
Caesar: Fatebreaker
SSR/Wind/Dps
Introduction
Caesar: Fatebreaker is an SSR Wind character in Dragon Raja : ReRise. Caesar: Fatebreaker's role is Dps.
Other Wind characters in Dragon Raja : ReRise: Anjou, Caesar, Kaguya, Kanna, Kogure: Vipera, Mai and 5 more.
Skills
5
Final Edict
Normal AttackAttacks the unit with the lowest HP in the enemy middle row, dealing 100% physical damage. The damage dealt by this attack has a 40% chance to be evaluated 1 additional time.

Holy Judgment: Sickle Weasel
EX SkillUnleashes Sickle Weasels across the battlefield, attacking all enemies for 104% physical damage. After a hit, summons a Sickle Weasel to deal 1 instance of true damage to the target equal to 60% ATK. After casting, activates Shared Hearing, which ends after the user acts 3 times.

Assist Skill
Aid SkillWhen deployed as an assist, casts Golden Judgment 1 time.

Passive
Passive2★: Wind Fury: Damage Bonus +15%. 3★: Wind-Listening Verdict: During Shared Hearing, after each attack by an allied unit in the same row, has a 30% chance to summon a Sickle Weasel to deal 1 instance of True Damage equal to 60% of ATK, prioritizing enemies holding Holy Judgment. After self casts a Word Spirit, follows up with 1 Golden Judgment. 4★: Edge Resonance: ATK +30%. 5★: End-Times Blessing: After each action by this unit, gain 1 stack of Noble Blood Pact. Each time the enemy side receives 3 attacks, gain an additional 1 stack. At most 3 stacks can be gained per round. Upon reaching 5 stacks, enter Noble Bloodline state.
Awakening
Awakening1★: At the start of battle, activate Shared Hearing. After this unit acts 3 times, end it and follow up with 1 Golden Judgment. 3★: While self is alive, whenever an allied unit triggers 1 additional check of Holy Judgment, that unit gains all damage +5%, up to +30%. 5★: When summoning Sickle Weasels, if the target holds Holy Judgment, summons 2 times. When an enemy holding Holy Judgment receives a single-target skill attack, deals additional damage equal to 100% of ATK and increases the extra-check chance to 100%. When the holder dies, transfers the effect to a random ally, prioritizing middle-row units.



