
Fenne
Introduction
Fenne is a character in Epic Seven.
On our Epic Seven tier list Fenne is S tier, 18th of the 311 characters ranked, from where 5 current tier lists put Fenne.
Best build for Fenne
From 2,052 player buildsArtifacts
6 options- 135%
Victorious Flag - 217%
Daydream Joker - 314%
Our Beautiful Seasons
Show 3 more artifactsShow fewer
- 49%
Special Strawberry Cake - 57%
Proof of Love - 66%
Celestine
Typical stats
- Speed
- 178
- Attack
- 1,776
- Health
- 20,206
- Defense
- 1,319
- Crit Chance
- 101%
- Crit Damage
- 341%
Gear sets
4 options- 179%
Destruction(4)
Penetration(2) - 24%
Speed(4)
Penetration(2) - 33%
Lifesteal(4)
Penetration(2) - 43%
Destruction(4)
Health(2)
Skills
3
Intense Welcome
Skill 1 · +1 soulAfter consuming 15% of the caster's current Health and inflicting injuries proportional to the consumption on the caster, attacks the enemy, recovering Health of all allies. When it is the caster's turn, if the caster is enraged, activates Embrace as an extra attack. Amount recovered increases proportional to the caster's max Health and Attack. Embrace: Attacks the enemy, and grants immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's injuries. Soulburn: Increases the amount recovered. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% damage dealt Lv. 4: +5% damage dealt Lv. 5: +10% damage dealt

Love=Pain
PassiveIncreases Critical Hit Chance by 30%. Attack and Speed increase proportional to the caster's injuries ratio. Upon receiving lethal damage, revives with 50% Health and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack. Can only be activated once per battle. Enhancements: Lv. 1: +3% Health recovered when revived Lv. 2: +4% Health recovered when revived Lv. 3: +4% Health recovered when revived Lv. 4: +4% Health recovered when revived Lv. 5: +5% Health recovered when revived

Love Bite
Skill 3 · Cooldown 4 turns · +2 soulsAfter consuming 15% of the caster's current Health and inflicting injuries proportional to the consumption on the caster, attacks the enemy, absorbing some of the damage dealt as Health. Damage dealt increases proportional to the caster's injuries inflicted. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% damage dealt Lv. 4: +5% damage dealt Lv. 5: +15% damage dealt



