Athena

Goddess of Wisdom

Athena

SSR Ex

/Guardian/Sanctum Glory & Wild Spirit/Physical

Stier

Introduction

Athena is an SSR Ex hero in Dragon Traveler. Athena's damage type is Physical and class is Guardian. Faction: Sanctum Glory & Wild Spirit.

On the combined Dragon Traveler tier list Athena is S tier, 3rd of the 75 heroes ranked, from where 7 community tier lists put Athena.

Best build for Athena

From 2 guides

Weapon

1 option
  1. Typhon's Wrath
    2 of 2

Armor, subclass and relic

Headgear
  • Valiant Helmet2 of 2
Chestplate
  • Valiant Armor2 of 2
Bracers
  • Valiant Vambraces2 of 2
Boots
  • Valiant Boots2 of 2
Subclass
  • Vanguard Warrior2 of 2
  • Lionheart Knight2 of 2
Relic
  • Aegis Shield1 of 1

Accessory

1 option
  1. Spirit Turtle Talisman
    2 of 2

Profile

Athena carries the title "Goddess of Wisdom". Athena stands 175cm tall.

Stats

  • HP2nd33,545
  • ATK79th2,204
  • PDEF8th3,367
  • MDEF1st4,073

At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.

Skills

10
  • Battle Resolve

    Talent · Damage · Regen

    Each attack deals additional physical damage equal to 12% of lost HP. For each enemy unit hit, restores HP equal to 6% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.

    By skill level

    Lv. 1
    12% · 6%
    Lv. 2
    13% · 6.5%
    Lv. 3
    14% · 7%
    Lv. 4
    15% · 7.5%
    Lv. 5
    16% · 8%
    Lv. 6
    17% · 8.5%
    Lv. 7
    18% · 9%
    Lv. 8
    19% · 9.5%
    Lv. 9
    20% · 10%
  • Battle Resolve

    Talent from 6 stars

    Each attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

  • Battle Resolve

    Talent from 9 stars

    Each attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

  • Battle Resolve

    Talent from 12 stars

    Each attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

  • Battle Resolve

    Talent from 15 stars

    Each attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

  • Battle Resolve

    Talent from 19 stars

    Each attack deals additional physical damage equal to 20% of lost HP. For each enemy unit hit, restores HP equal to 10% of lost HP. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the effect of [Battle Resolve] is increased by 40%.

  • Martial Verdict

    Ultimate · Cooldown 20s · Taunt · Shield · Damage

    Sacrifices 40% of current HP to gain a shield equal to 60% of Max HP for 8 seconds. Slams the ground at the target location, inflicting [Taunt] on enemies within a large circular area for 8 seconds, and dealing physical damage equal to 200% of Attack. Taunt: Control effect. Forces the target to attack themselves and prevents them from using active skills.

    By skill level

    Lv. 1
    60% · 200%
    Lv. 2
    65% · 220%
    Lv. 3
    70% · 240%
    Lv. 4
    75% · 260%
    Lv. 5
    80% · 280%
    Lv. 6
    85% · 300%
    Lv. 7
    90% · 320%
    Lv. 8
    95% · 340%
    Lv. 9
    100% · 360%
  • Aegis of Echoes

    Skill · Cooldown 14s · Unlocks at level 21 · Damage · Buff

    Gains [Fervor] and throws a shield at a single target that ricochets between random enemies, bouncing up to 5 times before returning to self. Each bounce deals physical damage equal to 75% of Attack. Each individual enemy can only be hit once. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status.

    By skill level

    Lv. 1
    75%
    Lv. 2
    90%
    Lv. 3
    105%
    Lv. 4
    120%
    Lv. 5
    135%
    Lv. 6
    150%
    Lv. 7
    165%
    Lv. 8
    180%
    Lv. 9
    195%
  • Life Link

    Skill · Unlocks at level 41 · Life Link

    When an allied Luminary's HP falls below 30%, forms a Life Link with them, increasing the their Damage Reduction by 40% and redirecting 60% of damage taken by the target to self. Lasts for 8 seconds. This effect can trigger only once on each Luminary.

    By skill level

    Lv. 1
    40%
    Lv. 2
    44%
    Lv. 3
    48%
    Lv. 4
    52%
    Lv. 5
    56%
    Lv. 6
    60%
    Lv. 7
    64%
    Lv. 8
    68%
    Lv. 9
    72%
  • Counter Helix

    Skill · Unlocks at level 61 · Damage

    When taking damage, has a 25% chance to deal physical damage equal to 140% of Attack to enemies within a large circular area (can trigger once every 2 seconds at most). Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, the trigger chance increases to 35%, and this skill has no cooldown for the duration. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted.

    By skill level

    Lv. 1
    140%
    Lv. 2
    150%
    Lv. 3
    160%
    Lv. 4
    170%
    Lv. 5
    180%
    Lv. 6
    190%
    Lv. 7
    200%
    Lv. 8
    210%
    Lv. 9
    220%

Art and animations

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