
/Striker/Order
Anika
★★★★
Ironrain
Introduction
Anika is a 4-star Order combatant in Chaos Zero Nightmare. Anika's class is Striker. Faction: Ironrain.
Other Order combatants in Chaos Zero Nightmare: Amir, Hugo, Luke, Nine, Tiphera and Yuki.
Profile
Anika is a female Human. Anika's birthday is August 14th. Anika is voiced by CV_ZHS_0056 in Chinese, Yuka Iguchi in Japanese, and Daye Kwon in Korean. She's good at shockwave.
Stories
3Background
The girl who turned her back on her past.
Though her laid-back nature makes her seem like she's just coasting along, she has the leadership necessary to keep her hot-headed teammates in line as the demolitions unit squad leader. She always speaks logically but has an oddly unsettling side. Those with good instincts tend to be wary of her. She becomes more playful when around people she likes.
What I Enjoy
Driving
Voice lines
Battle Start: Focus only on victory.
Ultimate 1: I'll end it here.
Ultimate 2: Not the toughest bunch?
Stress 1: Leave the weak.
Stress 2: Are you...serious?
Attack 4: Ha-ap!
Attack 5: How's this!
Break Recover: This is the decision I've made.
First Encounter: I chose you. I guess I'll give you the benefit of the doubt.
Growth 1: Not bad, I guess?
Growth 2: You wanna be friends? Sorry, I've already got too many...
Detailed information: What more do you need?
Team Formation: Guess it's up to me.
Captain: Captain!
Mission Start: Time to find our way.
Mission Clear: It's nothing, though I would appreciate a thanks...
Mission Fail: It's a failure. Let's go home.
Safe Zone Chatter: Was I dozing? No... mm, not really.
Battle Standby 1: Want me to have a go?
Battle Standby 2: I'm ready.
Defense 1: Stay sharp!
Defense 2: Heh, easy.
Buff 1: How's this!
Buff 2: How 'bout it?
Debuff 1: Be exact.
Debuff 2: All right, bring it on!
Attack 1: Ha!
Attack 2: Take this!
Attack 3: Oh, no, you don't!
Skill 1: Let's stick to the mission!
Skill 2: Let's give it everything we've got!
Skill 3: Think you can handle it?!
Skill 4: Hehe, is that it?
Skill 5: Can you feel it now?! This heat?!
Skill 6: Hold on tight, 'cause I'm about to send 'em all to the other side!
Hit: Ugh...!
Incapacitated: Not...like this...!
Mental Breakdown: This is how it ends.
Link Crash: Ahh...!!
Death Throes: Kyaaa!
Move to Lobby: Welcome, want a snack? ...Why are you making that face? Don't you want to eat with me?
New Year's Greetings: It's a brand new year...but I don't make plans. After a few months, nothing ever goes according to plan anyway, right? ...A little surprising? Hehe. I'm looking forward to this year, too...
Touch 1: Got something to say? Go ahead, no need to hold back.
Touch 2: I feel like we've gotten pretty close...or maybe not?
Chatter 1: Hey, ever thought about joining up with Ironrain? You'd make a great underling... Quit pouting, I was only joking.
Chatter 2: As for whether we can work together or not, well... Why don't we get to know each other first? You and me.
Chatter 3: I'm sleepy... If we're not busy, can I take a nap? We barely get time to rest... Mmm. Give me your shoulder.
Chatter 4: As long as I'm the leader, I'll do whatever it takes. Even if I have to play the villain...
Perk 1: The sea breeze feels great! Oh, is that a seagull?
Perk 2: Captain, look over there, over there. There's even a lighthouse... Oh wait, keep your eyes on the road!
Perk 3: ...Yeah, was I acting a little silly? Haha, I just got so excited...
Perk 4: ...You know, if I'm being honest. I never really liked drives.
Perk 5: It's a waste of time, and I could be doing something else instead...or at least I thought.
Perk 6: But...it's strange. I'm in a really good mood.
Perk 7: ...Watching the sea, feeling the breeze...
Perk 8: ...Being together like this...
Perk 9: What, I didn't say anything? I'm serious! I just misspoke.
Perk 10: ...Huh? Well now that I think of it, Captain, you're not looking at the road ahead...
Perk 11: ...Uh, it's self-driving, isn't it? ...You almost had me fooled!
Stats
- Attack405
- Defense163
- HP381
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.
Skills
16
Shock Gun
Unique card · Cost 1 · Attack150% Damage 1 Shockwave Efficiency 1 Tenacity Damage
Epiphany options
- Epiphany 1
- 220% Damage · 1 Shockwave · Efficiency 2 Tenacity Damage
- Epiphany 2
- Cost 2: 200% Damage to all enemies · 1 Shockwave · Efficiency 1 Tenacity Damage
- Epiphany 3
- 150% Damage · 2 Tenacity Damage
- Epiphany 4
- Cost 2: 3 Shockwave
- Epiphany 5
- 200% Damage · Each Bullet card in hand has a 50% chance to have its Cost decreased by 1 for 1 turn or until activated

Warming Up
Unique card · Cost 1 · SkillFor 1 turn, decrease Cost of the next card of this unit activated by 1 Efficiency Draw 1 Lead Attack Card(s) of this unit
Epiphany options
- Epiphany 1
- For 1 turn, decrease Cost of the next card of this unit activated by 2 · Efficiency Draw 1 Lead Attack Card(s) of this unit
- Epiphany 2
- For 1 turn, increase Damage Amount of the next base 2-Cost or higher Attack Card of this unit activated by 50% · Efficiency Apply 2x the effect
- Epiphany 3
- For 1 turn, decrease Cost of the next card of this unit activated by 1 · Retain Draw 1 Lead card(s) of this unit
- Epiphany 4
- Cost 2: For 1 turn, increase Damage Amount of Attack Cards by 25% for each Attack Card of this unit in hand · Efficiency Decrease Cost of Attack Cards of this unit in hand by 1 for 1 turn
- Epiphany 5
- For 1 turn, for each ally, decrease Cost of the next Lead card activated by that ally by 1

Reloading
Unique card · Cost 0 · SkillAt the start of the next turn, Draw 2 Lead card(s) of this unit
Epiphany options
- Epiphany 1
- At the start of the next turn, Draw 2 Lead card(s)
- Epiphany 2
- At the start of the next turn, Draw 2 Lead card(s) of this unit, then decrease Cost of those cards by 1 for 1 turn or until activated
- Epiphany 3
- Cost 1: For each Lead card in hand at the end of the turn, Draw a Lead card next turn
- Epiphany 4
- At the start of the next turn, Draw 1 Lead card(s) · On Ravage, move to hand
- Epiphany 5
- At the start of the next turn, Draw 5 card(s) of this unit, then Hand Lock for 1 turn

Rampage Trigger
Unique card · Cost 2 · Attack100% x4 Damage Destroy +100% Damage Amount
Epiphany options
- After limit break
- 100% x4 Damage · On Ravage, move from Draw Pile to hand · Destroy +100% Damage Amount

Buffalo Dive
Ego skill · Cost 5 · Attack250% Damage to all enemies 2 Tenacity Damage

Blaster Swing
Starting card · Cost 1 · Attack · 2 copies100% Damage
Epiphany options
- With potential
- 100% Damage

Hold Position
Starting card · Cost 1 · Skill100% Shield
Epiphany options
- With potential
- 100% Shield

Ignition Slash
Starting card · Cost 2 · Attack400% Damage 2 Tenacity Damage Efficiency Gain 1 AP
Epiphany options
- Epiphany 1
- 550% Damage · 2 Tenacity Damage · Efficiency Gain 1 AP
- Epiphany 2
- 450% Damage · 2 Tenacity Damage · Ravage: Gain 2 AP
- Epiphany 3
- Cost 3: 500% Damage · 2 Tenacity Damage · +80% Damage Amount for each Lead card in All Piles
- Epiphany 4
- 400% Damage · Gain 1 AP · Efficiency Draw 1 2-Cost or higher card(s), then Retain that card for 1 turn
- Epiphany 5
- Cost 1: When a Basic Attack Card is activated, 100% Coordinated Attack and 1 Tenacity Damage to the target
Unique potential
PotentialIf Anika's Attack is 500 or higher, +10% Attack
Sleeping Memory
Limit break 1 · Mythic Card UpgradeThe following effect is added to Rampage Trigger: On Ravage, move from Draw Pile to hand.
Awakening Memory
Limit break 2 · Battle Passive UpgradeWhen allies activate a Lead card, gain 1 Next Turn Stampede, and when allies activate a Finale card, gain 2 Next Turn Stampede. Stampede: +5% Damage Amount to ally Attack Cards and apply 2x that amount for Anika. At the end of the turn, remove effect (max 5 stacks)
Vivid Memory
Limit break 3 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Inner Memory
Limit break 4 · Ego Skill UpgradeFor Buffalo Dive, +50% Damage Amount and increase Tenacity Damage by 1.
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeOn Ravage by allies, gain 2 Stampede and 1 AP (1 time per turn).

Guilt
Stress collapseEvery time this character enters battle, their stress increases by 10.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Striker Manual ×8 - Ascension 2
Unit ×70,000
Advanced Striker Manual ×15 - Ascension 3
Unit ×150,000
Advanced Striker Manual ×32 - Ascension 4
Unit ×250,000
Premium Striker Manual ×16 - Ascension 5
Unit ×500,000
Premium Striker Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Order ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Order ×14
Great Growth Stone of Order ×24 - Common cards
Unit ×224,000
Great Growth Stone of Order ×33
Premium Growth Stone of Order ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Order ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Order ×52
Premium Growth Stone of Order ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Order ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Order ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Order ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Damage
Unit ×210,000
Premium Growth Stone of Order ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Order ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Anika ×1 - Limit break 2
Memory Code - Anika ×1 - Limit break 3
Memory Code - Anika ×1 - Limit break 4
Memory Code - Anika ×1 - Limit break 5
Memory Code - Anika ×1 - Limit break 6
Memory Code - Anika ×1
Art










