Hel

Hel

SSR EXPriestC tier

Introduction

Hel is an SSR EX character in Dragon Traveler. Hel's role is Priest. Faction: Sanctum Glory / Otherworld Return.

On our Dragon Traveler tier list Hel is C tier, 43rd of the 73 characters ranked, from where 4 current tier lists put Hel.

Is Hel good?

Hel is a damage-support priest. Basic attacks mark enemies with Reaper's Gaze, and every ally who hits a marked target heals off the damage. Void Prison banishes Hel and one enemy, then deals true damage equal to a share of the target's current HP, and Soul Lamp heals the lowest-HP ally every second.

Hideout rates Hel SS and Tychara SSS in PvE.

Strengths

  • The whole team heals off damage to marked enemies
  • Void Prison deals true damage based on the target's HP
  • Soul Lamp heals every second

Weaknesses

  • PvP ratings are a step below PvE

Best build for Hel

From 2 guides

Weapon

1 option
  1. Tome of Stars
    2 of 2

Armor, subclass and relic

Headgear
  • Arcane Hood2 of 2
Chestplate
  • Arcane Robe2 of 2
Bracers
  • Arcane Gauntlets2 of 2
Boots
  • Arcane Boots2 of 2
Subclass
  • High Priest1 of 1
Relic
  • Star Crystal Spear1 of 1

Accessory

1 option
  1. Starlight Magisterium
    2 of 2

Skills

5
  • Eye of Everlasting Night

    Talent

    Lv. 1: After a basic attack deals damage, applies Reaper's Gaze for 6s. When ally Luminaries deal damage to a target with Reaper's Gaze, restores HP equal to 24-39% of the damage dealt plus 4-6.4% of Max HP, and grants the target a random Blessing Buff. (The effect of granting a Blessing Buff can only trigger once every 4s on the same target.) Lv. 2: Soul Hook Scythe On hit, inflicts Damage Reduction Down and additionally causes the nearest allied Ranged Luminary, excluding self, to also target this enemy. Lv. 3: If the number of surviving Luminaries on the enemy side is at least 2 more than the allied side, Void Prison selects an additional Banish target. Lv. 4: Void Prison Banish duration is increased to 8s, and will definitely not Banish the caster. Lv. 5: Increases HP by 10% and Skill Haste by 10. Lv. 7: Increases Skill Haste by 20.

  • Void Prison

    Overdrive · 20s cooldown

    Banishes the caster and the target for 5s with Banish and deals true damage equal to 30-48% of the target's current HP when Banish ends (up to a maximum of 300-480% of the caster's Max HP). If the target cannot be Banish, applies Damage Reduction Down to it and deals true damage equal to 40-64% of the target's current HP (up to a maximum of 400-640% of the caster's Max HP). When the number of surviving ally Luminaries is less than or equal to the number of surviving enemy Luminaries, the caster will not be Banish.

  • Soul Hook Scythe

    Ultimate Skill · 90s cooldown

    Throws a scythe at the farthest enemy Luminary or Wyrm in a straight line (prioritizing Luminaries), dealing magic damage equal to 600% of own Attack and inflicting Stun for 2-3.2s. After this, drags the target twice to the front of this unit and deals magic damage equal to 600% of own Attack. Afterward, the caster and the nearest ally Melee Luminary target the enemy. If the target dies, resets this skill's cooldown. Casts this skill once at the start of battle.

  • Realm of the Deceased

    Secret Skill

    Death's Gaze additionally reduces the target's Crit by 300-480 and increases damage dealt by 20-32%. When Hela is present, allies deal damage to targets with Death's Gaze, increasing Crit by 300-480 and increasing damage dealt by 20-32%. If the ally is in the Grace state, Crit is further increased by 150-240 and damage increases by 10-16%.

  • Soul Lamp

    Special Skill · 6s cooldown

    Throws a lantern at the ally Luminary with the lowest HP, excluding itself. Every second, heals allies within the lantern's range for 6-9% of the caster's Max HP and grants 1 stack of Death Rattle. (Can be granted to non-Otherworld characters.) If the ally Luminary's HP falls below 20% while the lantern is active, the lantern is retrieved, and the Luminary is dragged to the caster's side, granting it a shield equal to 80% of the caster's Max HP for 10s. (This effect can only trigger once every 15s.) Whenever an ally is defeated, gains 1 stack of Death Rattle.

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