Nine

/Vanguard/Order

Nine

★★★★★

Wanderer

Atier

Introduction

Nine is a 5-star Order combatant in Chaos Zero Nightmare. Nine's class is Vanguard. Faction: Wanderer.

On the combined Chaos Zero Nightmare tier list Nine is A tier, 7th of the 37 combatants ranked, from where 2 community tier lists put Nine.

Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Hugo, Luke, Tiphera and Yuki.

What Nine does

An Order Vanguard whose main card, Hew, levels up each time it's Incinerated: 350%, then 420%, 500% and finally 600% Defense-based damage at Lv. 3, whose Incinerate puts a new Hew in hand at the start of each turn.

Fighting Spirit plays the highest-cost Attack card in hand for 1 AP, Fatal Strike gains 20% per cost of the priciest Exhaust card in hand, and Counterblade builds Honed Edge whenever an ability grants Shield.

Best build for Nine

From 3 guides

Partner

2 options
  1. 1
    Alcea
    3 of 3
  2. 2
    Wilhelmina
    3 of 3

2-piece fragments

2 options
  1. 1
    Executioner's Tool(2)
    1 of 2
  2. 2
    Tetra's Authority(2)
    1 of 2

Main stats

Substats
Order Damage >CRIT Chance >CRIT DMG >DEF >DEF%

4-piece fragments

2 options
  1. 1
    Line of Justice(4)
    2 of 3
  2. 2
    Beast's Yearning(4)
    2 of 3

Equipment

Weapon
  • Brilliant Eternal Flame?1 of 2
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Rage Potion1 of 2

Nine's banners

All banners
  • 13 October 2026 to 3 November 2026
  • 4 February 2026 to 25 February 2026

Profile

Nine is a female Human. Nine's birthday is September 3rd. Nine is voiced by CV_ZHS_0057 in Chinese, Noriko Shibasaki in Japanese, and Hee-Ra Jang in Korean.

Stories

2
Background

A mercenary who stands firm and fearless on the battlefield.

A legendary figure who once held the #1 spot on the galactic mercenary ranking board, having achieved a 100% survival rate while exclusively taking on assignments with 100% mortality rates. Currently searching for a huge energy source for undisclosed reasons.

Mercenary Experience

17 Years

Stats

  • Attack29th407
  • Defense10th178
  • HP4th411
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

18
  • Experienced Strike

    Unique card · Cost 1 · Attack

    140% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn

    Epiphany options

    Epiphany 1
    210% Defense-Based Damage · 20% DMG-Based Shield · Increase Damage Amount of Exhaust cards by 30% for 1 turn
    Epiphany 2
    210% Defense-Based Damage · 20% DMG-Based Shield · If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until activated
    Epiphany 3
    210% Defense-Based Damage · 20% DMG-Based Shield · Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
    Epiphany 4
    140% Defense-Based Damage · 20% DMG-Based Shield · +60% Damage Amount for each Exhaust card in hand
    Epiphany 5
    210% Defense-Based Damage · 20% DMG-Based Shield · For 1 turn, when an Exhaust card is activated, 1 Counterattack
  • Fatal Strike

    Unique card · Cost 1 · Attack

    140% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card

    Epiphany options

    Epiphany 1
    210% Defense-Based Damage · Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card
    Epiphany 2
    Cost 2: 260% Defense-Based Damage · Increase Damage Amount by 20% for each Cost of the highest-Cost card in hand
    Epiphany 3
    Cost 5: Change Hew in hand to its final level
    Epiphany 4
    Exhaust 2 random Exhaust cards of other Combatants in hand · For each card Exhausted through this ability, increase Damage Amount of the next activated Attack Card of this unit by 30% until activated
    Epiphany 5
    210% Defense-Based Damage · Increase Damage Amount by 80% for each ally owning Counterattack
  • Counterblade

    Unique card · Cost 0 · Upgrade

    When Shield is gained through an ability, 1 Honed Edge

    Epiphany options

    Epiphany 1
    When a card is Exhausted, 1 Honed Edge
    Epiphany 2
    Increase Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge
    Epiphany 3
    When Shield is gained through an ability, 1 Honed Edge
    Epiphany 4
    When Counterattack is gained, 1 Honed Edge+
    Epiphany 5
    Cost 1: At the start of the turn, proc the Hew card in hand 1 times
  • Fighting Spirit

    Unique card · Cost 1 · Skill

    Proc 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards

    Epiphany options

    After limit break
    Proc 1 highest-Cost Attack Card(s) of this unit in hand on the target, then Exhaust those cards
  • Reflection: Zero

    Ego skill · Cost 6 · Attack

    250% Defense-Based Damage to all enemies +50% Damage Amount for each point of the combined Cost of the 2 highest-Cost cards, then Exhaust those cards

  • Hew Lv. 1

    Created card · Cost 3 · Attack

    420% Defense-Based Damage Incinerate Create 1 Hew Lv. 2

  • Hew Lv. 2

    Created card · Cost 3 · Attack

    500% Defense-Based Damage Incinerate Create 1 Hew Lv. 3

  • Hew Lv. 3

    Created card · Cost 2 · Attack

    600% Defense-Based Damage Incinerate At the start of the turn, create 1 Hew in hand

  • Slash

    Starting card · Cost 1 · Attack · 2 copies

    100% Defense-Based Damage

    Epiphany options

    With potential
    130% Defense-Based Damage · Increase Damage Amount of Exhaust cards by 15% for 1 turn · (max 2 stacks)
  • Back-Edge Parry

    Starting card · Cost 1 · Skill

    100% Shield

  • Hew

    Starting card · Cost 3 · Attack

    350% Defense-Based Damage Incinerate Create 1 Hew Lv. 1

    Epiphany options

    Epiphany 1
    400% Defense-Based Damage · 200% Shield · Incinerate Create 1 Hew (Ironclad) Lv. 1
    Epiphany 2
    300% Defense-Based Damage · Incinerate Create 1 Hew (Extreme) Lv. 1
    Epiphany 3
    400% Defense-Based Damage · Incinerate Create 1 Hew (Flash) Lv. 1
    Epiphany 4
    400% Defense-Based Damage to all enemies · Decrease Damage Amount by 10% for each target · Incinerate Create1 Hew (Massacre) Lv. 1
    Epiphany 5
    400% Defense-Based Damage · On ally Counterattack, proc this card · Incinerate Create 1 Hew (Ambush) Lv. 1
  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Targets may be selected for attack with the Fighting Spirit card.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    When Nine's cards are Exhausted, gain 1 Improvisation for each Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine's Attack Cards (max 3 stacks)

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    When Hew cards are activated, inflict Fixed Damage equal to 25% of the Damage dealt to the target (this Damage cannot inflict a Critical Hit).

  • Impulse

    Stress collapse

    Every time this character enters battle, their stress increases by 10.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Vanguard Manual ×8
  • Ascension 2Unit ×70,000Advanced Vanguard Manual ×15
  • Ascension 3Unit ×150,000Advanced Vanguard Manual ×32
  • Ascension 4Unit ×250,000Premium Vanguard Manual ×16
  • Ascension 5Unit ×500,000Premium Vanguard Manual ×36

Limit breaks

  • Limit break 1Memory Code - Nine ×1
  • Limit break 2Memory Code - Nine ×1
  • Limit break 3Memory Code - Nine ×1
  • Limit break 4Memory Code - Nine ×1
  • Limit break 5Memory Code - Nine ×1
  • Limit break 6Memory Code - Nine ×1

Art

Nine key art

More Order combatants

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