
Hall (Hodur)
/Wind/Fighter
Shadow Decree
Introduction
Hall (Hodur) is a Rare Wind character in Dislyte. Hall (Hodur)'s role is Fighter. Faction: Shadow Decree.
On our Dislyte tier list Hall (Hodur) is D tier, 163rd of the 179 characters ranked, from where 17 current tier lists put Hall (Hodur).
Other Wind characters in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Is Hall (Hodur) good?
Hall is built entirely around Poison stacking. His passive lets him jump into an ally's attack on the same target, and every hit he lands, whether from his own turn or piggybacking off a teammate, applies Poison.
Pair him with the right team and he can pile Poison stacks on a single enemy fast, though that dependency on the right teammates keeps him at D.
Strengths
- joins in on allies' attacks against the same target
- every attack applies Poison
- can stack Poison quickly with the right team
Weaknesses
- needs the right teammates to really pile on the Poison stacks
Profile
His birthday is February 21, 2002, and he stands 185cm tall.
Background
Mistletoe's Betrayal: "Being blind, am I just a useless burden?"
His request to join the Esper Union rejected by his own brother, the darkness in Hall's heart begins to grow unceasingly.
He lifts his arrow of mistletoe and aims it at his own flesh and blood.
Career 1: Hall hides in boundless darkness.
It's hard to imagine that this dark, quiet man once aspired to be a superhero.
Unfortunately, those dreams were shattered long ago and his heart was filled with darkness.
Hall seldom interacted with others when he was young and became even more standoffish following the loss of his eyesight.
Even at the slightest of misunderstandings, he can become defensive and paranoid.
However, those who truly know him understand that he is not nearly as hostile as he appears.
As long as he is treated with care and kindness, you'll find a gentle soul beneath his gloomy exterior.
Career 2: His eyes have long gotten accustomed to the dark, and his heart has finally fallen into the abyss.
Hall had always felt that he was living in his brother's shadow when they were growing up.
Most people always preferred to talk to Bardon rather than to him, and his silence became his armor against the world.
Although Bardon was the only family he had left, Hall felt small and hamstrung by his brother and his influence.
He had no idea when his feelings for his brother became tainted by jealousy and anger, but he felt it more intensely as time went on.
Cracks began to appear in their relationship, and he soon realized that there was no going back.
During an intense confrontation, Hall aimed his arrow at Bardon, and their relationship was shattered.
The outburst was unplanned, and even though Hall may have been nudged into acting recklessly, it was too late.
He had reached the point of no return, and the darkness in his heart had engulfed him.
Career 3: Even though the future is thickly sown with thorns, Hall still thinks it is where he belongs.
After joining the Shadow Decree, Hall was able to find people who he could connect with.
Although he's introverted and reluctant to share his thoughts, he's started showing his more talkative side to his companions.
A simple acknowledgement of his strength is all Hall needs to feel a sense of worth and satisfaction.
He believe that life needs to have meaning, and he has decided that the approval and gratitude of others is the meaning his life needs.
Hall knows the road ahead is filled with darkness and danger, but he feels that he has finally found a place for himself.
Stats
- HP10,771
At max level. Each bar is measured against the highest value in the Dislyte roster.
Skills
3Arrow of Eternal Solitude
Attacks 1 enemy. Damage: 110% ATK. 40% chance of inflicting ATK Down for 2 turns.
Mistletoe Hunter (Passive)
When an ally attacks a target, Hall will attack them as well. Damage: 40% ATK.
Silent Night
Attacks 2 random enemies. Damage: 180% ATK. 80% chance of inflicting DEF Down and Poison for 2 turns.
Art




