

Wanderer
Morris (Enki)
/
Wind/Defender/Legendary
Introduction
Morris (Enki) is a Legendary Wind esper in Dislyte. Morris (Enki)'s role is Defender. Organization: Wanderer.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Profile
With Enki's power protecting him, he keeps playing his music, even when he's alone, to let the world hear his ideals and dreams.
Morris (Enki)'s birthday is 08-24, and Morris (Enki) stands 181cm tall. Morris (Enki) likes composes and performs his own songs.
Stats
- HP54th of 19717,779
- ATK192nd of 197773
- DEF6th of 1971,538
- SPD74th of 197108
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP13,74117,779
- ATK723773
- DEF1,2541,538
- SPD103108
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Defender: Espers who help allies survive without healing.
Skills
Damage calculator
Tempo Strike
Skill 1Active
Attacks 1 enemy. Damage: 100% ATK. Gains 20% AP.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 70% ATK. Gains 5% AP.
- Level 2: Damage increased to 80%
- Level 3: AP boost increased to 10%
- Level 4: Damage increased to 90%
- Level 5: AP boost increased to 15%
- Level 6: Damage increased to 100%
- Level 7: AP boost increased to 20%
With Resonance 4
Attacks 1 enemy. Damage: 100% ATK. Gains 20% AP. Increases the AP of 1 ally with Lifeflow by 20%.

Melodious Ward
Skill 2Passive
At the start of combat, grants Lifeflow to 2 random teammate(s) for 2 turns. At the start of Morris's active turn, if he can take action, grants Lifeflow to 2 random teammates for 2 turns.
With Resonance 2
At the start of combat, grants Lifeflow to 2 random teammate(s) for 2 turns. At the start of Morris's active turn, if he can take action, grants Lifeflow to 2 random teammates for 2 turns.
With Resonance 6
At the start of combat, grants Lifeflow to 4 random teammate(s) for 2 turns. At the start of Morris's active turn, if he can take action, grants Lifeflow to 4 random teammates for 2 turns.
Lifeflow (Undispellable) DEF +60%. At the end of the turn, gains a shield equal to 10% of the caster's HP for 1 turn.

Dreamy Chime
Skill 3Active, Cooldown 4 turns
Grants shields to all allies for 2 turns. Shield Strength: 60% of Morris's HP. Attacks all enemies. Damage: 100% of Morris's ATK.
Level 1 and each level-up
Level 1: Grants shields to all allies for 2 turns. Shield Strength: 40% of Morris's HP. Attacks all enemies. Damage: 70% of Morris's ATK.
- Level 2: Damage increased to 80%
- Level 3: Shield ratio increased to 50%
- Level 4: Damage increased to 90%
- Level 5: Shield ratio increased to 60%
- Level 6: Damage increased to 100%
- Level 7: Cooldown reduced by 1 turn
After Ascension 3: Dreamy Chime
Grants shields to all allies for 2 turns. Shield Strength: 60% of Morris's HP. Attacks all enemies. Damage: 100% of Morris's ATK. Inflicts DMG Down on targets for 2 turns.
With Resonance 1
Grants shields to all allies for 2 turns. Shield Strength: 60% of Morris's HP. Attacks all enemies. Damage: 100% of Morris's ATK. Final Shield Strength +10%.
Shield Absorbs damage.
Captain Ability
- Up to level 60
- Increases ally SPD by 25%
- After Level Breakthrough
- Increases ally SPD by 30%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 3
- Phase 4SPD +5
- Phase 5DEF +15%
- Phase 6HP +20%
Resonance
61.Dreamy Chime: Aegis
Dreamy Chime: Final Shield Strength +10%.
2.Melodious Ward: Morph I
New Effect - Ability: Melodious Ward: Lifeflow's new effect: For each allied Wind Esper present, increases Final Damage dealt by Ability 3 by 10%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Tempo Strike: Morph
New Effect - Tempo Strike: Increases the AP of 1 ally with Lifeflow by 20%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Melodious Ward: Morph II
New Effect - Melodious Ward: Now applies Lifeflow to 4 target(s).
Divine Weapon

Solo Cantus
The rain hasn't let up all day. Refugees fight over a small patch of shelter, and the muddy roads are jammed with carts and travelers. When will this world ever find some peace? It's only when you walk closer to him that you can catch a glimpse of a bright, lone melody rising from all this chaos.
- Level 30
- ATK +255, HP +9,875
- Ranks 1 to 6
- Allies with Lifeflow gain 2/3/5/5/5/5% DEF when hit, up to 20/30/50/50/50/50%.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Morris (Enki)'s dossier
Idealist.
When people first meet Morris, they usually notice his tall, slender frame before being quickly charmed by his warm, friendly smile. Morris is a musician with a gentle demeanor. He enjoys sitting in the corners of bustling areas, quietly observing the crowd to find inspiration for new songs. When he sings, his audience can learn about his concept of idealism through his deep, mellow voice. Despite Morris' privileged background, he remains modest and is eager to share his music and stories with anyone willing to listen. By being an attentive listener, he weaves various tales into his work. Morris' empathy and compassion allow him to blend effortlessly into any social circle. Every conversation can spark creativity, and every moving story can blossom into a new song.
Realization of Ideals.
Morris was born into a wealthy family in Utgard. As an idealist, he enjoys expressing his inner thoughts through music. One of his songs, "Under the Same Sky," is well-known among the elites and scholars. In the ideal world depicted in his compositions, the Espers protect mortals during the Age of Miracles and ensure happiness for all. The continuous rise in agricultural produce prices prompted Morris to visit the farms on the outskirts of the city. The experience was a rude awakening for him. Life on the farms was harsh, Miramon ran rampant, and the weapons needed to fight them were prohibitively expensive. Morris couldn't turn a blind eye to the townspeople's suffering, so he decided to stay and help improve the rough living conditions.
Disillusionment.
Putting himself in the townspeople's shoes, Morris voiced his dissatisfaction with the mayor and resolved to improve life for the locals. Upon becoming the new mayor with the townspeople's support, Morris realized just how challenging running the town could be. He had to grapple with the constant Miramon invasions, the steep cost of Divine Power weapons, and high transportation fees... Morris attempted many approaches, but all to no avail. Refusing to let the people down, he had no choice but to cover the cost of the weapons out of his own pocket. Yet, it wasn't a sustainable solution in the long run. When his fortune was nearly depleted, he was forced to raise the prices of the weapons. The townspeople remained unconvinced even after Morris disclosed all the balance sheets to justify the price increase. They gathered outside his home in protest, eventually setting off a fierce clash with the wardens.
New Aspirations.
The protest quickly spiraled out of control, and the conflict escalated, catching Morris completely off guard. Watching the chaos unfold, which was a far cry from the ideal world he had envisioned, he felt powerless and overwhelmed. Grief-stricken, Morris completed his Transformation and gained Enki's Divine Power. Humming "Under the Same Sky," he used the power to end the brawl. The incident served as a harsh lesson for Morris, revealing his arrogance and naivety. Having lost the townspeople's trust and feeling disheartened, he left the town, but he did not abandon his beliefs and chose a nomadic life. Morris decided to learn more about the world, meet more people, and create more songs, striving to discover ways to make the world a better place through his experiences.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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