King's Crown2 of 2
Rage Potion1 of 2
Nine's banners
All banners- 13 October 2026 to 3 November 2026
- 4 February 2026 to 25 February 2026
Profile
Nine is a female Human. Nine's birthday is September 3rd. Nine is voiced by CV_ZHS_0057 in Chinese, Noriko Shibasaki in Japanese, and Hee-Ra Jang in Korean.
Stories
2Background
A mercenary who stands firm and fearless on the battlefield.
A legendary figure who once held the #1 spot on the galactic mercenary ranking board, having achieved a 100% survival rate while exclusively taking on assignments with 100% mortality rates. Currently searching for a huge energy source for undisclosed reasons.
Mercenary Experience
17 Years
Stats
- Attack29th of 39407
- Defense10th of 39178
- HP4th of 39411
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
18
Experienced Strike
Unique card · Cost 1 · Attack140% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn
Epiphany options
- Epiphany 1
- 210% Defense-Based Damage · 20% DMG-Based Shield · Increase Damage Amount of Exhaust cards by 30% for 1 turn
- Epiphany 2
- 210% Defense-Based Damage · 20% DMG-Based Shield · If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until activated
- Epiphany 3
- 210% Defense-Based Damage · 20% DMG-Based Shield · Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
- Epiphany 4
- 140% Defense-Based Damage · 20% DMG-Based Shield · +60% Damage Amount for each Exhaust card in hand
- Epiphany 5
- 210% Defense-Based Damage · 20% DMG-Based Shield · For 1 turn, when an Exhaust card is activated, 1 Counterattack

Fatal Strike
Unique card · Cost 1 · Attack140% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card
Epiphany options
- Epiphany 1
- 210% Defense-Based Damage · Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card
- Epiphany 2
- Cost 2: 260% Defense-Based Damage · Increase Damage Amount by 20% for each Cost of the highest-Cost card in hand
- Epiphany 3
- Cost 5: Change Hew in hand to its final level
- Epiphany 4
- Exhaust 2 random Exhaust cards of other Combatants in hand · For each card Exhausted through this ability, increase Damage Amount of the next activated Attack Card of this unit by 30% until activated
- Epiphany 5
- 210% Defense-Based Damage · Increase Damage Amount by 80% for each ally owning Counterattack

Counterblade
Unique card · Cost 0 · UpgradeWhen Shield is gained through an ability, 1 Honed Edge
Epiphany options
- Epiphany 1
- When a card is Exhausted, 1 Honed Edge
- Epiphany 2
- Increase Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge
- Epiphany 3
- When Shield is gained through an ability, 1 Honed Edge
- Epiphany 4
- When Counterattack is gained, 1 Honed Edge+
- Epiphany 5
- Cost 1: At the start of the turn, proc the Hew card in hand 1 times

Fighting Spirit
Unique card · Cost 1 · SkillProc 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards
Epiphany options
- After limit break
- Proc 1 highest-Cost Attack Card(s) of this unit in hand on the target, then Exhaust those cards

Reflection: Zero
Ego skill · Cost 6 · Attack250% Defense-Based Damage to all enemies +50% Damage Amount for each point of the combined Cost of the 2 highest-Cost cards, then Exhaust those cards

Hew Lv. 1
Created card · Cost 3 · Attack420% Defense-Based Damage Incinerate Create 1 Hew Lv. 2

Hew Lv. 2
Created card · Cost 3 · Attack500% Defense-Based Damage Incinerate Create 1 Hew Lv. 3

Hew Lv. 3
Created card · Cost 2 · Attack600% Defense-Based Damage Incinerate At the start of the turn, create 1 Hew in hand

Slash
Starting card · Cost 1 · Attack · 2 copies100% Defense-Based Damage
Epiphany options
- With potential
- 130% Defense-Based Damage · Increase Damage Amount of Exhaust cards by 15% for 1 turn · (max 2 stacks)

Back-Edge Parry
Starting card · Cost 1 · Skill100% Shield

Hew
Starting card · Cost 3 · Attack350% Defense-Based Damage Incinerate Create 1 Hew Lv. 1
Epiphany options
- Epiphany 1
- 400% Defense-Based Damage · 200% Shield · Incinerate Create 1 Hew (Ironclad) Lv. 1
- Epiphany 2
- 300% Defense-Based Damage · Incinerate Create 1 Hew (Extreme) Lv. 1
- Epiphany 3
- 400% Defense-Based Damage · Incinerate Create 1 Hew (Flash) Lv. 1
- Epiphany 4
- 400% Defense-Based Damage to all enemies · Decrease Damage Amount by 10% for each target · Incinerate Create1 Hew (Massacre) Lv. 1
- Epiphany 5
- 400% Defense-Based Damage · On ally Counterattack, proc this card · Incinerate Create 1 Hew (Ambush) Lv. 1
Sleeping Memory
Limit break 1 · Mythic Card UpgradeTargets may be selected for attack with the Fighting Spirit card.
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage
Vivid Memory
Limit break 3 · Ego Skill Upgrade+150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect.
Inner Memory
Limit break 4 · Battle Passive UpgradeWhen Nine's cards are Exhausted, gain 1 Improvisation for each Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine's Attack Cards (max 3 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeWhen Hew cards are activated, inflict Fixed Damage equal to 25% of the Damage dealt to the target (this Damage cannot inflict a Critical Hit).

Impulse
Stress collapseEvery time this character enters battle, their stress increases by 10.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Vanguard Manual ×8 - Ascension 2
Unit ×70,000
Advanced Vanguard Manual ×15 - Ascension 3
Unit ×150,000
Advanced Vanguard Manual ×32 - Ascension 4
Unit ×250,000
Premium Vanguard Manual ×16 - Ascension 5
Unit ×500,000
Premium Vanguard Manual ×36
Limit breaks
- Limit break 1
Memory Code - Nine ×1 - Limit break 2
Memory Code - Nine ×1 - Limit break 3
Memory Code - Nine ×1 - Limit break 4
Memory Code - Nine ×1 - Limit break 5
Memory Code - Nine ×1 - Limit break 6
Memory Code - Nine ×1
Art










