Zelmer (Sekhmet)

Wanderer

Zelmer (Sekhmet)

/Wind/Fighter/Rare

Dtier

Introduction

Zelmer (Sekhmet) is a Rare Wind esper in Dislyte. Zelmer (Sekhmet)'s role is Fighter. Organization: Wanderer.

On the Dislyte tier list Zelmer (Sekhmet) is D tier, 132nd of the 137 espers ranked.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

What Zelmer (Sekhmet) does

A single-target Rare Fighter whose finisher, Scarlet Tides, hits for 250% ATK plus 20% for each debuff on the target, up to 120% more. The other two skills are meant to feed it, with DEF Down chances on the basic and debuff transfers on Hunt, but those are all 30-35% rolls.

Profile

Zelmer will do anything to protect her adopted father, and the goddess of destruction, Sekhmet, is much the same.

Zelmer (Sekhmet)'s birthday is 08-11, and Zelmer (Sekhmet) stands 167cm tall. Zelmer (Sekhmet) likes tomahawk steak.

Stats

  • HP188th11,464
  • ATK19th1,611
  • DEF173rd891
  • SPD196th90
  • C. RATE37th15%
  • C. DMG150%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP10,78411,464
  • ATK1,1231,611
  • DEF796891
  • SPD9090
  • C. RATE10%15%
  • C. DMG150%150%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Fighter: Espers who specialize in single-target damage.

  • Beast Attack

    Skill 1

    Active

    Attacks 1 enemy 2 times. Damage per hit: 60% ATK. Each hit has a 35% chance of inflicting DEF Down for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy 2 times. Damage per hit: 50% ATK. Each hit has a 15% chance of inflicting DEF Down for 2 turns.

    1. Level 2: Damage increased to 55%
    2. Level 3: Trigger Chance increased to 25%
    3. Level 4: Damage increased to 60%
    4. Level 5: Trigger Chance increased to 35%

    With Resonance 1

    Attacks 1 enemy 2 times. Damage per hit: 60% ATK. Each hit has a 35% chance of inflicting DEF Down for 2 turns. Final Damage +10%.

    • DEF Down -60% DEF.
  • Hunter

    Skill 2

    Active, Cooldown 2 turns

    Attacks 1 enemy 3 times. Damage per hit: 80% ATK. Each hit has a 30% chance of transferring 1 debuff to them.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy 3 times. Damage per hit: 60% ATK. Each hit has a 30% chance of transferring 1 debuff to them.

    1. Level 2: Damage increased to 65%
    2. Level 3: Damage increased to 70%
    3. Level 4: Damage increased to 80%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Hunter

    Attacks 1 enemy 3 times. Damage per hit: 80% ATK. Each hit has a 30% chance of transferring 1 debuff to them. Upon a Crit, inflicts Bleed for 2 turns.

  • Scarlet Tides

    Skill 3

    Active, Cooldown 4 turns

    Attacks 1 enemy. Damage: 250% ATK. Each debuff on the enemy grants Damage +20%, up to +120%.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 220% ATK. Each debuff on the enemy grants Damage +20%, up to +120%.

    1. Level 2: Damage increased to 230%
    2. Level 3: Damage increased to 240%
    3. Level 4: Damage increased to 250%
    4. Level 5: Cooldown reduced by 1 turn

Captain Ability

Up to level 60
Ally ATK +24% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
After Level Breakthrough
Ally ATK +30% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4C. RATE +5%
  5. Phase 5ATK +15%
  6. Phase 6ATK +20%

Resonance

6
  1. 1.Beast Attack - Overload

    Beast Attack: Final Damage +10%.

  2. 2.Life Blast

    When HP is 100%, C. RATE +20%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +10%.

  4. 4.Vital Edge

    When target's HP is above 50%, damage +10%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +10%.

  6. 6.Covenant

    Base ATK, Base DEF, and Base HP +15%.

Divine Weapon

Home Again

Home Again

Her perfect family, her happy childhood... After the Miracles came, everything was reduced to ash. Zelmer is haunted by the nightmare of her past, but fortunately, she's already found a place to call home.

Level 30
ATK +479, HP +2,035
Ranks 1 to 6
When the enemy's HP is below 50%, Beast Attack's Damage +9/15/20/20/20/20%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Zelmer (Sekhmet)'s dossier

Although the rarely used words have made Zelmer feel giddy, She still cherishes the dictionary Narmer gave her.

Zelmer loved the feeling of wind blowing through her hair and her feet racing along the ground. With adrenaline pumping through her veins, she enjoyed putting all of her focus on her heartbeat and breathing. She wished that studying and learning was as easy as running. Often finding herself overwhelmed by the complicated knowledge of the Miracles, she nevertheless persisted with her studies, determined to help her adoptive father Narmer. Because she was forever looking up obscure scientific terms, Zelmer's old dictionary was worn and damaged from constant usage. When Narmer offered to buy her a new dictionary, she vehemently refused. That old dictionary was the first birthday gift she ever received from her father, and it held an irreplaceable spot in her heart.

Zelmer has insecurity issues.

Zelmer often had nightmares in which Narmer suddenly disappeared from her life. She'd jolt awake from her nightmares and anxiously run over to her father to make sure he was alive and well. She was plagued by this nightmare for a long time and became increasingly terrified at the idea of losing her family once more.  Her father was extremely patient with her. He knew that it would take time for her trauma to heal. When, on one occasion, Zelmer managed to save Narmer's life, she knew then that instead of worrying all the time, she needed to take the initiative to protect him. With the power of Sehkmet awoken within her, she was finally able to safeguard those she cared about.

Zelmer will always protect this hard-won home that gives her warmth.

In both her words and deeds, Zelmer has always been a very straightforward person. She could never understand why there were so many twists and turns when it came to human interaction. Her philosophy is to be as direct and honest as possible. Her father is the more politically savvy of the two, and she is perfectly happy doing what she is good at: being his guardian and protector. His genuine concern and care is the reason why she wishes to repay his kindness, because he didn't need to do what he did. If anyone threatens her family, Zelmer will not hesitate to bare her razor-sharp claws. She will never stop defending her newly found home.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×5Gold ×1,500
  • Phase 2Basic Wind Wave ×10Gold ×3,000
  • Phase 3Basic Wind Wave ×15Advanced Wind Wave ×5Gold ×4,500
  • Phase 4Advanced Wind Wave ×10Elite Wind Wave ×5Gold ×6,000
  • Phase 5Advanced Wind Wave ×15Elite Wind Wave ×10Gold ×7,500
  • Phase 6Advanced Wind Wave ×20Elite Wind Wave ×15Gold ×9,000

Art

Zelmer (Sekhmet) key art

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