
Empyrean Ilynav
Introduction
Empyrean Ilynav is a character in Epic Seven.
On our Epic Seven tier list Empyrean Ilynav is S tier, 22nd of the 311 characters ranked, from where 3 current tier lists put Empyrean Ilynav.
Best build for Empyrean Ilynav
From 1,729 player buildsArtifacts
5 options- 160%
Rise of a Monarch - 214%
Aurius - 37%
Elbris Ritual Sword - 46%
Bastion of Perlutia - 54%
Adamant Shield
Typical stats
- Speed
- 146
- Attack
- 1,507
- Health
- 29,129
- Defense
- 1,659
- Crit Chance
- 99%
- Crit Damage
- 262%
- Effect Resistance
- 8%
Gear sets
6 options- 126%
Destruction(4)
Immunity(2) - 217%
Protection(4)
Immunity(2) - 313%
Destruction(4)
Penetration(2) - 46%
Destruction(4)
Health(2)
Show 2 more set optionsShow fewer
- 54%
Counter(4)
Penetration(2) - 64%
Speed(4)
Immunity(2)
Skills
3
Sword of Punishment
Skill 1 · +1 soulAttacks the enemy with a sword, inflicting injuries. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used. Soulburn: Increases damage dealt and deals additional damage equivalent to 50% of injuries inflicted on the target. This attack does not trigger a Dual Attack. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% damage dealt Lv. 4: +5% damage dealt Lv. 5: +10% damage dealt

Dragon's Pride
PassiveIncreases Penetration Resistance of all allies by 30%. After every attack suffered by an ally, increases Combat Readiness of the caster by 10%. Enhancements: Lv. 1: +1% Defense penetration Lv. 2: +2% Defense penetration Lv. 3: +2% Penetration Resistance Lv. 4: +2% Penetration Resistance Lv. 5: +3% Penetration Resistance

Unyielding Blow
Skill 3 · +3 soulsAttacks the enemy with a spear, inflicting injuries, before dispelling two debuffs from all allies and granting indomitable for 2 turns. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +10% damage dealt Lv. 5: +10% damage dealt



