
Nine
5-star/Order/VanguardA tier
Introduction
Nine is a 5-star Order character in Chaos Zero Nightmare. Nine's role is Vanguard.
On our Chaos Zero Nightmare tier list Nine is A tier, 11th of the 37 characters ranked, from where 7 current tier lists put Nine.
Other Order characters in Chaos Zero Nightmare: Amir, Hugo, Luke, Tiphera and Yuki.
Is Nine good?
Nine attacks through one card, Hew, which levels up every time it's Exhausted and resets after its final stage. Fatal Strike and Fighting Spirit Exhaust it without paying its 3 AP, so the skill is in cycling it well, and a fully buffed Hew (Extreme) can end a fight in one hit.
She's a Vanguard in name only: with few shields she plays as an attacker who needs defensive cover, and AP stays tight even with
Mika or
Narja helping.
Strengths
- Hew grows stronger each time it's Exhausted
- Levels Hew up for free with Fatal Strike or Fighting Spirit
- Huge single hits from a fully buffed Hew (Extreme)
Weaknesses
- Few shields for a Vanguard
- Hard to play well, with tight AP and Exhaust management
- Hew's 3 AP cost strains the team
Best build for Nine
From 3 guidesPartner
2 options- 13 of 3
Alcea - 23 of 3
Wilhelmina
2-piece fragments
2 options- 11 of 2
Executioner's Tool(2) - 21 of 2
Tetra's Authority(2)
Main stats
- Substats
- Order Damage
>CRIT Chance >CRIT DMG >DEF >DEF%
4-piece fragments
2 options- 12 of 3
Line of Justice(4) - 22 of 3
Beast's Yearning(4)
Equipment
Brilliant Eternal Flame?1 of 2
Fairy King's Crown2 of 2
Rage Potion1 of 2
Stats
- HP90
- ATK135
- DEF50
- CRIT Rate3%
- CRIT DMG125%
At max level. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.
Skills
24Hew
AP Cost: 3 Type: Attack Effect: 350% Defense-Based Damage Incinerate: Create 1 Hew Lv. 1 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Initiation Initiation Place this card on top of the Draw Pile at the start of battle • Unique Unique Cannot hold more than 1 card with Unique AP Cost: 3 Type: Attack Effect: 420% Defense-Based Damage Incinerate: Create 1 Hew Lv. 2 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Counterblade
AP Cost: 0 Type: Upgrade Effect: When Shield is gained through an ability, 1 Honed Edge Tags: • Unique Unique Cannot hold more than 1 card with Unique
Fatal Strike
AP Cost: 1 Type: Attack Effect: 140% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card
Fighting Spirit
AP Cost: 1 Type: Skill Effect: Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards
Experienced Strike
AP Cost: 1 Type: Attack Effect: 140% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn
Hew Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 420% Defense-Based Damage Incinerate: Create 1 Hew Lv. 2 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew Lv. 2
AP Cost: 3 Type: Attack Attribute: Order Effect: 500% Defense-Based Damage Incinerate: Create 1 Hew Lv. 3 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew Lv. 3
AP Cost: 2 Type: Attack Attribute: Order Effect: 600% Defense-Based Damage Incinerate: At the start of the turn, create 1 Hew in hand Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Exploit Opening
AP Cost: 0 Type: Skill Attribute: Order Effect: 1 Vulnerable 1 Tenacity Damage Tags: • Exhaust 2 Exhaust 2 When used 2 times, this card moves to the Exhausted pile • Retain Retain This card is not discarded at the end of the turn • Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation
Hew (Flash) Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 480% Defense-Based Damage Incinerate: Create 1 Hew (Flash) Lv. 2 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique • Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used
Hew (Flash) Lv. 2
AP Cost: 3 Type: Attack Attribute: Order Effect: 580% Defense-Based Damage Incinerate: Create 1 Hew (Flash) Lv. 3 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique • Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used
Hew (Flash) Lv. 3
AP Cost: 3 Type: Attack Attribute: Order Effect: 700% Defense-Based Damage Incinerate: At the start of the turn, create 1 Hew (Flash) in hand Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique • Ignition Ignition If this card is in hand, when a card is Exhausted, decrease Cost of this card by 1 until used
Hew (Ambush) Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 480% Defense-Based Damage On ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 2 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Hew (Ambush) Lv. 2
AP Cost: 3 Type: Attack Attribute: Order Effect: 580% Defense-Based Damage On ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 3 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Hew (Ambush) Lv. 3
AP Cost: 3 Type: Attack Attribute: Order Effect: 700% Defense-Based Damage On ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 4 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Hew (Extreme) Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 360% Defense-Based Damage Incinerate: Create 1 Hew (Extreme) Lv. 2 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Extreme) Lv. 2
AP Cost: 3 Type: Attack Attribute: Order Effect: 420% Defense-Based Damage Incinerate: Create 1 Hew (Extreme) Lv. 3 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Extreme) Lv. 3
AP Cost: 3 Type: Attack Attribute: Order Effect: 550% Defense-Based Damage Incinerate: Create 1 Hew (Extreme) Lv. 4 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Extreme) Lv. 4
AP Cost: 3 Type: Attack Attribute: Order Effect: 680% Defense-Based Damage Incinerate: Create 1 Hew (Extreme) Lv. 5 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Extreme) Lv. 5
AP Cost: 2 Type: Attack Attribute: Order Effect: 1000% Defense-Based Damage Incinerate: At the start of the turn, create 1 Hew (Extreme) in hand Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Hew (Ironclad) Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 480% Defense-Based Damage 200% Shield Incinerate: Create 1 Hew (Ironclad) Lv. 2 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Ironclad) Lv. 2
AP Cost: 3 Type: Attack Attribute: Order Effect: 580% Defense-Based Damage 200% Shield Incinerate: Create 1 Hew (Ironclad) Lv. 3 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique
Hew (Ironclad) Lv. 3
AP Cost: 2 Type: Attack Attribute: Order Effect: 700% Defense-Based Damage 200% Shield Incinerate: At the start of the turn, create 1 Hew (Ironclad) in hand Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn • Unique Unique Cannot hold more than 1 card with Unique
Hew (Massacre) Lv. 1
AP Cost: 3 Type: Attack Attribute: Order Effect: 480% Defense-Based Damage to all enemies Decrease Damage Amount by 10% for each target Incinerate: Create 1 Hew (Massacre) Lv. 2 Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Unique Unique Cannot hold more than 1 card with Unique



