

Wanderer
Feng Xun (Fu Xi)
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Wind/Support/Legendary
Introduction
Feng Xun (Fu Xi) is a Legendary Wind esper in Dislyte. Feng Xun (Fu Xi)'s role is Support. Organization: Wanderer.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Profile
After obtaining the divine power of Fu Xi, the laziest youth finds himself obliged to shoulder the heaviest responsibility.
Feng Xun (Fu Xi)'s birthday is 11-28, and Feng Xun (Fu Xi) stands 180cm tall. Feng Xun (Fu Xi) likes sleeping in.
Stats
- HP28th of 19719,564
- ATK154th of 197909
- DEF102nd of 1971,006
- SPD4th of 197115
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST8th of 19735%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP16,61219,564
- ATK859909
- DEF9111,006
- SPD105115
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%35%
Before relics, Divine Weapon and Resonance.
Support: Espers who grant buffs to allies.
Skills
Damage calculator
Draconic Roar
Skill 1Active
Attacks 1 enemy 3 times. Damage per hit: 15% ATK + 2% Max HP. Each hit restores HP for the ally with the lowest HP percentage. Healing: 150% damage dealt. While Marsh Wind is in effect: Guaranteed to land a critical hit
Level 1 and each level-up
Level 1: Attacks 1 enemy 3 times. Damage per hit: 15% ATK + 1% Max HP. Each hit restores HP for the ally with the lowest HP percentage. Healing: 150% damage dealt. While Marsh Wind is in effect: Guaranteed to land a critical hit
- Level 2: Max HP-damage conversion ratio increased to 1.2%
- Level 3: Max HP-damage conversion ratio increased to 1.4%
- Level 4: Max HP-damage conversion ratio increased to 1.6%
- Level 5: Max HP-damage conversion ratio increased to 1.8%
- Level 6: Max HP-damage conversion ratio increased to 2%

Chakra Strike
Skill 2Active, Cooldown 3 turns
Attacks all enemies 1 time. Damage: 30% ATK + 4% Max HP. Inflicts DEF Down for 2 turns. While Marsh Wind is in effect: Guaranteed to land a critical hit. After dealing damage, inflicts extra damage. Extra Damage: 4% of Feng Xun's Max HP.
Level 1 and each level-up
Level 1: Attacks all enemies 1 time. Damage: 30% ATK + 2% Max HP. Inflicts DEF Down for 2 turns. While Marsh Wind is in effect: Guaranteed to land a critical hit. After dealing damage, inflicts extra damage. Extra Damage: 4% of Feng Xun's Max HP.
- Level 2: Max HP-damage conversion ratio increased to 2.5%
- Level 3: Max HP-damage conversion ratio increased to 3%
- Level 4: Max HP-damage conversion ratio increased to 3.5%
- Level 5: Max HP-damage conversion ratio increased to 4%
- Level 6: Cooldown reduced by 1 turn
With Resonance 1
Attacks all enemies 1 time. Damage: 30% ATK + 4% Max HP. Inflicts DEF Down for 2 turns. While Marsh Wind is in effect: Guaranteed to land a critical hit. After dealing damage, inflicts extra damage. Extra Damage: 4% of Feng Xun's Max HP. Final Damage +10%.
DEF Down -60% DEF.

One Harmony
Skill 3Active, Cooldown 4 turns
Activates the Marsh Wind zone for 3 turns. Gains 2 stacks of Far Journey. Passives: All allies gain Heaven's Wheel at the start of a round.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
After Ascension 3: One Harmony
Activates the Marsh Wind zone for 3 turns. Gains 2 stacks of Far Journey. Launches a Pursuit Attack with Chakra Strike. Passives: All allies gain Heaven's Wheel at the start of a round.
With Resonance 2
Activates the Marsh Wind zone for 3 turns. Gains 2 stacks of Far Journey. Grants all Random Bonus effects to all allies for 2 turns. All allies' AP +25%. Passives: All allies gain Heaven's Wheel at the start of a round.
With Resonance 6
Activates the Marsh Wind zone for 3 turns. Gains 2 stacks of Far Journey. Grants all Random Bonus effects to all allies for 2 turns. All allies' AP +25%. Passive: All allies gain Heaven's Wheel at the start of a round. If this ability is not on cooldown at the start of Feng Xun's turn, dispels all his debuffs, and grants him Shield for 2 turns. Shield Strength: 80% Max HP.
Marsh Wind (Undispellable) When allies deal damage, they restore HP. Healing: 30% Damage.
When allies deal damage with basic abilities, inflicts additional damage equal to 2% of the target's Max HP, up to 100% of the carrier's ATK.
Far Journey (Undispellable) When an ally is inflicted with Stun or Sleep, consumes 2 stacks to dispel the afflicted effect. Max 8 stacks.
While Marsh Wind is in effect: After an ally casts their basic ability, consumes 2 stacks to perform a Pursuit Attack with Draconic Roar. (Triggers once per turn)
Heaven's Wheel (Undispellable) The carrier gains a Random Bonus for 2 turns when casting abilities. If the ability is a basic ability, Fu Xi gains 1 stack of Far Journey. (Counterattacks won't trigger this effect)
Random Bonus ATK Up, SPD Up, C. DMG Up
Captain Ability
- Up to level 60
- Increases ally HP by 30%
- After Level Breakthrough
- Increases ally HP by 40%
Ascension
Upgrade planner- Phase 1DEF +70; HP +340, ATK +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4HP +10%
- Phase 5RESIST +15%
- Phase 6SPD +10
Resonance
61.Chakra Strike - Overload
Chakra Strike: Final Damage +10%.
2.One Harmony - Morph 1
New Effect - One Harmony: Grants all Random Bonus effects to all allies for 2 turns. All allies' AP +25%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Field of Thorns
When this Esper is not attacking on their own turn, damage +15%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.One Harmony - Morph 2
New Effect - One Harmony: If this ability is not on cooldown at the start of Feng Xun's turn, dispels all his debuffs, and grants him Shield for 2 turns. Shield Strength: 80% Max HP.
Divine Weapon

Fate and Freedom
Rules flow at ones fingertips, and destiny branches into endless paths. Which will lead to the perfect future? Life, however, is full of uncertainties, and true satisfaction is rare. Better to embrace nature's course than be ensnared by fate. Why not start with something simple, like choosing breakfast?
- Level 30
- ATK +255, HP +9,875
- Ranks 1 to 6
- Gains 1/2/3/3/3/3 stack(s) of Far Journey at the start of a round. Gains 1/2/3/3/3/3 stack(s) of Far Journey after casting One Harmony.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Feng Xun (Fu Xi)'s dossier
A carefree bounty hunter.
From time to time, an eccentric bounty hunter will show up at the hall of the Hunter's Guild. He takes his time to pick and choose, yawning constantly all the while, and leaves with a trivial mission like looking for a missing pet. And yet, he can boast a completion rate of 100%. His name is Feng Xun. Blessed with the divine power of Fu Xi, he is an expert fortune-teller who has gazed upon the face of destiny itself. At the same time, he lives by three principles: never offend heaven or reason, never violate public order or morality, and never get up before 11. His small-time odd jobs are usually barely enough for him to earn a living. But no matter the price, he'll never take a job that violates his principles.
Rules are made to be broken.
Born to a family of fortune-tellers in Tangton, Feng Xun pushed his divination skills to new heights after acquiring his divine power. Before, he could only offer vague proclamations of weal or woe; now, he understands the rules that govern fate itself. Feng Xun's powers of divination allowed him to see the future long before anyone else. But this foresight made him fatalistic: if everything was pre-destined, then why struggle? When he foresaw the arrival of the Miracles and the crisis Tangton was about to face, Feng Xun was convinced that there was no way out. But when the Union arrived to help, he tried again to look into the future and saw a slim chance of survival amidst a sea of danger. When Li Ling split the Tianmen Mountains in two, he changed Feng Xun's view of destiny forever. There may be rules that govern fate, but some rules were made to be broken.
A blessing and a curse.
Feng Xun's family foretold that his future would be bleak, beset with danger. Try as he might, he could never get a glimpse of his own destiny. To avoid conflict, Feng Xun chose to drop out of school and return home, hiding his divine power. He also asked Li Ling to never mention his great contribution to the defense of Tangton. Li Ling kept his promise, but stories about Feng Xun's incredible power began spreading like wildfire. The Shadow Decree and the Union both tried to recruit him repeatedly, but he turned down all the offers. All he wanted was to stay with his family and keep Tangton safe, leading a life of leisure untroubled by the world. The Shadow Decree, enraged by Feng Xun's repeated refusal, attacked him and threatened the Feng clan. To spare his family from danger, he eventually left Tangton to roam the earth alone.
Live free, walk alone.
For Feng Xun, leaving Tangton and his family was not all bad. He had been living a reclusive life, with little chance to see the world. He discovered a new goal: to travel the world, doing his part to prevent seemingly unavoidable tragedies. But even the most ardent dreamer has bills to pay. On his travels, Feng Xun took on missions as a bounty hunter to make money. These days, no one knows where Feng Xun is. All who try to track him down return empty-handed. He could be wandering deep in the mountains, contemplating the laws of fate under a waterfall, but it's equally likely that he's yet to get out of bed.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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