Anika

/Striker/Order

Anika

★★★★

Ironrain

Introduction

Anika is a 4-star Order combatant in Chaos Zero Nightmare. Anika's class is Striker. Faction: Ironrain.

Other Order combatants in Chaos Zero Nightmare: Amir, Hugo, Luke, Nine, Tiphera and Yuki.

Profile

Anika is a female Human. Anika's birthday is August 14th. Anika is voiced by CV_ZHS_0056 in Chinese, Yuka Iguchi in Japanese, and Daye Kwon in Korean. She's good at shockwave.

Stories

3
Background

The girl who turned her back on her past.

Though her laid-back nature makes her seem like she's just coasting along, she has the leadership necessary to keep her hot-headed teammates in line as the demolitions unit squad leader. She always speaks logically but has an oddly unsettling side. Those with good instincts tend to be wary of her. She becomes more playful when around people she likes.

What I Enjoy

Driving

Voice lines

Battle Start: Focus only on victory.

Ultimate 1: I'll end it here.

Ultimate 2: Not the toughest bunch?

Stress 1: Leave the weak.

Stress 2: Are you...serious?

Attack 4: Ha-ap!

Attack 5: How's this!

Break Recover: This is the decision I've made.

First Encounter: I chose you. I guess I'll give you the benefit of the doubt.

Growth 1: Not bad, I guess?

Growth 2: You wanna be friends? Sorry, I've already got too many...

Detailed information: What more do you need?

Team Formation: Guess it's up to me.

Captain: Captain!

Mission Start: Time to find our way.

Mission Clear: It's nothing, though I would appreciate a thanks...

Mission Fail: It's a failure. Let's go home.

Safe Zone Chatter: Was I dozing? No... mm, not really.

Battle Standby 1: Want me to have a go?

Battle Standby 2: I'm ready.

Defense 1: Stay sharp!

Defense 2: Heh, easy.

Buff 1: How's this!

Buff 2: How 'bout it?

Debuff 1: Be exact.

Debuff 2: All right, bring it on!

Attack 1: Ha!

Attack 2: Take this!

Attack 3: Oh, no, you don't!

Skill 1: Let's stick to the mission!

Skill 2: Let's give it everything we've got!

Skill 3: Think you can handle it?!

Skill 4: Hehe, is that it?

Skill 5: Can you feel it now?! This heat?!

Skill 6: Hold on tight, 'cause I'm about to send 'em all to the other side!

Hit: Ugh...!

Incapacitated: Not...like this...!

Mental Breakdown: This is how it ends.

Link Crash: Ahh...!!

Death Throes: Kyaaa!

Move to Lobby: Welcome, want a snack? ...Why are you making that face? Don't you want to eat with me?

New Year's Greetings: It's a brand new year...but I don't make plans. After a few months, nothing ever goes according to plan anyway, right? ...A little surprising? Hehe. I'm looking forward to this year, too...

Touch 1: Got something to say? Go ahead, no need to hold back.

Touch 2: I feel like we've gotten pretty close...or maybe not?

Chatter 1: Hey, ever thought about joining up with Ironrain? You'd make a great underling... Quit pouting, I was only joking.

Chatter 2: As for whether we can work together or not, well... Why don't we get to know each other first? You and me.

Chatter 3: I'm sleepy... If we're not busy, can I take a nap? We barely get time to rest... Mmm. Give me your shoulder.

Chatter 4: As long as I'm the leader, I'll do whatever it takes. Even if I have to play the villain...

Perk 1: The sea breeze feels great! Oh, is that a seagull?

Perk 2: Captain, look over there, over there. There's even a lighthouse... Oh wait, keep your eyes on the road!

Perk 3: ...Yeah, was I acting a little silly? Haha, I just got so excited...

Perk 4: ...You know, if I'm being honest. I never really liked drives.

Perk 5: It's a waste of time, and I could be doing something else instead...or at least I thought.

Perk 6: But...it's strange. I'm in a really good mood.

Perk 7: ...Watching the sea, feeling the breeze...

Perk 8: ...Being together like this...

Perk 9: What, I didn't say anything? I'm serious! I just misspoke.

Perk 10: ...Huh? Well now that I think of it, Captain, you're not looking at the road ahead...

Perk 11: ...Uh, it's self-driving, isn't it? ...You almost had me fooled!

Stats

  • Attack405
  • Defense163
  • HP381
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.

Skills

16
  • Shock Gun

    Unique card · Cost 1 · Attack

    150% Damage 1 Shockwave Efficiency 1 Tenacity Damage

    Epiphany options

    Epiphany 1
    220% Damage · 1 Shockwave · Efficiency 2 Tenacity Damage
    Epiphany 2
    Cost 2: 200% Damage to all enemies · 1 Shockwave · Efficiency 1 Tenacity Damage
    Epiphany 3
    150% Damage · 2 Tenacity Damage
    Epiphany 4
    Cost 2: 3 Shockwave
    Epiphany 5
    200% Damage · Each Bullet card in hand has a 50% chance to have its Cost decreased by 1 for 1 turn or until activated
  • Warming Up

    Unique card · Cost 1 · Skill

    For 1 turn, decrease Cost of the next card of this unit activated by 1 Efficiency Draw 1 Lead Attack Card(s) of this unit

    Epiphany options

    Epiphany 1
    For 1 turn, decrease Cost of the next card of this unit activated by 2 · Efficiency Draw 1 Lead Attack Card(s) of this unit
    Epiphany 2
    For 1 turn, increase Damage Amount of the next base 2-Cost or higher Attack Card of this unit activated by 50% · Efficiency Apply 2x the effect
    Epiphany 3
    For 1 turn, decrease Cost of the next card of this unit activated by 1 · Retain Draw 1 Lead card(s) of this unit
    Epiphany 4
    Cost 2: For 1 turn, increase Damage Amount of Attack Cards by 25% for each Attack Card of this unit in hand · Efficiency Decrease Cost of Attack Cards of this unit in hand by 1 for 1 turn
    Epiphany 5
    For 1 turn, for each ally, decrease Cost of the next Lead card activated by that ally by 1
  • Reloading

    Unique card · Cost 0 · Skill

    At the start of the next turn, Draw 2 Lead card(s) of this unit

    Epiphany options

    Epiphany 1
    At the start of the next turn, Draw 2 Lead card(s)
    Epiphany 2
    At the start of the next turn, Draw 2 Lead card(s) of this unit, then decrease Cost of those cards by 1 for 1 turn or until activated
    Epiphany 3
    Cost 1: For each Lead card in hand at the end of the turn, Draw a Lead card next turn
    Epiphany 4
    At the start of the next turn, Draw 1 Lead card(s) · On Ravage, move to hand
    Epiphany 5
    At the start of the next turn, Draw 5 card(s) of this unit, then Hand Lock for 1 turn
  • Rampage Trigger

    Unique card · Cost 2 · Attack

    100% x4 Damage Destroy +100% Damage Amount

    Epiphany options

    After limit break
    100% x4 Damage · On Ravage, move from Draw Pile to hand · Destroy +100% Damage Amount
  • Buffalo Dive

    Ego skill · Cost 5 · Attack

    250% Damage to all enemies 2 Tenacity Damage

  • Blaster Swing

    Starting card · Cost 1 · Attack · 2 copies

    100% Damage

    Epiphany options

    With potential
    100% Damage
  • Hold Position

    Starting card · Cost 1 · Skill

    100% Shield

    Epiphany options

    With potential
    100% Shield
  • Ignition Slash

    Starting card · Cost 2 · Attack

    400% Damage 2 Tenacity Damage Efficiency Gain 1 AP

    Epiphany options

    Epiphany 1
    550% Damage · 2 Tenacity Damage · Efficiency Gain 1 AP
    Epiphany 2
    450% Damage · 2 Tenacity Damage · Ravage: Gain 2 AP
    Epiphany 3
    Cost 3: 500% Damage · 2 Tenacity Damage · +80% Damage Amount for each Lead card in All Piles
    Epiphany 4
    400% Damage · Gain 1 AP · Efficiency Draw 1 2-Cost or higher card(s), then Retain that card for 1 turn
    Epiphany 5
    Cost 1: When a Basic Attack Card is activated, 100% Coordinated Attack and 1 Tenacity Damage to the target
  • Unique potential

    Potential

    If Anika's Attack is 500 or higher, +10% Attack

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    The following effect is added to Rampage Trigger: On Ravage, move from Draw Pile to hand.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    When allies activate a Lead card, gain 1 Next Turn Stampede, and when allies activate a Finale card, gain 2 Next Turn Stampede. Stampede: +5% Damage Amount to ally Attack Cards and apply 2x that amount for Anika. At the end of the turn, remove effect (max 5 stacks)

  • Vivid Memory

    Limit break 3 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Inner Memory

    Limit break 4 · Ego Skill Upgrade

    For Buffalo Dive, +50% Damage Amount and increase Tenacity Damage by 1.

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    On Ravage by allies, gain 2 Stampede and 1 AP (1 time per turn).

  • Guilt

    Stress collapse

    Every time this character enters battle, their stress increases by 10.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Striker Manual ×8
  • Ascension 2Unit ×70,000Advanced Striker Manual ×15
  • Ascension 3Unit ×150,000Advanced Striker Manual ×32
  • Ascension 4Unit ×250,000Premium Striker Manual ×16
  • Ascension 5Unit ×500,000Premium Striker Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Order ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Order ×14Great Growth Stone of Order ×24
  • Common cardsUnit ×224,000Great Growth Stone of Order ×33Premium Growth Stone of Order ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Order ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Order ×52Premium Growth Stone of Order ×48Eye of Wailing Prodigal ×4
  • Critical ChanceUnit ×170,000Premium Growth Stone of Order ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Order ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Order ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical DamageUnit ×210,000Premium Growth Stone of Order ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Order ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Anika ×1
  • Limit break 2Memory Code - Anika ×1
  • Limit break 3Memory Code - Anika ×1
  • Limit break 4Memory Code - Anika ×1
  • Limit break 5Memory Code - Anika ×1
  • Limit break 6Memory Code - Anika ×1

Art

Anika key art

More Order combatants

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