

Introduction
Mateo (Prometheus) is a Legendary Wind esper in Dislyte. Mateo (Prometheus)'s role is Fighter. Organization: Shadow Decree.
On the Dislyte tier list Mateo (Prometheus) is A tier, 51st of the 137 espers ranked.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
What Mateo (Prometheus) does
Strips buffs all the time:
Blast Burn has two 80% dispel chances and
Fire Punch steals a buff with each of its three hits.
Fire Pillar applies Diseased and DEF Down,
Fire Punch builds Eternal Flame stacks (which also grow whenever Mateo is healed), and most of the damage gains from SPD.
Profile
He is like the legendary Prometheus, bringing the spark of hope to humanity.
Mateo (Prometheus)'s birthday is 03-31, and Mateo (Prometheus) stands 185cm tall. Mateo (Prometheus) likes top-Notch objects.
Stats
- HP151st of 19713,371
- ATK37th of 1971,517
- DEF123rd of 197961
- SPD121st of 197102
- C. RATE17th of 19720%
- C. DMG150%
- ACC36th of 19710%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP12,08113,371
- ATK1,1851,517
- DEF911961
- SPD102102
- C. RATE10%20%
- C. DMG150%150%
- ACC0%10%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Fighter: Espers who specialize in single-target damage. SPD-Based Damage: Ability damage scales with SPD.
Skills
Damage calculator
Blast Burn
Skill 1Active
Attacks 1 enemy 2 times. Damage per hit: 60% ATK. Each hit has a 80% chance of dispelling 1 buff and inflicting Spark for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 50% ATK. Each hit has a 60% chance of dispelling 1 buff and inflicting Spark for 2 turns.
- Level 2: Damage increased to 55%
- Level 3: Trigger Chance increased to 70%
- Level 4: Damage increased to 60%
- Level 5: Trigger Chance increased to 80%
Spark When the carrier takes a critical hit, Mateo gains 5% AP and deals extra damage to the target. Extra Damage: 30% of Mateo's ATK (won't miss, land a critical hit, or trigger an Elemental Boon).

Fire Pillar
Skill 2Active, Cooldown 3 turns
Attacks 1 enemy 2 times. Damage per hit: 100% ATK. Inflicts Diseased and DEF Down for 2 turns. Each SPD grants extra damage. Extra Damage: 0.1% ATK.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 85% ATK. Inflicts Diseased and DEF Down for 2 turns. Each SPD grants extra damage. Extra Damage: 0.1% ATK.
- Level 2: Damage increased to 90%
- Level 3: Damage increased to 95%
- Level 4: Damage increased to 100%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Fire Pillar
Attacks 1 enemy 2 times. Damage per hit: 100% ATK. Inflicts Diseased and DEF Down for 2 turns. Each SPD grants extra damage. Extra Damage: 0.1% ATK. Before attacking, if the enemy already has Spark, gains 5 stacks of Eternal Flame.
DEF Down -60% DEF.
Diseased Can't be healed.

Fire Punch
Skill 3Active, Cooldown 4 turns
Gains 3 stacks of Eternal Flame. Inflicts Spark on 1 enemy for 2 turns. Then, attacks the enemy 3 times. Damage per hit: 75% ATK. Each hit steals 1 buff. Upon successfully stealing, Mateo gains 3 stacks of Eternal Flame. Each SPD grants extra damage. Extra Damage: 0.25% ATK. Mateo gains 1 stack of Eternal Flame when getting healed.
Level 1 and each level-up
Level 1: Gains 3 stacks of Eternal Flame. Inflicts Spark on 1 enemy for 2 turns. Then, attacks the enemy 3 times. Damage per hit: 60% ATK. Each hit steals 1 buff. Upon successfully stealing, Mateo gains 3 stacks of Eternal Flame. Each SPD grants extra damage. Extra Damage: 0.25% ATK. Mateo gains 1 stack of Eternal Flame when getting healed.
- Level 2: Damage increased to 65%
- Level 3: Damage increased to 70%
- Level 4: Damage increased to 75%
- Level 5: Cooldown reduced by 1 turn
With Resonance 1
Gains 3 stacks of Eternal Flame. Inflicts Spark on 1 enemy for 2 turns. Then, attacks the enemy 3 times. Damage per hit: 75% ATK. Each hit steals 1 buff. Upon successfully stealing, Mateo gains 3 stacks of Eternal Flame. Each SPD grants extra damage. Extra Damage: 0.25% ATK. Mateo gains 1 stack of Eternal Flame when getting healed. Final Damage +10%.
With Resonance 2
Gains 3 stacks of Eternal Flame. Inflicts Spark on 1 enemy for 2 turns. Then, attacks the enemy 3 times. Damage per hit: 75% ATK. Each hit steals 1 buff. Upon successfully stealing, Mateo gains 3 stacks of Eternal Flame. Each SPD grants extra damage. Extra Damage: 0.25% ATK. Mateo gains 1 stack of Eternal Flame when getting healed. If the enemy already has Spark when Mateo attacks, Mateo's C. RATE +100%. Final Damage +10%.
With Resonance 6
Gains 3 stack(s) of Eternal Flame. Inflicts Spark on 1 enemy for 2 turns. Then, attacks the enemy 3 times. Damage per hit: 75% ATK. Each hit steals 1 buff. Upon successfully stealing, Mateo gains 3 stack(s) of Eternal Flame. Each SPD grants extra damage. Extra Damage: 0.25% ATK. Mateo gains 1 stack of Eternal Flame each time when getting healed. If the enemy already has Spark when Mateo attacks, Mateo's C. RATE +100%. If Mateo has 10 or more stacks of Eternal Flame and there is a surviving ally at the end of his turn, Mateo gains Standoff for 1 turn. Final Damage +10%.
Eternal Flame (Undispellable) +2% ATK and -1% Damage Taken per stack. Eternal Flame stacks -2 whenever Mateo takes a critical hit. Max 20 stacks.
Spark When the carrier takes a critical hit, Mateo gains 5% AP and deals extra damage to the target. Extra Damage: 30% of Mateo's ATK (won't miss, land a critical hit, or trigger an Elemental Boon).
Captain Ability
- Up to level 60
- Ally SPD +35% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
- After Level Breakthrough
- Ally SPD +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 2
- Phase 4ACC +10%
- Phase 5C. RATE +10%
- Phase 6ATK +20%
Resonance
61.Fire Punch - Overload
Fire Punch: Final Damage +10%.
2.Fire Punch - Morph 1
New Effect - Fire Punch: If the enemy has Spark, Mateo's C. RATE +100%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Berserker Drain
When HP is below 60%, Lifesteal +15%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Fire Punch - Morph 2
New Effect - Fire Punch: If Mateo has 10 or more stacks of Eternal Flame and there is a surviving ally at the end of his turn, Mateo gains Standoff for 1 turn.
Divine Weapon

Deciding Move
Knight to b5. "You seem to be in trouble." King to c3 "Our prior collaboration..." Rook to e3 Checkmate. Throughout his face had carried a casual-looking smile. "You lost, so there's no reason to talk about it."
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- When the target has Spark, Fire Punch's Final Damage +15/20/25/25/25/25%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Mateo (Prometheus)'s dossier
The flame of arrogance
A large chunk of ice rattles in its glass, reflecting the vibrant nighttime views of Utgard. Mateo opens his wardrobe and carefully selects an outfit for tonight's party, browsing through a collection of fashionable suits from various luxury brands. With the party over, Mateo makes a grand exit from the venue, casually tossing the cheap flowers he received from a stranger into the trash. For someone like Mateo who had been groomed as an elite from a young age, only the finest things are fit for his status. Many people despise Mateo due to his snobbish and self-centered behavior, and they try their best to humiliate him. With his upbringing, Mateo never settled for anything less than the best in his academics, career, and love life. He always strives to be the best in everything he does and eventually, his impeccable skills and determination shattered all doubts and criticisms against him
The flame of passion
"He's a man wreathed in flames" - not just in his appearance, but also in his blazing confidence. Yet even with his apparently lofty arrogance, he never hesitates to extend a helping hand. Anyone who gets to know Mateo is inspired by his intense passion. To him, every obstacle is a challenge he longs to conquer. During the Defense of Utgard, Mateo stood out among the guards for his exceptional strength and commanding skills, quickly rising to the rank of captain at a young age. After gaining the powers of Prometheus, Mateo believed himself to be the chosen one. He was determined to overcome even the biggest threat to Utgard - the Miracles.
The engulfing flame
The arrival of the Miracles brought an unprecedented crisis to Utgard. Mateo was determined to protect this vibrant city. He made the bold decision to push forward with the Divine Wall project, despite the strong objections of his deputy, Xuan Pin. Mateo firmly believed that sacrificing the homes of a small group of residents was necessary for the safety of everyone else in the city. "The solution to every problem has its price," is the belief that has guided him throughout his career. "I have full trust in you, and I don't regret any decision I make." Yet in the eyes of outsiders, the way things went with the protesters was undoubtedly crazy...
The eternal flame
After that incident, Mateo left Utgard and joined the Shadow Decree without hesitation. As Xuan Pin suggested, the best way to solve Utgard's crisis was to find the root cause of the Miracles and destroy them once and for all. To achieve this, Mateo believes that the Shadow Decree's unscrupulous actions are better suited to his goals. Mateo's name was soon forgotten in Utgard. He was like a fleeting flame that burned briefly before vanishing into the wind and snow. Yet the traces of his smoldering remains. A single spark can light up a whole plain. The burning ember Mateo left behind must have melted the icy walls surrounding someone's heart.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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