

Shadow Decree
Pindar (Orpheus)
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Wind/Support/Legendary
Introduction
Pindar (Orpheus) is a Legendary Wind esper in Dislyte. Pindar (Orpheus)'s role is Support. Organization: Shadow Decree.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.
Profile
Blessed with the power of Orpheus, he uses it to plunge the world into madness.
Pindar (Orpheus)'s birthday is 09-15, and Pindar (Orpheus) stands 178cm tall. Pindar (Orpheus) likes composing music.
Stats
- HP11th of 19721,728
- ATK181st of 197830
- DEF26th of 1971,269
- SPD80th of 197107
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST19th of 19730%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP17,03121,728
- ATK780830
- DEF1,1741,269
- SPD100107
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%30%
Before relics, Divine Weapon and Resonance.
Support: Espers who grant buffs to allies.
Skills
Damage calculator
Concerto
Skill 1Active
Attacks 1 enemy. Damage: 6% of the caster's Max HP.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 4% of the caster's Max HP.
- Level 2: Damage increased to 4.5%
- Level 3: Damage increased to 5%
- Level 4: Damage increased to 5.5%
- Level 5: Damage increased to 6%
After Ascension 3: Concerto
Attacks 1 enemy. Damage: 6% of the caster's Max HP. Increases the leftmost teammate's AP by 20%.

Cord of Dissonance
Skill 2Passive
When not in the leftmost position at the start of combat, increase all allies' HP by 30%. Shares 50% of the ability damage taken by the leftmost teammate. After the Esper or the leftmost teammate takes action, gains 1 stack(s) of Cadence. At max Cadence stacks, reduces the max cooldown of Frenzied Symphony by 1 turn(s).
Level 1 and each level-up
Level 1: When not in the leftmost position at the start of combat, increase all allies' HP by 10%. Shares 50% of the ability damage taken by the leftmost teammate. After the Esper or the leftmost teammate takes action, gains 1 stack(s) of Cadence. At max Cadence stacks, reduces the max cooldown of Frenzied Symphony by 1 turn(s).
- Level 2: Increases ally HP to 15%.
- Level 3: Increases ally HP to 20%.
- Level 4: Increases ally HP to 25%.
- Level 5: Increases ally HP to 30%.
With Resonance 6
When not in the leftmost position at the start of combat, increase all allies' HP by 30%. Shares 90% of the ability damage taken by the leftmost teammate, and reduces the damage shared by the caster by 50%. After the Esper or the leftmost teammate takes action, gains 1 stack(s) of Cadence. At max Cadence stacks, reduces the max cooldown of Frenzied Symphony by 1 turn(s).
Cadence (Undispellable) Hypes up the atmosphere, max 20 stacks.
This effect won't be removed upon death.

Frenzied Symphony
Skill 3Active, Cooldown 3 turns
Grants Harmonic Control, ATK Up, DEF Up, and Immunity to the leftmost teammate for 2 turn(s), and also gives that teammate 1 extra turn. This ability's cooldown is not affected by anything.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
- Level 4: Cooldown reduced by 1 turn
- Level 5: Cooldown reduced by 1 turn
With Resonance 1
Grants Harmonic Control, ATK Up, DEF Up, and Immunity to the leftmost teammate for 2 turn(s), and also gives that teammate 1 extra turn. This ability's cooldown is not affected by anything.
With Resonance 2
Grants Harmonic Control, ATK Up, DEF Up, and Immunity to the leftmost teammate for 2 turn(s), and also gives that teammate 1 extra turn. This ability's cooldown is not affected by anything. Passive: At the start of combat, grants Harmonic Control to the leftmost teammate for 2 turn(s).
Harmonic Control (Undispellable) Grants different effects based on the Esper role.
Fighter: Each hit from the 2nd onward in a single attack deals additional True Damage equal to 50% of ATK.
Defender: When attacked, deals True Damage to the attacker equal to 200% of DEF.
Support: SPD +10. After casting an ability, reduces all ability cooldowns by 1 turn.
Controller: SPD +10. After casting an ability, casts it 1 extra time.
ATK Up +40% ATK.
DEF Up +60% DEF.
Immunity Can't be debuffed.
Captain Ability
- Up to level 60
- Increases ally HP by 30%
- After Level Breakthrough
- Increases ally HP by 40%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 1
- Phase 4RESIST +10%
- Phase 5SPD +7
- Phase 6HP +20%
Resonance
61.Frenzied Symphony - Morph 1
Change - Frenzied Symphony: Harmonic Control grants 10 extra SPD to Controller and Support Espers.
2.Frenzied Symphony - Morph 2
Change - Frenzied Symphony: At the start of combat, grants Harmonic Control to the leftmost teammate for 2 turn(s).
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Hasty Action
If there is an ability on cooldown, SPD +20.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Cord of Dissonance - Morph 1
Change - Cord of Dissonance: Increases the ability damage shared for the leftmost teammate to 90%, and reduces the damage shared by the caster to 50%.
Divine Weapon

Endless Serenade
Music burns with passion, bringing both joy and pain. He believes that at the heart of it all, there is only emptiness. On a dazzling, noisy stage, he lets out a laugh filled with grief and madness. "Fall with me into the abyss of nothingness." The melody goes on forever.
- Level 30
- ATK +255, HP +9,875
- Ranks 1 to 6
- Heals the Esper at the start of their turn. Healing: 15/30/50/50/50/50% of the Esper's Max HP.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Pindar (Orpheus)'s dossier
An elegant madman.
Pindar dresses impeccably and carries himself with grace, appearing every bit the gentleman. Yet beneath that polished surface lies a heart steeped in madness and disorder. With a single performance, he turns any calm venue into a stage of chaos. Whether at a banquet, a plaza, or in the streets, the moment Pindar strikes the keys, his music spreads like a plague, amplifying negative emotions and driving the audience into hysteria and chaos. He takes pride in the unrest he creates and fully indulges in it, relishing the thrill of manipulating emotions through sound.
The one who broke free.
As an illegitimate child, Pindar never earned his father's favor. His father, a prominent Utgardian councilor, viewed Pindar's extraordinary musical talent as nothing but a means to show off, parading him at parties and social events and dismissing him once he had served his purpose. At a birthday party for Pindar's mother, a heated argument erupted between Pindar and his parents. When his father struck his mother, Pindar, driven by fury, underwent a transformation. However, his mother, horrified by the madness, disowned him. Disgusted by his mother's weakness, Pindar became disillusioned with the world and left his so-called home once and for all.
A melody of nothingness.
Alone in the world, Pindar plunged deeper into madness, his narcissistic personality getting the better of him. He often attended concerts and, if dissatisfied with the performance, would get on the stage and start playing his own pieces. Backed by a rabid online fanbase, Pindar grew bolder and more reckless, abusing his divine power to intensify negative emotions through music and drive listeners to madness. To him, the world was already rotten to its core, and he was merely tearing away its veil of hypocrisy. He unleashed his void and despair without restraint in his performances, dragging others into ruin through the power of music.
Chaos and turmoil.
The havoc he wreaked soon drew the attention of the Esper Union. To escape the consequences of his actions, Pindar accepted Chu Yao's offer and joined the Shadow Decree. After all, Pindar holds no grand ambitions and simply wishes to continue indulging in chaos and nothingness. Pessimistic and twisted, he blames all his suffering on the world. He has brought his music from theaters to battlefields, hoping to, in his own sick way, correct reality with each deranged performance. Pindar yearns to stir even greater chaos and let his hollow and hopeless melodies infect every soul like a virus of torment and despair.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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