Lapis (Ma'at)

Shadow Decree

Lapis (Ma'at)

/Wind/Fighter/Legendary

Introduction

Lapis (Ma'at) is a Legendary Wind esper in Dislyte. Lapis (Ma'at)'s role is Fighter. Organization: Shadow Decree.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

Lapis, wielding the power of Ma'at, will bring absolute order to this world.

Lapis (Ma'at)'s birthday is 01-12, and Lapis (Ma'at) stands 175cm tall. Lapis (Ma'at) likes chocolate.

Stats

  • HP125th14,213
  • ATK102nd1,132
  • DEF77th1,057
  • SPD97th105
  • C. RATE17th20%
  • C. DMG1st175%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP12,92314,213
  • ATK1,0821,132
  • DEF9621,057
  • SPD100105
  • C. RATE10%20%
  • C. DMG150%175%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Striker: Espers who specialize in AoE damage. SPD-Based Damage: Ability damage scales with SPD.

  • Azure Requiem

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. Each SPD grants extra damage. Extra Damage: 0.33% ATK. After casting this ability in an active turn, increases the Final Damage of the next Judicial Fury by 35%. Max 3 stack(s).

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 60% ATK. Each SPD grants extra damage. Extra Damage: 0.33% ATK. After casting this ability in an active turn, increases the Final Damage of the next Judicial Fury by 35%. Max 3 stack(s).

    1. Level 2: Damage increased to 70%
    2. Level 3: Damage increased to 80%
    3. Level 4: Damage increased to 90%
    4. Level 5: Damage increased to 100%
    5. Level 6: Damage increased to 110%
    6. Level 7: Damage increased to 120%
  • Chains of Justice

    Skill 2

    Passive

    +15% additional AP and gains 1 stack of Absolute Order when receiving an AP Up buff from a teammate.

    With Resonance 2

    +15% additional AP and gains 1 stack(s) of Absolute Order when receiving an AP Up buff from a teammate. Gains 10 stack(s) of Absolute Order at the start of battle.

    With Resonance 6

    +30% additional AP and gains 1 stack(s) of Absolute Order when receiving an AP Up buff from a teammate. Gains 10 stack(s) of Absolute Order at the start of battle.

    • Absolute Order (Undispellable) Grants the carrier +2% SPD and ATK per stack. Max 40 stacks.
  • Judicial Fury

    Skill 3

    Active, Cooldown 4 turns

    Attacks all enemies. Damage: 120% ATK. Each SPD grants extra damage. Extra Damage: 0.5% ATK.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 70% ATK. Each SPD grants extra damage. Extra Damage: 0.5% ATK.

    1. Level 2: Damage increased to 80%
    2. Level 3: Damage increased to 90%
    3. Level 4: Damage increased to 100%
    4. Level 5: Damage increased to 110%
    5. Level 6: Damage increased to 120%
    6. Level 7: Cooldown reduced by 1 turn

    After Ascension 3: Judicial Fury

    Attacks all enemies. Damage: 120% ATK. Each SPD grants extra damage. Extra Damage: 0.5% ATK. If the target is a Boss, Damage +100%.

    With Resonance 1

    Attacks all enemies. Damage: 120% ATK. Each SPD grants extra damage. Extra Damage: 0.5% ATK. Final Damage +10%.

Captain Ability

Up to level 60
Ally SPD +35% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
After Level Breakthrough
Ally SPD +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4SPD +5
  5. Phase 5C. RATE +10%
  6. Phase 6C. DMG +25%

Resonance

6
  1. 1.Judicial Fury - Overload

    Judicial Fury: Final Damage +10%.

  2. 2.Chains of Justice - Morph 1

    New Effect - Chains of Justice: At the start of combat, gains 10 Absolute Order stack(s).

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Hasty Action

    If there is an ability on cooldown, SPD +20.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Chains of Justice - Morph 2

    Change - Chains of Justice: +30% additional AP when receiving an AP Up buff from an ally.

Divine Weapon

Balance of Power

Balance of Power

"When allowed to fester, evil grows bolder. Only strength can establish order." Don't be afraid! Rise up and break the shackles of fate!

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
50/75/100/100/100/100% chance of gaining SPD Up for 1 turn at the start of each turn.
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Lapis (Ma'at)'s dossier

She is order incarnate

Lapis strikes fear no matter where she goes, even in a place like the Shadow Decree. It's the strict manner in which she carries herself and demands of others, though her overwhelming power helps too, of course. One can occasionally see Lapis take quiet, quick strides to the corner of the room, elegantly toss a chocoball into her mouth, then return to her station as if nothing happened. Perhaps she has some cute qualities buried deep within.

Suffered a turbulent childhood

Lapis' family used to make a living running supermarkets and convenience stores. During those days, she'd always lend a hand whenever she could. Lapis enjoyed being around densely packed and neatly arranged items, it made her feel at ease. But life is never so simple. When her family moved to Graywater for work, Lapis struggled with the city's "survival of the fittest" culture. They had to constantly let others walk all over them just to survive. Lapis' life was full of danger. Her father often took her on the road to buy new wares, and their journeys were often beset by all manner of Miramon and vicious bandits.

Follower of the new decree

As Lapis grew up, she learned how to use her Divine Power to fight smaller Miramon and keep bandits at bay. The family business seemed to be on the up, and she could feel her father's pride. But this fragile balance could not last long. One day, someone hired a rogue Esper to kidnap Lapis. Despite her best efforts, Lapis was unable to resist the Esper's overwhelming power, and her father was killed while desperately trying to save her. Fortunately for Lapis, Hyde showed up just in time to fend the Esper off. Seeing the girl's terrified and pitiful state, Hyde offered her a place in the Shadow Decree. He taught her an important lesson, weakness invites destruction. When allowed to fester, evil grows bolder. Only strength can establish order.

The blade of shadow

Lapis accepted Hyde's offer and joined the Shadow Decree under his tutelage. Lapis proved unsuitable for research work, but she grew immensely powerful as Hyde helped her master her Divine Power. Lapis firmly believes that overwhelming injustice must be corrected with overwhelming power. She knows that Hyde will one day uncover the mystery of the Miracles, and she won't hesitate to use the power of Ma'at to pave the way for him. To this end, she's trained an elite squad loyal to Hyde and Hyde alone. Ready to go at a moment's notice, the squad follows orders without question and is able to complete its missions flawlessly. As for Lapis, like a bodyguard, she's always by Hyde's side.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×15Gold ×3,000
  • Phase 2Basic Wind Wave ×20Gold ×6,000
  • Phase 3Basic Wind Wave ×25Advanced Wind Wave ×15Gold ×9,000
  • Phase 4Advanced Wind Wave ×20Elite Wind Wave ×10Gold ×12,000
  • Phase 5Advanced Wind Wave ×30Elite Wind Wave ×15Gold ×15,000
  • Phase 6Advanced Wind Wave ×40Elite Wind Wave ×30Gold ×18,000

Art

Lapis (Ma'at) key art

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