
/Hunter/Order
Luke
★★★★★
Ironrain
Introduction
Luke is a 5-star Order combatant in Chaos Zero Nightmare. Luke's class is Hunter. Faction: Ironrain.
On the combined Chaos Zero Nightmare tier list Luke is B tier, 28th of the 37 combatants ranked, from where 4 community tier lists put Luke.
Other Order combatants in Chaos Zero Nightmare: Amir, Anika, Hugo, Nine, Tiphera and Yuki.
What Luke does
An
Order
Hunter who fires Handgun Bullets to unlock a finisher.
Stealth Reload makes three Bullets, Rapid Fire makes one per crit, and once five Handgun Bullet cards have been used,
Finisher Round becomes usable for 500%.
Each Bullet does something different: Tracer applies Mark,
Silver Shot gains 100% on a weakness,
Uranium Shot gains 100% against Shields.
Best build for Luke
From 3 guidesPartner
3 options- 13 of 3
Janet - 23 of 3
Serithea - 32 of 3
Akad
Equipment
Tentacles of Chaos1 of 1
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
Fairy King's Crown2 of 2
Amorphous Cube2 of 2
4-piece fragments
2 options- 11 of 1
Battlefield Evolution(4) - 21 of 1
Bullet of Order(4)
2-piece fragments
2 options- 13 of 3
Executioner's Tool(2) - 23 of 3
Black Wing(2)
Main stats
- Substats
- Order Damage
>CRIT Chance (at Least 50 ) >CRIT DMG >ATK >ATK%
Profile
Luke is a male Human. Luke's birthday is August 29th. Luke is voiced by Li Chunyin in Chinese, Takeo Otsuka in Japanese, and Chaebin Lim in Korean. He's good at third Eye.
Stories
2Background
A cool-headed tactician.
The younger twin brother of Lucas. He can be rather curt and serious, but underneath his cold exterior is a kind and caring heart.Though he gives off the impression of being uninterested in others due to his stoic demeanor, he quietly pays attention to those around him and offers timely words of advice.
Chess Win Rate
0.688
Stats
- Attack7th of 39491
- Defense21st of 39155
- HP24th of 39329
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
20
Stealth Reload
Unique card · Cost 1 · SkillCreate 1 Handgun Bullets
Epiphany options
- Epiphany 1
- Create 1 Handgun Bullets · +30% Critical Chance to those cards
- Epiphany 2
- Cost 0: Create 1 Handgun Bullets
- Epiphany 3
- Create 1 Handgun Bullet · At the start of the next turn, create 2 Handgun Bullet
- Epiphany 4
- Cost 0: At the start of the turn, create 1 Handgun Bullet
- Epiphany 5
- Create 1 Handgun Bullet

Seize the Opportunity
Unique card · Cost 1 · Skill100% Shield +120% Damage Amount to the next Bullet card activated
Epiphany options
- Epiphany 1
- 150% Shield · +170% Damage Amount to the next Bullet card activated
- Epiphany 2
- 100% Shield · +120% Damage Amount to the next 2 Bullet cards activated
- Epiphany 3
- 100% Shield · +70% Damage Amount to Bullet cards for 1 turn
- Epiphany 4
- 100% Shield · +100% Damage Amount to the next Attack Card activated
- Epiphany 5
- +30% Damage Amount to Handgun Bullet cards

Dance of the Demon
Unique card · Cost 1 · Attack50% Damage Add 1 Hit for each Bullet card activated this turn
Epiphany options
- Epiphany 1
- 75% Damage · Add 1 Hit for each Bullet card activated this turn
- Epiphany 2
- 50% Damage · Add 1 Hit for each Attack Card activated this turn
- Epiphany 3
- 50% Damage · Add 1 Hit for each Bullet card activated this turn · Weakness Attack +50% Damage Amount
- Epiphany 4
- 50% Damage · 50%50% Shield · Add 1 Hit and +50% base Shield Gain Amount for each Bullet card activated this turn
- Epiphany 5
- Cost 3: 50% Damage × 6 · When a Bullet card is activated, decrease Cost by 1 for 1 turn until activated

Finisher Round
Unique card · Cost 0 · Attack500% Damage When 5 Handgun Bullet cards are activated, remove Unactivatable
Epiphany options
- After limit break
- 550% Damage · When 4 Handgun Bullet cards are activated, remove Unactivatable

Lethal Design
Ego skill · Cost 5 · Attack450%450% Damage +25% base Damage Amount for each card in hand

Magnum Shot
Created card · Cost 0 · Attack85% Damage

Silver Shot
Created card · Cost 0 · Attack60% Damage Weakness Attack Increase Damage Amount by 100%

Uranium Shot
Created card · Cost 0 · Attack60% Damage If the target has Shield, increase Damage Amount by 100%

Tracer Shot
Created card · Cost 0 · Attack30% Damage 1 Mark

Single Shot
Starting card · Cost 1 · Attack · 2 copies100% Damage
Epiphany options
- With potential
- 100% Damage

Shadow Concealment
Starting card · Cost 1 · Skill100% Shield

Chain Fire
Starting card · Cost 1 · Attack50% Damage × 2 For each Critical Hit create a Handgun Bullet +50% Critical Chance
Epiphany options
- Epiphany 1
- 75% Damage × 2 · For each Critical Hit create a Handgun Bullet · +50% Critical Chance
- Epiphany 2
- 30% Damage × 3 · For each Critical Hit create a Handgun Bullet · +50% Critical Chance
- Epiphany 3
- 300% Damage · Create Handgun Bullet for each Critical Hit · Guaranteed Critical
- Epiphany 4
- Cost 0: 100% Damage × 3 · +50% Critical Chance
- Epiphany 5
- 100% Damage × 2 · For each Critical Hit, Draw · +70% Critical Chance
Unique potential
PotentialIf Luke's Critical Chance is 40% or higher, +3% Damage Amount to Handgun Bullet For every 5% Critical Chance exceeding 40%, add an additional +2% to the modifier (additional +12% max)
Sleeping Memory
Limit break 1 · Mythic Card Upgrade+50% Damage Amount to Finisher Round, and the activation condition of 5 Handgun Bullet cards changes to 4.
Awakening Memory
Limit break 2 · Battle Passive UpgradeIf Luke activates 3 Bullet cards, create 2 Handgun Bullet cards in hand. Decreases Damage Amount of cards created through this effect by 50%. This effect activates once per turn.
Vivid Memory
Limit break 3 · Ego Skill Upgrade+100% Damage Amount to Lethal Design, and the Damage Amount for each card in hand is changed from +25% to +35%
Inner Memory
Limit break 4 · Battle Passive UpgradeWhenever Luke activates a Bullet Card, gain Target Analysis. Target Analysis: For 1 turn, +10% Damage Amount to Luke's Bullet cards (max 4 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeThe Damage Amount increase effect of Target Analysis changes to +15%, and each time 12 Bullet cards are activated, create 1 High-Velocity Armor Piercing (HVAP) Round in hand

Guilt
Stress collapseAt the end of every turn, gain Stress equal to the number of times this combatant dealt damage to monsters during the turn.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Hunter Manual ×8 - Ascension 2
Unit ×70,000
Advanced Hunter Manual ×15 - Ascension 3
Unit ×150,000
Advanced Hunter Manual ×32 - Ascension 4
Unit ×250,000
Premium Hunter Manual ×16 - Ascension 5
Unit ×500,000
Premium Hunter Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Order ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Order ×14
Great Growth Stone of Order ×24 - Common cards
Unit ×224,000
Great Growth Stone of Order ×33
Premium Growth Stone of Order ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Order ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Order ×52
Premium Growth Stone of Order ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Order ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Order ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Order ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Damage
Unit ×210,000
Premium Growth Stone of Order ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Order ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Luke ×1 - Limit break 2
Memory Code - Luke ×1 - Limit break 3
Memory Code - Luke ×1 - Limit break 4
Memory Code - Luke ×1 - Limit break 5
Memory Code - Luke ×1 - Limit break 6
Memory Code - Luke ×1
Art










