

Shadow Decree
Ivana (Morana)
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Wind/Fighter/Legendary
Introduction
Ivana (Morana) is a Legendary Wind esper in Dislyte. Ivana (Morana)'s role is Fighter. Organization: Shadow Decree.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Profile
With Morana's divine power, she will seal all sorrow beneath eternal frost.
Ivana (Morana)'s birthday is 01-14, and Ivana (Morana) stands 175cm tall. Ivana (Morana) likes ice cream.
Stats
- HP78th of 19716,407
- ATK80th of 1971,311
- DEF96th of 1971,012
- SPD54th of 197109
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP13,74316,407
- ATK1,0141,311
- DEF9621,012
- SPD102109
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Blocker: Espers who inflict Incapacitated effects other than Sleep on enemies.
Skills
Damage calculator
Frostnight
Skill 1Active
Deals damage to 1 enemy. Damage: 120% ATK.
Level 1 and each level-up
Level 1: Deals damage to 1 enemy. Damage: 80% ATK.
- Level 2: Damage increased to 90%
- Level 3: Damage increased to 100%
- Level 4: Damage increased to 110%
- Level 5: Damage increased to 120%
After Ascension 3: Frostnight
Deals damage to 1 enemy. Damage: 120% ATK. Drains 200 ATK from the target; the drained ATK is returned when Ivana dies (bosses' ATK cannot be reduced this way).

Midnight Storm
Skill 2Active, Cooldown 3 turns
Deals damage to all enemies. Damage: 120% ATK. If the target is affected by Freeze, this damage ignores 50% of their DEF. Passive: When inflicting Freeze on any enemy, deals True Damage to 2 random enemies. Damage: 60% ATK. Can only trigger 5 time(s) per active turn.
Level 1 and each level-up
Level 1: Deals damage to all enemies. Damage: 100% ATK. If the target is affected by Freeze, this damage ignores 50% of their DEF. Passive: When inflicting Freeze on any enemy, deals True Damage to 2 random enemies. Damage: 60% ATK. Can only trigger 5 time(s) per active turn.
- Level 2: Damage increased to 105%
- Level 3: Damage increased to 110%
- Level 4: Damage increased to 120%
- Level 5: Cooldown reduced by 1 turn
With Resonance 1
Deals damage to all enemies. Damage: 120% ATK. If the target is affected by Freeze, this damage ignores 50% of their DEF. Final Damage +10%. Passive: When inflicting Freeze on any enemy, deals True Damage to 2 random enemies. Damage: 60% ATK. Can only trigger 5 time(s) per active turn.
With Resonance 6
Deals damage to all enemies. Damage: 120% ATK. If the target is affected by Freeze, this damage ignores 50% of their DEF. Final Damage +10%. Passive: When any enemy receives a debuff, deals True Damage to 2 random enemies. Damage: 60% ATK. Can only trigger 5 time(s) per active turn.
Freeze Cannot take action or gain AP Up effects.

Everfrost
Skill 3Active, Cooldown 4 turns
Gains Snowveil for 2 turns, then attacks all enemies 3 times. Damage per hit: 40% ATK. 50% chance to inflict Freeze for 1 turn.
Level 1 and each level-up
Level 1: Gains Snowveil for 2 turns, then attacks all enemies 3 times. Damage per hit: 30% ATK. 35% chance to inflict Freeze for 1 turn.
- Level 2: Damage increased to 35%
- Level 3: Trigger Chance increased to 50%
- Level 4: Damage increased to 40%
- Level 5: Cooldown reduced by 1 turn
With Resonance 2
Gains Snowveil for 2 turns, then attacks all enemies 3 times. Damage per hit: 40% ATK. 50% chance to inflict Freeze for 1 turn. Gains an extra turn at the end of the ability.
With Resonance 4
Gains Snowveil for 2 turns, then attacks all enemies 3 times. Damage per hit: 40% ATK. 50% chance to inflict Freeze for 1 turn. Gains an extra turn at the end of the ability. Passive: Gains Snowveil for 2 turns at the start of combat.
Snowveil Inflicts SPD Down and Freeze for 1 turn at the start of any enemy's active turn.
Freeze Cannot take action or gain AP Up effects.
Captain Ability
- Up to level 60
- Increases ally ATK in Point War, Knockout, and Beatbout by 40%
- After Level Breakthrough
- Increases ally ATK in Point War, Knockout, and Beatbout by 50%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2ATK +70; HP +340, DEF +25
- Phase 3Upgrades Skill 1
- Phase 4HP +10%
- Phase 5SPD +7
- Phase 6ATK +20%
Resonance
61.Midnight Storm - Overload
Midnight Storm: Final Damage +10%.
2.Everfrost - Morph 1
New Effect - Everfrost: Gains an extra turn at the end of the ability.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Everfrost - Morph 2
New Effect - Everfrost: Gains Snowveil for 2 turns at the start of combat.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Midnight Storm - Morph
Change - Midnight Storm: The passive effect now triggers when any enemy receives a debuff.
Divine Weapon

Ashen Snow
Fire dances at her fingertips, restless for dusk's verdict. The death knell crashes down, its roar shattering the stillness. A cold front surges past the horizon, tinged with the scent of rust. She steps through the snow, melting death's lingering embers.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- When any enemy receives a debuff, permanently increases ATK by 10/25/50/50/50/50. Max 100 stacks. This effect can only trigger once per target per active turn.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Ivana (Morana)'s dossier
Aloof.
Ivana seems hard to approach, yet she carries an elegance reminiscent of winter moonlight. She lives a minimalist lifestyle, spending most of her time working in her clinic. She drinks hot beverages to stay warm during her demanding schedule. As a former battlefield medic, Ivana once ran a clinic that doubled as a haven for many orphans. Recognizing talent in one of them, Jin Bao, she trained the girl rigorously, hoping she would one day follow in her footsteps amid the chaos of the world. Though the orphans were intimidated by Ivana's stern expression, they couldn't resist her handmade ice cream, a treat reserved only for well-behaved children. In her spare time, she wove straw animals to serve as bedside companions for the children.
As resilient as ice.
When Nielheim was ravaged by the Miracle, Ivana hardly paused from her duties as a battlefield medic. She tirelessly refined her surgical skills, saving countless injured Espers. Yet controversy always followed Ivana, as scarce medical resources often forced her to face difficult moral choices. For her, saving lives mattered far more than praise or the opinions of others. One day, after thirty hours of intensive work, Ivana quietly completed her Transformation in her sleep. She gained the power to freeze anything with a single wave of her hand from the winter goddess of death. No longer able to work as a surgeon, Ivana pinned all her hopes on Jin Bao, unaware that her expectations would weigh heavily on the teenager.
Frostnight.
Without its chief physician, the clinic began to struggling financially. Jin Bao and the other orphans secretly started purchasing medical equipment from underground suppliers, hoping to ease Ivana's burden. True to her responsibility toward her patients, Ivana refused to use these dubious, low-quality supplies. Her stance angered the gangsters. After the Waves of Miramon, the gangsters reduced the clinic to ruins, leaving many orphans gravely injured. Powerless to save them, Ivana had no choice but to seal them in ice. In her arms, the orphans slowly became ice sculptures. Ivana vowed to awaken them one day and lead them back into the warmth of the sun.
Perpetual frost.
In the end, Ivana decided to close the clinic and leave the town. She made all the arrangements for the orphans left behind, but Jin Bao refused to follow her plan. When Jin Bao left to forge her own path, she whispered to Ivana, "Your heart is as cold as your appearance." Ivana later sought refuge in the Shadow Decree, yet she remained as cold and distant as ever, constantly questioning her fate. To this day, Ivana continues her search for a cure for the frozen orphans. No matter how harsh the road ahead, she will always shield the weak with her ice.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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