Jin Qiu (Ru Shou)

Wanderer

Jin Qiu (Ru Shou)

/Wind/Fighter/Legendary

Introduction

Jin Qiu (Ru Shou) is a Legendary Wind esper in Dislyte. Jin Qiu (Ru Shou)'s role is Fighter. Organization: Wanderer.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

With the power of Ru Shou, he dispenses the harshest punishments on criminals.

Jin Qiu (Ru Shou)'s birthday is 11-10, and Jin Qiu (Ru Shou) stands 182cm tall. Jin Qiu (Ru Shou) likes torture criminals, exercising and reading Wuxia novels.

Stats

  • HP82nd16,239
  • ATK75th1,350
  • DEF51st1,144
  • SPD90th106
  • C. RATE10%
  • C. DMG150%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP13,59016,239
  • ATK1,0461,350
  • DEF9511,144
  • SPD106106
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Striker: Espers who specialize in AoE damage. Cannot Crit: Damage cannot trigger critical hits. DoT: Effects that deal damage as turns pass or when enemies act.

  • Cleave

    Skill 1

    Active

    Deals True Damage to 1 enemy. True Damage: 120% ATK + 100% DEF. While having Punish Evil, attacks 2 more enemies and inflicts Convict for 2 turns.

    Level 1 and each level-up

    Level 1: Deals True Damage to 1 enemy. True Damage: 80% ATK + 100% DEF. While having Punish Evil, attacks 2 more enemies and inflicts Convict for 2 turns.

    1. Level 2: ATK-damage conversion ratio increased to 88%
    2. Level 3: ATK-damage conversion ratio increased to 96%
    3. Level 4: ATK-damage conversion ratio increased to 104%
    4. Level 5: ATK-damage conversion ratio increased to 112%
    5. Level 6: ATK-damage conversion ratio increased to 120%

    After Ascension 3: Cleave

    Deals True Damage to 1 enemy. True Damage: 120% ATK + 100% DEF While having Punish Evil, attacks 2 more enemies and inflicts Convict for 2 turns. While having Intimidate, dispels 1 debuff from Jin Qiu and increases AP by 30%.

  • Pump Fatigue

    Skill 2

    Active, Cooldown 2 turns

    Gains Punish Evil for 2 turns. If HP is below 70%, also gains Intimidate for 3 turns. Buff durations +1 turn. Gains a bonus turn. This ability's cooldown won't be affected by any abilities.

    Level 1 and each level-up
    1. Level 2: Cooldown reduced by 1 turn
    2. Level 3: Cooldown reduced by 1 turn

    With Resonance 2

    Gains Punish Evil for 2 turns. If HP is below 70%, also gains Intimidate for 3 turns. Buff durations +1 turn. Gains a bonus turn. This ability's cooldown won't be affected by any abilities. When any teammate inflicts debuffs on enemies, grants that teammate Punish Evil for 1 turn (receiving half of the Punish Evil effect that Jin Qiu grants to himself); triggers once per turn. When any teammate grants buffs to Jin Qiu, grants that teammate Intimidate for 1 turn (triggers once per turn).

    With Resonance 6

    Gains Intimidate at the start of combat. Gains Punish Evil for 2 turns. Buff durations +1 turn. Gains a bonus turn. This ability's cooldown won't be affected by any abilities. When any teammate inflicts debuffs on enemies, grants that teammate Punish Evil for 1 turn (receiving half of the Punish Evil effect that Jin Qiu grants to himself); triggers once per turn. When any teammate grants buffs to Jin Qiu, grants that teammate Intimidate for 1 turn (triggers once per turn).

    • Punish Evil (Undispellable) Base ATK +100%. Base DEF +100%.
    • Intimidate (Undispellable) Dealing damage recovers HP. Healing: 20% of the damage. Gains a Shield before receiving ability-based attacks. Shield Strength: 30% Max HP.
  • Just Retribution

    Skill 3

    Active, Cooldown 4 turns

    Deals True Damage to all enemies. True Damage: 112% ATK + 100% DEF. Inflicts Convict for 2 turns. Each debuff on a target increases this ability's Final Damage by 10%. After attacking, if the target's HP is below 70% Max HP, inflicts Stun on them for 1 turn.

    Level 1 and each level-up

    Level 1: Deals True Damage to all enemies. True Damage: 80% ATK + 100% DEF. Inflicts Convict for 2 turns. Each debuff on a target increases this ability's Final Damage by 10%. After attacking, if the target's HP is below 70% Max HP, inflicts Stun on them for 1 turn.

    1. Level 2: ATK-damage conversion ratio increased to 88%
    2. Level 3: ATK-damage conversion ratio increased to 96%
    3. Level 4: ATK-damage conversion ratio increased to 104%
    4. Level 5: ATK-damage conversion ratio increased to 112%
    5. Level 6: Cooldown reduced by 1 turn

    With Resonance 1

    Deals True Damage to all enemies. True Damage: 112% ATK + 100% DEF. Inflicts Convict for 2 turns. Each debuff on a target increases this ability's Final Damage by 10%. After attacking, if the target's HP is below 70% Max HP, inflicts Stun on them for 1 turn. Final Damage +10%.

    • Convict When the carrier attacks, they take True Damage. True Damage: 4% of their Max HP. When they take damage, the caster's AP +10%. Triggers once per turn.
    • Stun Cannot take actions.

Captain Ability

Up to level 60
Ally ATK +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
After Level Breakthrough
Ally ATK +50% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 1
  4. Phase 4HP +10%
  5. Phase 5DEF +15%
  6. Phase 6ATK +20%

Resonance

6
  1. 1.Just Retribution - Overload

    Just Retribution: Final Damage +10%.

  2. 2.Pump Fatigue - Morph 1

    New Effect - Pump Fatigue: When any teammate inflicts debuffs on enemies, grants the teammate Punish Evil for 1 turn (half the Punish Evil effect Jin Qiu grants to himself); triggers once per turn. When any teammate grants buffs to Jin Qiu, grants the teammate Intimidate for 1 turn (triggers once per turn).

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Vital Edge

    When target's HP is above 50%, damage +15%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Pump Fatigue - Morph 2

    Change - Pump Fatigue: Gains Intimidate at the start of combat. Casting Pump Fatigue does not receive extra Intimidate effects. New Effect - Intimidate: Immune to Stun and Sleep.

Divine Weapon

The Whipping

The Whipping

The once formidable warden has now been reduced to a desolate prisoner. Was it a misuse of power for personal gain? Or was it to uphold justice? No one can tell, for Jin Qiu has hidden the truth deep within the shadows...

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
When the bearer's HP percentage is equal to or greater than 50%, Just Retribution's Damage +15/20/25/25/25/25%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Jin Qiu (Ru Shou)'s dossier

The intimidating warden.

Under the piercing lights and confined to a chair, a trembling criminal meets the cold gaze of the towering figure standing before him. It's Jin Qiu, the infamous warden of Nether Gaol. Every prisoner who has crossed paths with Jin Qiu eventually confesses, not due to his unparalleled interrogation abilities, but because he knows the art of using force to extract the truth. Feared by all within Nether Gaol's walls, his reputation precedes him. No one, be it criminal or guard, dares challenge him.

An eye for an eye.

Only the most hardened or repeat offenders find themselves in Nether Gaol, and to Jin Qiu, they're all beyond redemption. In his eyes, gentle methods are futile. Only force yields results effectively. During his leisure time, Jin Qiu enjoys reading a Wuxia novel, immersing himself in Jianghu, where justice is always served. The brotherhood of the protagonist and his friends and their actions to uphold justice pleases him, but it's the other way around in real life.

Once a crook, always a crook.

When he was a prison guard, Jin Qiu had invited his childhood friend Guan Shan to join Nether Gaol, but by the time the two met again, Guan Shan was already under arrest. Under Jin Qiu's persuasion, Guan Shan swore time and time again to amend his mistakes, yet he always broke his promises in the end. Eventually, he committed the most wicked crime. Jin Qiu ended Guan Shan's life with a bullet to the head. Once a crook, always a crook. Jin Qiu has firmly believed this ever since seeing Guan Shan go astray. Once someone plunges into the depths of vice, escape becomes a daunting endeavor.

The spark of hope.

If light cannot repel darkness, then meet darkness with darkness. As the warden, Jin Qiu always remembered the foundational purpose of Nether Gaol. He spared no expense, ensure no criminal ever slipped through his grasp. Yet someone lights a spark of hope in the darkness. During an interrogation, Amber, a new prison guard, challenged Jin Qiu's brutal methods, advocating for justice. Though initially irritated by her naivety, he sees a reflection of his younger self in Amber. He doesn't want her to make the same mistakes he once made. In the stillness of the night, he clutches a cherished photograph of himself with Guan Shan. This time, he won't let that flicker of hope be extinguished.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×15Gold ×3,000
  • Phase 2Basic Wind Wave ×20Gold ×6,000
  • Phase 3Basic Wind Wave ×25Advanced Wind Wave ×15Gold ×9,000
  • Phase 4Advanced Wind Wave ×20Elite Wind Wave ×10Gold ×12,000
  • Phase 5Advanced Wind Wave ×30Elite Wind Wave ×15Gold ×15,000
  • Phase 6Advanced Wind Wave ×40Elite Wind Wave ×30Gold ×18,000

Art

Jin Qiu (Ru Shou) key art

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