

Thor
SSR Ex/MagicB tier
Introduction
Thor is an SSR Ex hero in Dragon Traveler. Thor's damage type is Magic and class is Warrior. Faction: Elemental Echo & Sanctum Glory.
On the combined Dragon Traveler tier list Thor is B tier, 29th of the 75 heroes ranked, from where 3 community tier lists put Thor.
Best build for Thor
From 2 guidesWeapon
1 option- 2 of 2
Bloodseeker Sword
Armor, subclass and relic
Flamelord's Helmet2 of 2
Flamelord's Armor2 of 2
Flamelord's Gauntlets2 of 2
Flamelord's Boots2 of 2
Lord2 of 2
Star Crystal Greatsword1 of 1
Accessory
1 option- 2 of 2
Blessing of the Sacred Tree
Profile
Thor carries the title "Thunder Goddess". Thor stands 177cm tall.
Stats
- HP13th of 9330,792
- ATK47th of 932,982
- PDEF3rd of 933,499
- MDEF19th of 933,328
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
10
Thunder Chain
Talent · DamageWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 320% of Attack to enemy units within a large circular area around the target. Shock: Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds. Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
By skill level
- Lv. 1
- 320%
- Lv. 2
- 350%
- Lv. 3
- 380%
- Lv. 4
- 410%
- Lv. 5
- 440%
- Lv. 6
- 470%
- Lv. 7
- 500%
- Lv. 8
- 530%
- Lv. 9
- 560%

Thunder Chain
Talent from 6 starsWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 560% of Attack to enemy units within a large circular area around the target.

Thunder Chain
Talent from 9 starsWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 560% of Attack to enemy units within a large circular area around the target.

Thunder Chain
Talent from 12 starsWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 560% of Attack to enemy units within a large circular area around the target.

Thunder Chain
Talent from 15 starsWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 560% of Attack to enemy units within a large circular area around the target.

Thunder Chain
Talent from 19 starsWhen inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 560% of Attack to enemy units within a large circular area around the target.

Thunder Prison Judgment
Ultimate · Cooldown 18s · Damage · ImmunityRaises the Thunder Hammer into the air and continuously releases lightning strikes on surrounding enemies. Each strike deals magic damage equal to 49% of Attack and applies [Shock] up to 3 times per target. Then, descends to the ground, dealing magic damage equal to 405% of Attack to enemy units within an extra-large circular area and detonating all [Thunder Goddess Sigil] on the field. During this skill, gains Control Immunity. Shock: Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds. Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
By skill level
- Lv. 1
- 49% · 405%
- Lv. 2
- 52% · 430%
- Lv. 3
- 55% · 455%
- Lv. 4
- 58% · 480%
- Lv. 5
- 61% · 505%
- Lv. 6
- 64% · 530%
- Lv. 7
- 67% · 555%
- Lv. 8
- 70% · 580%
- Lv. 9
- 73% · 605%

Divine Hammer Strike
Skill · Cooldown 16s · Unlocks at level 21 · Damage · StunThrows and retrieves the Thunder Hammer in a straight line, dealing magic damage equal to 180% of Attack to enemy units along the path both when thrown and retrieved. Upon retrieval, it additionally drags the first enemy unit it collides with 20% closer and applies a 4-second [Stun]. If the [Stun] is successfully applied, gains [Morale]. Casts once immediately at the start of the battle. Stun: Control effect. Unable to move, attack, or cast skills. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status.
By skill level
- Lv. 1
- 180%
- Lv. 2
- 195%
- Lv. 3
- 210%
- Lv. 4
- 225%
- Lv. 5
- 240%
- Lv. 6
- 255%
- Lv. 7
- 270%
- Lv. 8
- 285%
- Lv. 9
- 300%

Elemental Grace
Skill · Cooldown 6s · Unlocks at level 41 · Damage · BuffWhen present, each time an allied Luminary triggers an [Elemental Reaction], applies a random [Blessing Buff] to them (prioritizing the one they do not currently have). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, gains the skill [Thunderlight Shock]: Strikes enemies in a large circular area in front, dealing 2 instances of magic damage equal to 360% of Attack and applying [Shock] twice. Base Cooldown is 6 seconds. This skill's damage includes 100% Lifesteal. Shock: Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds. Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Blessing Buff: Includes [Morale] and [Fervor]. Elemental Reaction: [Elemental Echo] faction special effect. Includes [Detonation], [Evaporation], and [Flash Freeze]. [Ignite] and [Shock] can trigger [Detonation]. [Chill] and [Ignite] can trigger [Evaporation]. [Shock] and [Chill] can trigger [Flash Freeze]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.
By skill level
- Lv. 1
- 360%
- Lv. 2
- 390%
- Lv. 3
- 420%
- Lv. 4
- 450%
- Lv. 5
- 480%
- Lv. 6
- 510%
- Lv. 7
- 540%
- Lv. 8
- 570%
- Lv. 9
- 600%

Heavenly Thunder Dance
Skill · Cooldown 12s · Unlocks at level 61 · Damage · StunDeals 180% of Attack as magic damage to enemies within a cone-shaped area in the space ahead and applies [Shock]. Additionally, inflicts an extra 0.1-second [Stun] on targets with 2 or more stacks of [Thunder Goddess Sigil]. Stun: Control effect. Unable to move, attack, or cast skills. Shock: Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds. Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
By skill level
- Lv. 1
- 180%
- Lv. 2
- 200%
- Lv. 3
- 220%
- Lv. 4
- 240%
- Lv. 5
- 260%
- Lv. 6
- 280%
- Lv. 7
- 300%
- Lv. 8
- 320%
- Lv. 9
- 340%
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