Nathaniel (Humbaba)

Wanderer

Nathaniel (Humbaba)

/Wind/Defender/Legendary

Introduction

Nathaniel (Humbaba) is a Legendary Wind esper in Dislyte. Nathaniel (Humbaba)'s role is Defender. Organization: Wanderer.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

The moment Nathaniel received Humbaba's divine Power, his appearance was irrevocably changed. Fearing the terror in others' eyes when they saw his altered face, he wore a metal helmet, never to take it off again.

Nathaniel (Humbaba)'s birthday is 08-18, and Nathaniel (Humbaba) stands 201cm tall. Nathaniel (Humbaba) likes cooking and spending time alone in quiet places.

Stats

  • HP5th22,646
  • ATK197th282
  • DEF3rd1,753
  • SPD145th99
  • C. RATE10%
  • C. DMG34th165%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP18,57122,646
  • ATK232282
  • DEF1,3821,753
  • SPD9999
  • C. RATE10%10%
  • C. DMG150%165%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Guardian: Espers whose damage scales with DEF.

  • Forest Spirit

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% DEF. Damage +1% per Thrive stack. Restores Max HP limit. Restoration: 10% Max HP. Recovers HP. Healing: 60% of lost HP.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 60% DEF. Damage +1% per Thrive stack. Restores Max HP limit. Restoration: 10% Max HP. Recovers HP. Healing: 60% of lost HP.

    1. Level 2: Damage increased to 70%
    2. Level 3: Damage increased to 80%
    3. Level 4: Damage increased to 90%
    4. Level 5: Damage increased to 100%
    5. Level 6: Damage increased to 110%
    6. Level 7: Damage increased to 120%

    With Resonance 2

    Attacks 1 enemy. Damage: 120% DEF. Damage +1% per Thrive stack. Restores Max HP limit. Restoration: 10% Max HP. Recovers HP. Healing: 60% of lost HP. The target's damage -50% for 2 turns.

    • Thrive (Undispellable) DEF +2%. Damage taken -1%. Counterattack Chance +2%. RESIST +2%. Max 50 stacks. When stacks are maxed, the carrier gains a bonus turn, dispels all their debuffs, and unlocks their Ultimate.
  • Hidden Harvest

    Skill 2

    Passive

    Gains 5 stacks of Thrive at the start of a round. After allied Defender Espers cast abilities, Nathaniel gains 1 stack of Thrive. If they cast abilities during their active turns, Nathaniel gains +1 stack of Thrive. If Nathaniel is not Incapacitated, after enemies cast abilities, he gains 1 stack of Thrive. If they cast abilities during their active turns, Nathaniel gains +1 stack of Thrive.

    After Ascension 3: Hidden Harvest

    Gains 10 stacks of Thrive at the start of a round. After allied Defender Espers cast abilities, Nathaniel gains 1 stack of Thrive. If they cast abilities during their active turns, Nathaniel gains +1 stack of Thrive. If Nathaniel is not Incapacitated, after enemies cast abilities, he gains 1 stack of Thrive. If they cast abilities during their active turns, Nathaniel gains +1 stack of Thrive.

    • Thrive (Undispellable) DEF +2%. Damage taken -1%. Counterattack Chance +2%. RESIST +2%. Max 50 stacks. When stacks are maxed, the carrier gains a bonus turn, dispels all their debuffs, and unlocks their Ultimate.
  • Cedar Cascade

    Skill 3

    Active

    Upon having 50 Thrive stacks, this ability unlocks. (Can only be cast once per round) Attacks all enemies. Damage: 150% DEF. Damage +12% per Thrive stack. Clears all Thrive stacks.

    Level 1 and each level-up

    Level 1: Upon having 50 Thrive stacks, this ability unlocks. (Can only be cast once per round) Attacks all enemies. Damage: 90% DEF. Damage +12% per Thrive stack. Clears all Thrive stacks.

    1. Level 2: Damage increased to 100%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 120%
    4. Level 5: Damage increased to 130%
    5. Level 6: Damage increased to 140%
    6. Level 7: Damage increased to 150%

    With Resonance 1

    Upon having 50 Thrive stacks, this ability unlocks. (Can only be cast once per round) Attacks all enemies. Damage: 150% DEF. Damage +12% per Thrive stack. Clears all Thrive stacks. Final Damage +10%.

    With Resonance 6

    Upon having 50 Thrive stacks, this ability unlocks. (Can only be cast once per round) Attacks all enemies. Damage: 150% DEF. Damage +24% per Thrive stack. Thrive stacks -40. Final Damage +10%.

    • Thrive (Undispellable) DEF +2%. Damage taken -1%. Counterattack Chance +2%. RESIST +2%. Max 50 stacks. When stacks are maxed, the carrier gains a bonus turn, dispels all their debuffs, and unlocks their Ultimate.

Captain Ability

Up to level 60
Increases ally DEF in Point War, Knockout, and Beatbout by 40%
After Level Breakthrough
Increases ally DEF in Point War, Knockout, and Beatbout by 50%
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4C. DMG +15%
  5. Phase 5HP +15%
  6. Phase 6DEF +20%

Resonance

6
  1. 1.Cedar Cascade - Overload

    Cedar Cascade: Final Damage +10%.

  2. 2.Forest Spirit - Morph

    New Effect - Forest Spirit: The target's damage -50% for 2 turns.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Shield Slam

    When the target's DEF is below Nathaniel's, damage +15%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Cedar Cascade - Morph

    Change - Cedar Cascade: Damage +24% per Thrive stack. Clearing all Thrive stacks has been changed to clearing 40 Thrive stacks.

Divine Weapon

Whispering Woods

Whispering Woods

Compared to the bustling streets of the city, He prefers the quiet, empty meadows of the forest. Here, there are no whispers of judgment, No fearful glances at the face beneath his mask, Only the chatter of squirrels and the warm embrace of sunlight.

Level 30
DEF +884, HP +2,658
Ranks 1 to 6
C. DMG +5/10/15/15/15/15% in combat
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Nathaniel (Humbaba)'s dossier

Bounty Hunter

At first glance, Nathaniel's imposing figure and mask might seem scary, but beneath it lies a kind and caring soul. Though sensitive and cautious, Nathaniel is highly perceptive. Struggling with social anxiety, he often maintains a careful distance from others. However, if you manage to become his friend, you'll discover his gentle and kind nature. Nathaniel enjoys cracking dry jokes to lighten the mood. Bounty hunting is his job, but he never takes on assignments that harm others, that's a firm line he'll never cross.

Child consumed by guilt

Nathaniel's family is incomplete. After his father passed away in a car accident, his mother, Vina, raised him alone. The weight of life's hardships had already drained Vina, but the arrival of the Shackled Miracle was the final straw. The event left her with severe PTSD, as she struggled with its devastating impact. When Nathaniel realized how severe his mother's condition was, he became wracked with guilt. His mother's love had shielded him so completely that he failed to notice her struggles and the illness weighing her down. He blamed himself for being a burden on her.

Accidentally transformed

One day, as they passed by a store, Nathaniel noticed the wistful look in Vina's eyes as she admired a necklace in the window. Determined to make her happy for the Solstice Festival, he decided to save up and buy it for her. To afford the necklace, Nathaniel worked hard at a boxing stadium. But after finally saving enough, his life took a drastic turn. During a fight, he unexpectedly transformed. When Nathaniel returned home with the necklace, his distorted face, twisted by divine power, terrified Vina, triggering her PTSD. In a panic, she pushed him out the door. Heartbroken, Nathaniel left his hometown. Nathaniel wore a mask to cover his face and kept away from people, embracing a lonely, wandering life. Though he sent most of his earnings home, he couldn't summon the courage to face his mother again.

Reunited

One day, after work, Nathaniel saw an elderly woman lingering in a dangerous alley. But he hesitated to approach, afraid that his appearance might scare her. However, when thugs tried to mug her, Nathaniel couldn't stand by. He saved the woman and retrieved her stolen belongings, only to realize that among them was the necklace he had given his mother. As he was about to leave, Vina called out to him. She took off Nathaniel's mask, and mother and son embraced, tears streaming down their faces. The two returned to their old home, and although Nathaniel still struggled with his appearance, he felt comfortable enough to remove his mask at home, with Vina's gentle insistence.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×15Gold ×3,000
  • Phase 2Basic Wind Wave ×20Gold ×6,000
  • Phase 3Basic Wind Wave ×25Advanced Wind Wave ×15Gold ×9,000
  • Phase 4Advanced Wind Wave ×20Elite Wind Wave ×10Gold ×12,000
  • Phase 5Advanced Wind Wave ×30Elite Wind Wave ×15Gold ×15,000
  • Phase 6Advanced Wind Wave ×40Elite Wind Wave ×30Gold ×18,000

Art

Nathaniel (Humbaba) key art

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