Tiphera

Tiphera

5-starOrderControllerB tier

Introduction

Tiphera is a 5-star Order character in Chaos Zero Nightmare. Tiphera's role is Controller. Faction: Speitz.

On our Chaos Zero Nightmare tier list Tiphera is B tier, 25th of the 37 characters ranked, from where 6 current tier lists put Tiphera.

Other Order characters in Chaos Zero Nightmare: Amir, Hugo, Luke, Nine and Yuki.

Is Tiphera good?

AP is what Tiphera brings. Event Horizon and her Archetype cards generate it, which makes her a good fit for high-cost characters, and since Archetypes Exhaust they also set off Exhaust effects such as Nine's Hew or Kayron's Futility.

The downside is luck: the Archetype you get is random, and so are some of the effects that use it.

Pairs well with: Nine; Narja; Kayron; Veronica.

Strengths

  • Reliable AP generation
  • Can draw the cards she creates
  • Triggers Exhaust synergies

Weaknesses

  • Random Archetype types make her luck-dependent

Best build for Tiphera

From 3 guides

Partner

2 options
  1. 1
    Tiana
    3 of 3
  2. 2
    Nyx
    3 of 3

Equipment

Weapon
  • Tentacles of Chaos2 of 2
Armor
  • Psionic Combat Suit1 of 2
Trinket
  • Clover of the Forest2 of 2

4-piece fragments

  1. Glory's Reign(4)
    2 of 2

2-piece fragments

  1. Tetra's Authority(2)
    2 of 2

Main stats

Substats
DEF >DEF% >HP >HP% >Ego Recovery

Stats

  • HP80
  • ATK140
  • DEF60
  • CRIT Rate3%
  • CRIT DMG125%

At max level. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.

Skills

8
  • Quantum Seed

    AP Cost: 0 Type: Skill Effect: Heal 100% Create 2 Archetype cards in Draw Pile then Draw 1 of those cards

  • Dual Creation

    AP Cost: 1 Type: Upgrade Effect: When 2 Archetype Cards are created, create 1 identical card in Discard Pile Tags: • Unique Unique Cannot hold more than 1 card with Unique

  • Event Horizon

    AP Cost: 2 Type: Skill Effect: 1 AP Draw 1 Increase Damage Amount of the first Hit of the next Attack Card by 40% Tags: • Form Upgrade (0/N) Form Upgrade (0/N) For as long as this card is in hand, when an Archetype card is activated, increase by 100% until a random effect is used, Max N stacks (current: 0 stacks)

  • Form Convergence

    AP Cost: 1 Type: Skill Effect: Draw 2 Archetype Cards then double a random effect of those cards for 1 turn Tags: • Retain Retain This card is not discarded at the end of the turn

  • ○ △ □

    AP Cost: 0 Type: Skill Attribute: Order Effect: Heal 150% Increase Damage Amount of the first Hit of next Attack Card by 30% (max 300%) Draw 1 Archetype card Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile

  • Archetype: □

    AP Cost: 0 Type: Skill Attribute: Order Effect: Heal 50%, Draw 1 Archetype Card Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile

  • Archetype: △

    AP Cost: 0 Type: Skill Attribute: Order Effect: 50% Shield Increase Damage Amount of the first Hit of the next Attack Card by 30% (max 300%) Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile

  • Archetype: ○

    AP Cost: 0 Type: Skill Attribute: Order Effect: Heal 50% 1 AP Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile

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