

Wanderer
Isilion (Mani)
/
Wind/Fighter/Legendary
Introduction
Isilion (Mani) is a Legendary Wind esper in Dislyte. Isilion (Mani)'s role is Fighter. Organization: Wanderer.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Profile
With the power of Mani, how far will he go in pursuit of his own idea of beauty?
Isilion (Mani)'s birthday is 11-13, and Isilion (Mani) stands 179cm tall. Isilion (Mani) likes collecting art.
Stats
- HP180th of 19712,268
- ATK2nd of 1971,807
- DEF54th of 1971,140
- SPD121st of 197102
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP10,53412,268
- ATK1,4261,807
- DEF1,0451,140
- SPD95102
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Fighter: Espers who specialize in single-target damage. Cannot Crit: Damage cannot trigger critical hits. DoT: Effects that deal damage as turns pass or when enemies act.
Skills
Damage calculator
Moonblade
Skill 1Active
Attacks 1 enemy 3 times. Damage per hit: 60% ATK. Each hit inflicts Bleed for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy 3 times. Damage per hit: 35% ATK. Each hit inflicts Bleed for 2 turns.
- Level 2: Damage increased to 40%
- Level 3: Damage increased to 45%
- Level 4: Damage increased to 50%
- Level 5: Damage increased to 60%
Bleed At the start of the carrier's turn, they take damage equal to 75% of the debuff caster's ATK.

Hunt List
Skill 2Passive
At the end of each turn, marks the enemy with the lowest HP percentage with Lunar Wheel. At the start of combat, increases Isilion's ATK by 100%. His damage cannot land a critical hit, miss, or trigger an Elemental Boon. In auto battle, Isilion prioritizes enemies with Lunar Wheel.
Level 1 and each level-up
Level 1: At the end of each turn, marks the enemy with the lowest HP percentage with Lunar Wheel. At the start of combat, increases Isilion's ATK by 60%. His damage cannot land a critical hit, miss, or trigger an Elemental Boon. In auto battle, Isilion prioritizes enemies with Lunar Wheel.
- Level 2: ATK bonus increased to 70%
- Level 3: ATK bonus increased to 80%
- Level 4: ATK bonus increased to 90%
- Level 5: ATK bonus increased to 100%
With Resonance 2
At the end of each turn, Lunar Wheel marks the enemy with the lowest HP percentage. When Lunar Wheel changes targets, Isilion permanently gains 4% ATK, up to 200%, and inflicts Bleed on all enemies for 2 turns. The new Lunar Wheel carrier also receives 2 additional stacks of Bleed for 2 turns. At the start of combat, increases Isilion's ATK by 100%. His attacks cannot land a critical hit, miss, or trigger an Elemental Boon. In auto battle, Isilion prioritizes enemies with Lunar Wheel.
With Resonance 6
At the end of each turn, Lunar Wheel marks the enemy with the lowest HP percentage. When Lunar Wheel changes targets, Isilion permanently gains 4% ATK, up to 200%, and inflicts Bleed on all enemies for 2 turns. The new Lunar Wheel carrier also receives 2 additional stacks of Bleed for 2 turns. At the start of combat, increases Isilion's ATK by 100%. His attacks cannot land a critical hit, miss, or trigger an Elemental Boon. In auto battle, Isilion prioritizes enemies with Lunar Wheel. Isilion is immune to debuffs from enemies with lower ATK than his and takes 60% less Final Damage from them. When he inflicts Bleed on these enemies, it won't miss or be resisted.
Bleed At the start of the carrier's turn, they take damage equal to 75% of the debuff caster's ATK.
Lunar Wheel (Mark) Marks the carrier as Isilion's target. Only 1 member of each team can carry this mark at a time.

Ultimate Collection
Skill 3Active, Cooldown 4 turns
Attacks 1 enemy and dispels all buffs from them. Damage: 280% ATK. Final Damage increases based on the percentage of HP the target has lost, up to 100%.
Level 1 and each level-up
Level 1: Attacks 1 enemy and dispels all buffs from them. Damage: 250% ATK. Final Damage increases based on the percentage of HP the target has lost, up to 100%.
- Level 2: Damage increased to 260%
- Level 3: Damage increased to 270%
- Level 4: Damage increased to 280%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Ultimate Collection
Attacks 1 enemy and dispels all buffs from them. Damage: 280% ATK. Final Damage increases based on the percentage of HP the target has lost, up to 100%. Passive Effect: If this ability kills the target, resets its cooldown and grants Isilion an extra turn.
With Resonance 1
Attacks 1 enemy and dispels all buffs from them. Damage: 280% ATK. Final Damage increases based on the percentage of HP the target has lost, up to 100%. Final Damage +10%.
With Resonance 4
Attacks 1 enemy and dispels all buffs from them. Damage: 280% ATK. Final Damage increases based on the percentage of HP the target has lost, up to 100%. Final Damage +10%. Passive Effect: If an enemy receives Lunar Wheel during an active turn while their HP is at or below 50%, immediately casts this ability on them. If this ability kills the target, resets its cooldown and grants Isilion an extra turn.
Bleed At the start of the carrier's turn, they take damage equal to 75% of the debuff caster's ATK.
Lunar Wheel (Mark) Marks the carrier as Isilion's target. Only 1 member of each team can carry this mark at a time.
Captain Ability
- Up to level 60
- Increases ally ATK by 30%
- After Level Breakthrough
- Increases ally ATK by 40%
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 3
- Phase 4HP +10%
- Phase 5SPD +7
- Phase 6ATK +20%
Resonance
61.Ultimate Collection - Overload
Ultimate Collection: Final Damage +10%.
2.Hunt List - Morph 1
New Effect - Hunt List: Whenever Lunar Wheel changes targets, permanently increases Isilion's ATK by 4%, up to 200%, inflicts Bleed on all enemies for 2 turns, and inflicts 2 additional Bleed stacks on the current Lunar Wheel carrier for 2 turns.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Ultimate Collection - Morph
New Effect - Ultimate Collection: During Isilion's active turn, if the HP percentage of the enemy with Lunar Wheel is at or below 50%, immediately casts this ability on them.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Hunt List - Morph 2
New Effect - Hunt List: Cannot be inflicted with debuffs by targets with lower ATK. Takes 60% less Final Damage from these targets. Ability effects targeting them won't miss or be resisted.
Divine Weapon

Completionist
His sumptuous robes spill across the couch as he idly winds a strand of white pearls around his fingers. Jewels overflow their chests. Dark red wine catches the light as it swirls. His smile is warm, but his eyes are appraising. Behind that handsome face lurks a twisted mind. Who will he add to his collection tonight?
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- When attacking targets with Bleed, ignores 10/20/30/30/30/30% of their DEF. When attacking targets with Lunar Wheel, ignores 20% of their DEF.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Isilion (Mani)'s dossier
A charming monster.
Handsome, well-spoken, and witty, Isilion is highly personable and charming. An art collector, he calls himself a "divine envoy" who preserves humanity's cultural heritage. Isilion takes extraordinary care of his appearance. He watches what he eats, follows a meticulous skincare routine, and keeps a strict daily schedule. An avid reader, he also knows a remarkable amount about a wide range of subjects. Behind that polished exterior is a serial killer with a twisted obsession with beauty. His work as a collector gives him the freedom and opportunity to kill wherever he travels. Isilion is drawn to beautiful people and objects, but only as long as they meet his expectations. Anything that falls short must change to suit his tastes. If it cannot, he takes it upon himself to carry out "divine will" and "rid the world of ugliness."
Where it all began.
Born outside his father's marriage, Isilion was little more to his mother than a way to claim a share of the family fortune. From childhood, she taught him that "nothing has value unless it is beautiful." Isilion excelled academically, earning master's degrees in both business and art history. None of it won his father's approval. His father kept him out of the family business and even came to see him as a threat. When his mother's looks faded with age, his father cast her aside. Isilion fixated on a single explanation, she was no longer beautiful enough. During an argument, Isilion strangled his mother with his bare hands. Watching her fight for her life brought him a rush unlike anything he had ever felt. In the midst of that sickening pleasure, he underwent his transformation and gained Mani's power. Before disposing of her body, he secretly took a lock of her hair to keep as a trophy.
Beauty in bloodshed.
From then on, Isilion believed that true beauty appeared only in the fleeting moments when a living creature fought against death. He became addicted to killing. Starting with animals, his "hunts" grew steadily more extreme. Business trips gave him an excuse to travel in search of prey, while his divine power helped his business flourish. His frequent trips eventually made his girlfriend suspicious. Tired of his constant absences, she told him she wanted to break up. For the first time, Isilion saw her as "ugly." Isilion killed her and kept a lock of her hair as another trophy. He relished every moment, taking immense pleasure in her pain and struggle.
No turning back.
After killing his girlfriend, Isilion crossed a line he could never come back from. Life meant nothing to him anymore. He began seeking out victim after victim, driven by the thrill of killing. Mani's power keeps him looking younger than his years. His broad knowledge, polished manners, and reputation as an art collector make it easy to conceal what he really is. To Isilion, divine power is a privilege that proves he is better than everyone else. He keeps that belief to himself, careful never to let his arrogance show. Isilion continues to travel on business, finding new prey wherever he goes. He rarely stays anywhere long enough to risk being caught. These days, blending in serves only one purpose: allowing him to keep killing.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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