Farrah (Abzu & Tiamat)

Esper Union

Farrah (Abzu & Tiamat)

/Wind/Controller/Legendary

Atier

Introduction

Farrah (Abzu & Tiamat) is a Legendary Wind esper in Dislyte. Farrah (Abzu & Tiamat)'s role is Controller. Organization: Esper Union.

On the Dislyte tier list Farrah (Abzu & Tiamat) is A tier, 41st of the 137 espers ranked.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

They, who possess the divine powers of Abzu and Tiamat, share one body.

Farrah (Abzu & Tiamat)'s birthday is 12-31, and Farrah (Abzu & Tiamat) stands 168cm tall. Farrah (Abzu & Tiamat) likes writing.

Stats

  • HP152nd13,356
  • ATK82nd1,299
  • DEF138th936
  • SPD74th108
  • C. RATE10%
  • C. DMG1st175%
  • ACC18th15%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP12,06613,356
  • ATK1,2041,299
  • DEF886936
  • SPD103108
  • C. RATE10%10%
  • C. DMG150%175%
  • ACC0%15%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Blocker: Espers who inflict Incapacitated effects other than Sleep on enemies.

  • Tide Slash

    Skill 1

    Active

    Gains ATK Up for 2 turns. Attacks 1 enemy 2 times. Damage per hit: 78% ATK.

    Level 1 and each level-up

    Level 1: Gains ATK Up for 2 turns. Attacks 1 enemy 2 times. Damage per hit: 60% ATK.

    1. Level 2: Damage increased to 64%
    2. Level 3: Damage increased to 68%
    3. Level 4: Damage increased to 72%
    4. Level 5: Damage increased to 78%

    After Ascension 3: Tide Slash

    Gains ATK Up for 2 turns. Attacks 1 enemy 2 times. Damage per hit: 78% ATK. If the enemy is afflicted with Freeze, deals Splash Damage to 2 enemies. Splash Damage: 30% ATK.

    With Resonance 1

    Gains ATK Up for 2 turns. Attacks 1 enemy 2 times. Damage per hit: 78% ATK. Final Damage +10%.

    • ATK Up +40% ATK.
  • Coldwater Splash

    Skill 2

    Active, Cooldown 3 turns

    Inflicts Freeze on all enemies for 1 turn. Attacks all enemies 2 times. Damage per hit: 72% ATK. Each hit inflicts DEF Down for 1 turn. Passive: Farrah's attacks against enemies with Freeze are guaranteed to land a critical hit.

    Level 1 and each level-up

    Level 1: Inflicts Freeze on all enemies for 1 turn. Attacks all enemies 2 times. Damage per hit: 50% ATK. Each hit inflicts DEF Down for 1 turn. Passive: Farrah's attacks against enemies with Freeze are guaranteed to land a critical hit.

    1. Level 2: Damage increased to 57%
    2. Level 3: Damage increased to 64%
    3. Level 4: Damage increased to 72%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 6

    Inflicts Freeze on all enemies for 1 turn. Attacks all enemies 2 times. Damage per hit: 72% ATK. Each hit inflicts DEF Down for 1 turn. Passive: Farrah's attacks against enemies with Freeze are guaranteed to land a critical hit. When any enemy is inflicted by Freeze, they take extra damage. Extra Damage: 100% of Farrah's ATK.

    • Freeze Cannot take action or gain AP Up effects.
    • DEF Down -60% DEF.
  • Stormy Waves

    Skill 3

    Active, Cooldown 4 turns

    Dispels 2 buffs from each enemy. Inflicts Freeze on all enemies for 1 turn and SPD Down for 2 turns. Attacks all enemies 2 times. Damage per hit: 96% ATK. Then, Farrah gains Synergy for 1 turn. Passive: Gains Synergy for 1 turn at the start of a round. If Farrah has Synergy at the start of her turn, dispels all control effects on her. If she has Synergy after taking a hit, her AP +25% (triggers once per turn).

    Level 1 and each level-up

    Level 1: Dispels 2 buffs from each enemy. Inflicts Freeze on all enemies for 1 turn and SPD Down for 2 turns. Attacks all enemies 2 times. Damage per hit: 65% ATK. Then, Farrah gains Synergy for 1 turn. Passive: Gains Synergy for 1 turn at the start of a round. If Farrah has Synergy at the start of her turn, dispels all control effects on her. If she has Synergy after taking a hit, her AP +25% (triggers once per turn).

    1. Level 2: Damage increased to 75%
    2. Level 3: Damage increased to 85%
    3. Level 4: Damage increased to 96%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 2

    Dispels 2 buffs from each enemy. Inflicts Freeze on all enemies for 1 turn and SPD Down for 2 turns. Attacks all enemies 2 times. Damage per hit: 96% ATK. Then, Farrah gains Synergy for 1 turn. Passive: Gains Synergy for 1 turn at the start of a round. If Farrah has Synergy at the start of her turn, dispels all control effects on her. If she has Synergy after taking a hit, her AP +25%. If the attacker is Flow-attuned, Farrah's AP +50% instead (triggers once per turn).

    • Freeze Cannot take action or gain AP Up effects.
    • SPD Down -30% SPD.
    • Synergy (Undispellable) Immune to AP Down. Damage taken -40%.

Captain Ability

Up to level 60
Increases ally ATK by 30%
After Level Breakthrough
Increases ally ATK by 40%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 1
  4. Phase 4SPD +5
  5. Phase 5ACC +15%
  6. Phase 6C. DMG +25%

Resonance

6
  1. 1.Tide Slash - Overload

    Tide Slash: Final Damage +10%.

  2. 2.Stormy Waves - Morph

    New Effect - Stormy Waves: After taking a hit, if Farrah has Synergy and if the attacker is Flow-attuned, the AP boost will be changed to +50%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Defense Intrusion

    20% chance of ignoring RESIST when attacking.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Coldwater Splash - Morph

    New Effect - Coldwater Splash: When any enemy is inflicted by Freeze, they take extra damage. Extra Damage: 100% of Farrah's ATK.

Divine Weapon

The Same Seas

The Same Seas

Her life is a stretch of deep ocean. Cold, dark, and lonely, there's nothing left there, nothing but endless experiments and pain. At least it was until the day she came, and then there wasn't just "I"... There was "We."

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
When casting Coldwater Splash, dispels 1 buff from each enemy. After casting Coldwater Splash, the bearer has a 50/75/100/100/100/100% chance of gaining Synergy for 1 turn
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Farrah (Abzu & Tiamat)'s dossier

"Sorry, we were wrong..."

In the Scavengers' meeting room, Luo Yan scowls at the reports scattered on his desk. The subject of one complaint, the sub-personality Aminah, was hiding from her host, Farrah. Faced with Farrah's dejected silence, Luo Yan can only send her away. As soon as Farrah steps out of the meeting room, however, Aminah takes control of her body. Ever the prankster, Aminah ignores her master's pleas, pulling a tube of mustard out of her pocket and dashing toward the kitchen. Watching helplessly as Aminah smears mustard all over everyone's lunch, Farrah lets out a resigned sigh, preparing to take the fall for Aminah once again.

"I will protect us."

Farrah grew up in an orphanage where she was subjected to secret and illegal transformation experiments. Her body and mind ravaged, she eventually gained Esperhood. Farrah was then sent to a research center where she suffered further experimentation. These prolonged ordeals gave Farrah a pessimistic outlook and taught her to enjoy pain. After being forcibly implanted with a second dose of divine power, Farrah's mind shattered under the pressure, splitting into a sub-personality who also gained Esperhood in the process, Aminah. The polar opposite of Farrah, Aminah is a powerful fighter. The first time she took control of Farrah's body, she wrought havoc at the research center. The two opposites first met one another in an unexpected encounter.

"I... really like us."

The research center had sought to implant a double dose of divine power within a single mind, so they were dismayed at Aminah's appearance and tried to find a way to get rid of her. Having long been isolated, Farrah welcomed Aminah's companionship and protection. At the same time, no external factors could harm the sub-personality without her host's approval. Every day that followed, Farrah plotted her escape with Aminah. As time passed, the two perfected every step of their plan. Everything was ready, all they needed was the right moment. The fall of Hazlitt was just the opportunity they'd been waiting for. Through the seamless cooperation of Farrah and Aminah, the research center was reduced to rubble.

"We will always be together."

As the two fled the scene, they encountered a Union rescue team. Mistaking them for pursuers, Farrah and Aminah nearly attacked their rescuers before realizing their mistake. Luo Yan learned more about Farrah and Aminah, brought them back to the Union, and began mentoring them. Eager to learn who was behind the research center and what their goals were, Farrah and Aminah decided to join the Scavengers, becoming a formidable fighting force. During missions, Farrah does tracking and reconnaissance, while Aminah fights and clears the scene. Farrah attends classes daily, but outside of class, she maintains a habit of writing and rewriting her will. Having been subjected to torturous experiments, she believes that her days are numbered. As for Aminah, she busies herself with pranks and... scratching out Farrah's freshly rewritten wills.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×15Gold ×3,000
  • Phase 2Basic Wind Wave ×20Gold ×6,000
  • Phase 3Basic Wind Wave ×25Advanced Wind Wave ×15Gold ×9,000
  • Phase 4Advanced Wind Wave ×20Elite Wind Wave ×10Gold ×12,000
  • Phase 5Advanced Wind Wave ×30Elite Wind Wave ×15Gold ×15,000
  • Phase 6Advanced Wind Wave ×40Elite Wind Wave ×30Gold ×18,000

Art

Farrah (Abzu & Tiamat) key art

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