Meredith (Scylla)

Meredith (Scylla)

EpicWindSupportC tier

Introduction

Meredith (Scylla) is an Epic Wind character in Dislyte. Meredith (Scylla)'s role is Support. Faction: Esper Union.

On our Dislyte tier list Meredith (Scylla) is C tier, 136th of the 179 characters ranked, from where 12 current tier lists put Meredith (Scylla).

Other Wind characters in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

Meredith (Scylla) carries the title "Meredith possesses powerful lifesteal and support abilities.". Her birthday is July 29, 1990, and she stands 178 cm tall.

Background

Meredith: The "Songstress of Miracles" who is guided by Scylla.

Do you hear the jolly banjo? It’s Meredith the Miracle Bard.

Meredith is an Esper Union researcher who possesses the power of Scylla.

As the discoverer of the Divine Wave, she has been studying it, hoping to use it for the greater good.

Lazily Dreaming of Home: Snacks scattered carelessly next to her feet, Meredith dozes languidly on the sofa.

Even as she dreams, her ears are flooded like before with the unique frequencies of the Divine Wave.

Meredith yawns lazily, as if a new idea has come to her.

Most people play the guitar. Some learn the violin.

But for Meredith, the banjo is the way to go.

She loves the retro sound it makes, and aesthetic-wise, it’s perfect for her.

This traveling hippie sometimes gets so lost in her music that it'll take her a minute to respond back after you call her name.

Maybe it’s her aura or the way she talks, but time seems to slow down when you’re with her.

Being her friend sure is a groovy experience.

Not to mention, she is a pure vegetarian.

Tofu snacks and apple jacks were what she had growing up, and she wouldn’t change it for the world.

Career 2: “Stay away from the woods!” Woodsville is situated in the middle of a forest.

There are quite a few horror stories about what happens to kids lost in the woods.

Some might have been invented by local parents to keep their kids from running about.

The young Meredith was easily scared, practically glued to her parents after nightfall.

Mother would soothe her mind with the banjo and songs.

The soothing voice and melody chase fear away, as young Meredith falls into slumber.

The bedtime routine distilled an affinity for music in Meredith.

Music is the magic of the mind, with the power of riling and appeasing.

Career 3: By sheer coincidence, Meredith discovered the Divine Wave.

It was Meredith who accidentally discovered the existence of divine sound waves, now referred to simply as the “Divine Wave.”

She returned home to help out on her family farm during her summer vacation from college.

She discovered that Miramon movements in the area seemed to be related to the timing of the sounds made by the nearby Miracle.

She recorded the sounds and sent samples to a Miracle research lab.

Later, with the Pritzker’s help, she joined the lab where she had sent her samples and began researching divine sound waves herself.

It was not an easy process. After overcoming countless difficulties, Meredith finally managed to find a connection between divine sound waves and the Miramon.

Joking with her mother one time, they mused that if only the Divine Wave could control Miramon.

What a fantastic world that would be...

Career 4: Meredith sees the Divine Wave as an enormous opportunity.

As Meredith’s research progressed, she was able to develop specialized headphones that protected Discboom from the interference from the divine sound waves.

Although the Divine Wave is potentially dangerous, it also holds infinite possibilities.

If it were to be properly harnessed, its soothing nature could be used for the benefit of all mankind.

Alexandra, the founder of XHz, is Meredith’s friend.

They also believe that these divine sound waves could be used for the greater good.

With Alexandra’s support, Meredith has begun researching the positive aspects of the Divine Wave.

They theorize that by combining divine sound waves with music, they can create a new sound that could change the world.

Stats

  • HP15,832

At max level. Each bar is measured against the highest value in the Dislyte roster.

Skills

4
  • Sonic Venom

    Attacks 1 enemy 3 times. Damage per hit: 40% ATK. 45% chance of dispelling 1 buff.

  • Sonic Shield

    Heals 1 ally. Healing: 30% of their Max HP. Grants DEF Up and CRIT RESIST to them for 2 turns.

  • Hand of Scylla

    Attacks 1 enemy. Reduces their Max HP by 30%, up to 50% of Meredith's Max HP. If the targets HP is greater than 80%, Ability Cooldown -1 turn. Heals all allies. Healing: 25% damage dealt. Grants all allies SPD Up for 2 turns.

  • SPD

    SPD: Increases ally SPD in Ritual Miracle, Sonic Miracle, Desolate Lands and Sentinel Hunt by 25%

Art

Meredith (Scylla) key art

More Wind characters

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