

Introduction
Athena is an SSR Ex hero in Dragon Traveler. Athena's damage type is Physical and class is Guardian. Faction: Sanctum Glory & Wild Spirit.
On the combined Dragon Traveler tier list Athena is S tier, 3rd of the 75 heroes ranked, from where 7 community tier lists put Athena.
Best build for Athena
From 2 guidesWeapon
1 option- 2 of 2
Typhon's Wrath
Armor, subclass and relic
Valiant Helmet2 of 2
Valiant Armor2 of 2
Valiant Vambraces2 of 2
Valiant Boots2 of 2
Vanguard Warrior2 of 2
Lionheart Knight2 of 2
Aegis Shield1 of 1
Accessory
1 option- 2 of 2
Spirit Turtle Talisman
Profile
Athena carries the title "Goddess of Wisdom". Athena stands 175cm tall.
Stats
- HP2nd of 9333,545
- ATK79th of 932,204
- PDEF8th of 933,367
- MDEF1st of 934,073
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
10
Battle Resolve
Talent · Damage · RegenEach attack deals additional physical damage equal to 12% of lost HP. For each enemy unit hit, restores HP equal to 6% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.
By skill level
- Lv. 1
- 12% · 6%
- Lv. 2
- 13% · 6.5%
- Lv. 3
- 14% · 7%
- Lv. 4
- 15% · 7.5%
- Lv. 5
- 16% · 8%
- Lv. 6
- 17% · 8.5%
- Lv. 7
- 18% · 9%
- Lv. 8
- 19% · 9.5%
- Lv. 9
- 20% · 10%

Battle Resolve
Talent from 6 starsEach attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

Battle Resolve
Talent from 9 starsEach attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

Battle Resolve
Talent from 12 starsEach attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

Battle Resolve
Talent from 15 starsEach attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

Battle Resolve
Talent from 19 starsEach attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

Martial Verdict
Ultimate · Cooldown 20s · Taunt · Shield · DamageSacrifices 40% of current HP to gain a shield equal to 60% of Max HP for 8 seconds. Slams the ground at the target location, inflicting [Taunt] on enemies within a large circular area for 8 seconds, and dealing physical damage equal to 200% of Attack. Taunt: Control effect. Forces the target to attack themselves and prevents them from using active skills.
By skill level
- Lv. 1
- 60% · 200%
- Lv. 2
- 65% · 220%
- Lv. 3
- 70% · 240%
- Lv. 4
- 75% · 260%
- Lv. 5
- 80% · 280%
- Lv. 6
- 85% · 300%
- Lv. 7
- 90% · 320%
- Lv. 8
- 95% · 340%
- Lv. 9
- 100% · 360%

Aegis of Echoes
Skill · Cooldown 14s · Unlocks at level 21 · Damage · BuffGains [Fervor] and throws a shield at a single target that ricochets between random enemies, bouncing up to 5 times before returning to self. Each bounce deals physical damage equal to 75% of Attack. Each individual enemy can only be hit once. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status.
By skill level
- Lv. 1
- 75%
- Lv. 2
- 90%
- Lv. 3
- 105%
- Lv. 4
- 120%
- Lv. 5
- 135%
- Lv. 6
- 150%
- Lv. 7
- 165%
- Lv. 8
- 180%
- Lv. 9
- 195%

Life Link
Skill · Unlocks at level 41 · Life LinkWhen an allied Luminary's HP falls below 30%, forms a Life Link with them, increasing the their Damage Reduction by 40% and redirecting 60% of damage taken by the target to self. Lasts for 8 seconds. This effect can trigger only once on each Luminary.
By skill level
- Lv. 1
- 40%
- Lv. 2
- 44%
- Lv. 3
- 48%
- Lv. 4
- 52%
- Lv. 5
- 56%
- Lv. 6
- 60%
- Lv. 7
- 64%
- Lv. 8
- 68%
- Lv. 9
- 72%

Counter Helix
Skill · Unlocks at level 61 · DamageWhen taking damage, has a 25% chance to deal physical damage equal to 140% of Attack to enemies within a large circular area (can trigger once every 2 seconds at most). Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, the trigger chance increases to 35%, and this skill has no cooldown for the duration. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted.
By skill level
- Lv. 1
- 140%
- Lv. 2
- 150%
- Lv. 3
- 160%
- Lv. 4
- 170%
- Lv. 5
- 180%
- Lv. 6
- 190%
- Lv. 7
- 200%
- Lv. 8
- 210%
- Lv. 9
- 220%













