Luke

/Hunter/Order

Luke

★★★★★

Ironrain [Wolf Platoon]

Btier

Introduction

Luke is a 5-star Order character in Chaos Zero Nightmare. Luke's role is Hunter. Faction: Ironrain [Wolf Platoon].

On our Chaos Zero Nightmare tier list Luke is B tier, 29th of the 37 characters ranked, from where 12 current tier lists put Luke.

Other Order characters in Chaos Zero Nightmare: Amir, Hugo, Nine, Tiphera and Yuki.

Is Luke good?

Luke fights with Bullets: critical hits from Rapid Fire create 0-cost Bullet cards, each type suited to a job, and using five unlocks his Finisher Round. Dance of the Demon grows with every Bullet used that turn, so Morale from Cassius sets up a big finish.

His low costs let him fit almost any team, and he pairs well with his brother Lucas and with Yuki, who also make Bullets, though his thin defenses call for a sturdy ally like Magna or Maribell.

Pairs well with: Lucas; Yuki; Cassius; Hugo; Magna; Maribell.

Strengths

  • Generates free Bullet cards from critical hits
  • Low-cost cards fit almost any team
  • Big finisher with Dance of the Demon
  • Strong synergy with Lucas and Yuki

Weaknesses

  • Few defensive cards
  • Needs crit stats to feed his Bullet generation
  • Finisher Round stays locked until five Bullets are used

Best build for Luke

From 3 guides

Partner

3 options
  1. 1
    Janet
    3 of 3
  2. 2
    Serithea
    3 of 3
  3. 3
    Akad
    2 of 3

Equipment

Weapon
  • Tentacles of Chaos1 of 1
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Amorphous Cube2 of 2

4-piece fragments

2 options
  1. 1
    Battlefield Evolution(4)
    1 of 1
  2. 2
    Bullet of Order(4)
    1 of 1

2-piece fragments

2 options
  1. 1
    Executioner's Tool(2)
    3 of 3
  2. 2
    Black Wing(2)
    3 of 3

Main stats

Substats
Order Damage >CRIT Chance (at Least 50 ) >CRIT DMG >ATK >ATK%

Stats

  • HP78
  • ATK170
  • DEF45
  • CRIT Rate3%
  • CRIT DMG125%

At max level. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.

Skills

9
  • Finisher Round

    AP Cost: Ø Type: Attack Effect: 500% Damage After using 5 Handgun Bullet Card times remove Unusable Tags: • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets • Unique Unique Cannot hold more than 1 card with Unique • Unusable Unusable This card is unusable

  • Stealth Reload

    AP Cost: 1 Type: Skill Effect: Create 3 Handgun Bullet Tags: • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets

  • Rapid Fire (Luke)

    AP Cost: 1 Type: Attack Effect: 50% x 2 Damage Create Handgun Bullet equal to number of Critical Hits +50% Critical Chance Tags: • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets

  • Dance of the Demon

    AP Cost: 1 Type: Attack Effect: 50% Damage +1 hit equal to the number of Bullet cards used this turn Tags: • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets

  • Seize the Opportunity

    AP Cost: 1 Type: Skill Effect: 100% Shield +120% Damage of the next Bullet Card Tags: • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets • Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. • Shield Shield Reduce damage taken until the next turn

  • Tracer

    AP Cost: 0 Type: Attack Attribute: Order Effect: 30% Damage Mark 1 Tags: • Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further • Bullet Bullet Cards with the Bullet keyword • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets • Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 • Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness • Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity

  • Magnum Shot

    AP Cost: 0 Type: Attack Attribute: Order Effect: 85% Damage Tags: • Bullet Bullet Cards with the Bullet keyword • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets

  • Silver Shot

    AP Cost: 0 Type: Attack Attribute: Order Effect: 60% Damage Weakness Attack: +100% Damage Tags: • Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further • Bullet Bullet Cards with the Bullet keyword • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets • Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness

  • Uranium Shot

    AP Cost: 0 Type: Attack Attribute: Order Effect: 60% Damage If the target has Shield, +100% Damage Tags: • Bullet Bullet Cards with the Bullet keyword • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile • Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets • Shield Shield Reduce damage taken until the next turn

Art

Luke key art

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