

Introduction
Jacob (Jormungand) is an Epic Wind esper in Dislyte. Jacob (Jormungand)'s role is Controller. Organization: Shadow Decree.
On the Dislyte tier list Jacob (Jormungand) is C tier, 126th of the 137 espers ranked.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
What Jacob (Jormungand) does
Spreads Poison three ways: Dust to Dust hits all enemies with a 70% chance (and it can't miss), the basic attack has a 60% chance, and
Entoxification's Fangs give each ally a 50% chance to poison whoever hits them.
Profile
A somnolent, weary figure, Jacob has much in common with Jormungand the sleeping serpent.
Jacob (Jormungand)'s birthday is 05-23, and Jacob (Jormungand) stands 162cm tall. Jacob (Jormungand) likes sleeping.
Stats
- HP103rd of 19715,075
- ATK115th of 1971,042
- DEF44th of 1971,159
- SPD155th of 19798
- C. RATE10%
- C. DMG150%
- ACC1st of 19720%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP12,53215,075
- ATK9921,042
- DEF9251,159
- SPD9898
- C. RATE10%10%
- C. DMG150%150%
- ACC0%20%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Spellcaster: Espers who deal damage primarily through debuffs. DoT: Effects that deal damage as turns pass or when enemies act.
Skills
Damage calculator
Serpentine
Skill 1Active
Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting Poison for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 100% ATK. 60% chance of inflicting Poison for 2 turns.
- Level 2: Damage increased to 110%
- Level 3: Trigger Chance increased to 70%
- Level 4: Damage increased to 120%
- Level 5: Trigger Chance increased to 80%
Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.

Entoxification
Skill 2Active, Cooldown 3 turns
Grants Fangs to all allies for 2 turns. While Fangs is active, taking a hit has a 70% chance of inflicting Poison on the attacker for 1 turn.
Level 1 and each level-up
Level 1: Grants Fangs to all allies for 2 turns. While Fangs is active, taking a hit has a 50% chance of inflicting Poison on the attacker for 1 turn.
- Level 2: Trigger Chance increased to 60%
- Level 3: Trigger Chance increased to 70%
- Level 4: Cooldown reduced by 1 turn
With Resonance 6
Grants Fangs to all allies for 2 turns. While Fangs is active, taking a hit has a 70% chance of inflicting Poison on attackers for 2 turns.
Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.
Fangs Can't be Poisoned. May retaliate to an attack with Poison for 1 turn.

Dust To Dust
Skill 3Active, Cooldown 4 turns
Attacks all enemies. Damage: 120% ATK. 80% chance of inflicting Poison for 2 turns. This ability won't miss.
Level 1 and each level-up
Level 1: Attacks all enemies. Damage: 100% ATK. 70% chance of inflicting Poison for 2 turns. This ability won't miss.
- Level 2: Damage increased to 110%
- Level 3: Trigger Chance increased to 80%
- Level 4: Damage increased to 120%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Dust To Dust
Attacks all enemies. Damage: 120% ATK. 80% chance of inflicting Poison for 2 turns. Upon successful Poisoning, or if an enemy is already afflicted with Poison, inflicts Petrification on the enemy for 1 turn. This ability won't miss.
With Resonance 1
Attacks all enemies. Damage: 120% ATK. 80% chance of inflicting Poison for 2 turns. This ability won't miss. Final Damage +10%.
Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.
Captain Ability
- Up to level 60
- Ally HP +30% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
- After Level Breakthrough
- Ally HP +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 3
- Phase 4HP +10%
- Phase 5DEF +15%
- Phase 6ACC +20%
Resonance
61.Dust To Dust - Overload
Dust To Dust: Final Damage +10%.
2.Divine Resilience
When attacked by a critical hit, damage -12%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Defense Intrusion
When attacking, 18% chance of ignoring RESIST.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Entoxification - Morph
Change - Entoxification: Poison inflicted by Fangs extended to 2 turns.
Divine Weapon

Sleep and Avarice
Kissed lightly on the cheek by his snake, the bleary-eyed Jacob opens his eyes, and gives the snake a chicken leg he'd originally intended to eat himself. Sleep comes over him once more, and well-watered and well-fed the pair return once more to slumber.
- Level 30
- ATK +152, HP +5,925
- Ranks 1 to 6
- When the bearer's HP is below 50%, Serpentine's Final Damage +9/15/20/20/20/20%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/15/20%
Jacob (Jormungand)'s dossier
If you want to know where the best place in Shadow Decree to get a good sleep is, Jacob is the guy to ask.
Keep it down and watch your feet. Jacob hates it when people disturb his sleep. Don't be surprised if you find him yawning all day; he probably needs a nap. Even though you'll often find him with dark, heavy bags under his eyes, he's not the type of person who stays up late. It seems that even a full twelve hours of sleep isn't enough for the poor man. From the sofa to his cubicle, and even the laundry room, Jacob has been seen sleeping in every conceivable place in the Shadow Decree. If you ask him where the best places to sleep are, he'll be hesitant to reveal his secret hideaways.
It is too troublesome to understand and make allowances for people's emotions.
Being the lazy and indifferent person that he is, Jacob usually doesn't care about the things that happen around him. Trying to understand how people feel takes too much effort. Whether it's his friends sharing their latest successes or his family members looking for solace, Jacob's responses are often underwhelming. It's no understatement to say that Jacob is just like his serpent companion. They both seem equally unapproachable and cold-blooded. He really doesn't care what anyone thinks of him. His unfriendly reputation actually gives him more time to sleep. But be ready to stand your ground if make fun of him for his baby face. That's the one thing he can't forgive.
Jacob, who was all alone in the world, finally found his proper place.
Jacob was scared of being alone as a child. He most likely didn't notice or chose to not remember this aspect of himself. Bai Liuli was the first person to show him any sort of kindness when they met while he was wandering around Graywater. He slowly warmed to her and soon began experiencing feelings he'd never felt before. During his time with her, he realized that life wasn't as dull as he thought it was, and that he wasn't as cold-hearted as he imagined. Bai would often hum Jacob to sleep. In his dreams, he was no longer alone and had finally discovered a place he could call home.
The world is grand, and the sky is vast, but nothing is greater than a good night's sleep.
Even after joining the Shadow Decree, Jacob has shown zero interest in changing anything about himself. All he cares about is Bai Liuli. In order to avoid unnecessary human interaction, he has explored the Shadow Decree facility from top-to-bottom and has found all the hiding spots where he could take a nice nap. This tendency to hide from people and sleep doesn't deter him from his mission duties since Bai is always able to find where he is hiding himself that day. When in battle, Jacob fights effectively and with intensity. He doesn't like battle and is not trying to show off. He just wants to finish the battle as quickly as possible so he can go back to his nap. As he lies down to take his afternoon nap, he quietly mumbles, "The world is large, and the sea is deep, but nothing beats a good night's sleep."
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×10
Gold ×2,000 - Phase 2
Basic Wind Wave ×15
Gold ×4,000 - Phase 3
Basic Wind Wave ×20
Advanced Wind Wave ×10
Gold ×6,000 - Phase 4
Advanced Wind Wave ×15
Elite Wind Wave ×5
Gold ×8,000 - Phase 5
Advanced Wind Wave ×25
Elite Wind Wave ×10
Gold ×10,000 - Phase 6
Advanced Wind Wave ×35
Elite Wind Wave ×20
Gold ×12,000
Art
















