Tiphera

/Controller/Order

Tiphera

★★★★★

Wanderer

Btier

Introduction

Tiphera is a 5-star Order combatant in Chaos Zero Nightmare. Tiphera's class is Controller. Faction: Wanderer.

On the combined Chaos Zero Nightmare tier list Tiphera is B tier, 18th of the 37 combatants ranked, from where 2 community tier lists put Tiphera.

Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Hugo, Luke, Nine and Yuki.

What Tiphera does

An Order Controller who generates Archetype cards for healing, Shields and AP. Quantum Seed heals 100% and seeds two Archetypes, Dual Creation copies one into the Discard Pile whenever two are created, and Form Convergence draws two and doubles a random effect.

The Archetypes cost 0 AP (□ heals and draws, △ gives Shield and boosts the next hit, ○ heals and refunds 1 AP).

Best build for Tiphera

From 3 guides

Partner

2 options
  1. 1
    Tiana
    3 of 3
  2. 2
    Nyx
    3 of 3

Equipment

Weapon
  • Tentacles of Chaos2 of 2
Armor
  • Psionic Combat Suit1 of 2
Trinket
  • Clover of the Forest2 of 2

4-piece fragments

  1. Glory's Reign(4)
    2 of 2

2-piece fragments

  1. Tetra's Authority(2)
    2 of 2

Main stats

Substats
DEF >DEF% >HP >HP% >Ego Recovery

Tiphera's banners

All banners
  • 3 November 2026 to 24 November 2026On the banner now
  • 25 February 2026 to 18 March 2026

Profile

Tiphera is a female Human. Tiphera's birthday is July 3rd. Tiphera is voiced by CV_ZHS_0058 in Chinese, Tsumugi Okura in Japanese, and Ye-Jin Joo in Korean. She's good at creation.

Stories

2
Background

An Imperial Marshal carrying out secret missions.

A Marshal of the Empire who diligently strives to complete her assigned tasks to perfection. Though her overflowing confidence sometimes leads to mistakes, she holds her own firm sense of justice and unwavering convictions.​

Executive Department Affiliation Period

15 Years

Stats

  • Attack25th419
  • Defense1st197
  • HP19th336
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

18
  • Form Convergence

    Unique card · Cost 1 · Skill

    Draw 2 Archetype card(s) Double a random effect of those cards for 1 turn

    Epiphany options

    Epiphany 1
    Draw 3 Archetype card(s) · Double a random effect of those cards for 1 turn
    Epiphany 2
    Draw 4 Archetype card(s) · Select and Exhaust · 1 Exhaust card in hand
    Epiphany 3
    Cost 0: Change all Archetype cards in hand · into a different Archetype card · Retain Draw 1 Archetype card(s)
    Epiphany 4
    Select and Exhaust up to 1 Exhaust cards from All Piles · Draw an Exhaust card for each Exhausted
    Epiphany 5
    Draw 1 Archetype card · Repeat until the same card is Drawn consecutively · (max 6 time(s))
  • Creation and Destruction

    Unique card · Cost 1 · Attack

    120% Defense-Based Damage 80% Shield Heal 80% Harmonization Double all effects

    Epiphany options

    Epiphany 1
    180% Defense-Based Damage · 100% Shield · Heal 100% · Harmonization Double all effects
    Epiphany 2
    Cost 5: 550% Defense-Based Damage · When a card is Exhausted, decrease Cost of this card by 1 for 1 turn until activated
    Epiphany 3
    Cost 2: 160% Defense-Based Damage · 40% Shield · Heal 40% · Retain Increase all effects by 100% until activated (max 4 times)
    Epiphany 4
    When AP is 0, create 1 Creation and Destruction · Decrease Cost of those cards by 1 and apply Exhaust (1 time per turn)
    Epiphany 5
    Cost 5: 150% 150% Defense-Based Damage for each Cost of this card · When a card is Exhausted, randomly change Cost of this card from · 1 - 9
  • Dual Creation

    Unique card · Cost 1 · Upgrade

    When 2 Archetype cards are created, create 1 identical card in Discard Pile

    Epiphany options

    Epiphany 1
    When 2 Archetype cards are created, create 1 identical card in Discard Pile
    Epiphany 2
    When 3 Archetype cards are created, create 1 identical card in hand · Apply Retain to that card
    Epiphany 3
    When Archetype: □ is activated, create 1 different Archetype card in Discard Pile
    Epiphany 4
    Create 1 of each Archetype card · Create 1 of the next Archetype card Exhausted
    Epiphany 5
    When an Archetype card is moved to hand, duplicate that card and remove a random effect (5 time(s) per turn)
  • Event Horizon

    Unique card · Cost 2 · Skill

    1 AP Draw 1 Increase Damage Amount of the first Hit of next Attack Card by 40%

    Epiphany options

    After limit break
    1 AP · Draw 1 · Increase Damage Amount of the first Hit of next Attack Card by 40%
  • Archetype Resonance

    Ego skill · Cost 5 · Skill

    Select and create 1 Archetype card The next 2 times an Ego Skill is used, create an additional card Decrease Cost of the next Ego Skill used by 2

  • Archetype: ○

    Created card · Cost 0 · Skill

    Heal 50% 1 AP

  • Archetype: △

    Created card · Cost 0 · Skill

    50% Shield Increase Damage Amount of the first Hit of next Attack Card by 30% (max 300%)

  • Archetype: □

    Created card · Cost 0 · Skill

    Heal 50% Draw 1 Archetype card(s)

  • Matter Disintegration

    Starting card · Cost 1 · Attack

    100% Defense-Based Damage

  • Barrier Deployment

    Starting card · Cost 1 · Skill · 2 copies

    Heal 100%

    Epiphany options

    With potential
    Heal 70% · 70% Shield
  • Quantum Seed

    Starting card · Cost 0 · Skill

    Heal 100% Create 1 Archetype card(s) in Draw Pile Draw 1 of them

    Epiphany options

    Epiphany 1
    Heal 150% · Create 1 Archetype card(s) in Draw Pile · Draw 1 of them
    Epiphany 2
    Heal 100% · Select 1 Archetype card · Create 1 in hand and Draw Pile each
    Epiphany 3
    Draw 1 · Predict which Archetype card will be created · Create 1 Archetype card · If predicted correctly, create the rest in Draw Pile
    Epiphany 4
    Cost 1: Create 1 Archetype card(s) in Draw Pile · Draw 1 of them · Activate the Retain effect 2 times on 1 random card(s) of this unit
    Epiphany 5
    Cost 1: Create 1 Archetype card(s) · When AP is 0, create 1 Archetype card(s) in hand and Draw Pile each (1 time per turn)
  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Change the max stack count of Form Upgrade for the Event Horizon card from 3 to 4.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    When an Archetype card is activated, gain that card's shape effect. When shape effects stack to 3, create 1 card consisting of the stacked shape effects. ○: Heal 150% △: Increase Damage Amount of the first Hit of the next Attack Card by 30% (max 300%) □: Draw 1 Archetype card This effect can only be activated once per turn, and the shape effect is removed at the end of the turn once it is activated.

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    Increase the additional creation count of Archetype Resonance to 3 times, and increase the Cost decrease effect of the next Ego Skill used to 3.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    When Tiphera's Archetype card is activated, gain the Power of Archetype effect. Power of Archetype: Increase Damage Amount of Attack Cards of allies by 5%, increase Order Attribute Damage Amount of allies by 5%, and increase Defense-Based Damage Amount of allies by 5% At the end of the turn, remove Power of Archetype (max 2 stacks)

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    Tiphera's Signature Cards receive Damage Amount Increase effects gained from Archetype: △ cards, but are changed to not be consumed. At the start of battle, change Archetype: △'s Damage Amount effect to increase from 30% to 35%, and max stacks from 300% to 350%.

  • Gloom

    Stress collapse

    Every time this character enters battle, their stress increases by 10.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Controller Manual ×8
  • Ascension 2Unit ×70,000Advanced Controller Manual ×15
  • Ascension 3Unit ×150,000Advanced Controller Manual ×32
  • Ascension 4Unit ×250,000Premium Controller Manual ×16
  • Ascension 5Unit ×500,000Premium Controller Manual ×36

Limit breaks

  • Limit break 1Memory Code - Tiphera ×1
  • Limit break 2Memory Code - Tiphera ×1
  • Limit break 3Memory Code - Tiphera ×1
  • Limit break 4Memory Code - Tiphera ×1
  • Limit break 5Memory Code - Tiphera ×1
  • Limit break 6Memory Code - Tiphera ×1

Art

Tiphera key art

More Order combatants

All combatants