
Ilynav
5-star/Fire/SpearD tier
Introduction
Ilynav is a 5-star Fire character in Epic Seven. Ilynav's weapon type is Spear. Faction: Wintenberg.
On our Epic Seven tier list Ilynav is D tier, 212th of the 311 characters ranked, from where 7 current tier lists put Ilynav.
Other Fire characters in Epic Seven: Abigail, Achates, Adventurer Ras, Aramintha, Azalea, Baal and 55 more.
Is Ilynav good?
A max-Health-scaling Fire knight whose hook is Injuries. Her basic attack Rush has a coin-flip chance to become Punish, which inflicts Injuries that chip away the target's max Health and raises her Defense, and Repel hits every enemy while boosting the team's Crit Damage.
We rank her D; Elbris Ritual Sword is her best artifact for triggering Punish more often.
Strengths
- Injuries shrink the target's max Health
- Team Crit Damage Up on Repel
- Punish also raises her Defense
Weaknesses
- Punish procs are down to luck
- No tools against debuffs
- Better in PvP than PvE
Best build for Ilynav
From 724 player buildsArtifacts
5 options- 136%
Wings of Light and Shadow - 220%
Elbris Ritual Sword - 313%
Mature Sunglasses - 46%
Broken Will of the Priest - 54%
Justice for All
Typical stats
- Speed
- 210
- Attack
- 1,919
- Health
- 20,546
- Defense
- 1,293
- Crit Chance
- 101%
- Crit Damage
- 278%
Gear sets
6 options- 137%
Speed(4)
Critical(2) - 218%
Speed(4)
Penetration(2) - 35%
Injury(4)
Penetration(2) - 45%
Counter(4)
Penetration(2)
Show 2 more set optionsShow fewer
- 54%
Speed(4)
Health(2) - 64%
Speed(4)
Immunity(2)
Profile
Ilynav carries the title "An aggressive warmonger who commands brave soldiers.".
Background
A Dragon Knight who became Wintenberg's queen after Cecilia.
Ilynav believes working with Dragons is a disgrace to those who were killed by their hand, and considers those who fear war and hope for peace to be cowards.
Skills
3Rush
Attacks the enemy with a spear. Damage increases proportional to the caster's max health. When this skill is used, if not triggered by a Dual Attack, has a 50% chance to us Punish instead of Rush. This skill does not trigger a Dual Attack.)
Punish
Attacks and pierces the enemy, inflicting injuries. Increase Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.) Soul Burn: Skill cooldown is decreased by 2 turns. (Consumes 10 .)
Repel
Before Awakening: Attacks all enemies mercilessly and increases Critical Hit Damage of all allies for 2 turns. Damage dealt increase proportional to the caster's max Health.) After Awakening: Attacks all enemies mercilessly and increases Critical Hit Damage of all allies for 2 turns and immunity to the caster for 2 turns. Damage dealt increase proportional to the caster's max Health.



