Gulam

Kobold

Gulam

SS Rank

/Defense

Dtier

Introduction

Gulam is an SS vanguard in Horizon Walker. Gulam's role is Defense. Race: Kobold.

On the Horizon Walker tier list Gulam is D tier, 72nd of the 73 vanguards ranked.

Profile

Gulam was a warrior who harbored deep questions about the lives of his fellow kobolds living in the kobold nation of Rodriga. Unsatisfied with simply exploring underground and mining minerals, Gulam set out on a journey to the surface, where he learned about exceptional swordsmanship and a romantic approach to life. Upon returning home, he shared his insights with his fellow kobolds, but few chose to follow his path. After the Rift, Gulam proved his worth by rescuing his people, and now, he is preparing to embark on a new adventure in search of fresh romance.

Gulam carries the title "Romantic Swordsman". Gulam is a male Kobold. His birthday is September 14th, and he stands 118cm tall.

Stats

  • Max HP44th774
  • Melee ATK37th102
  • Ranged ATK46th90
  • Magic ATK52nd90
  • Accuracy102
  • Evade9th251
  • SPD11th117
  • AP Recovery23rd119.6
  • Starting AP66th-1

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank SS, level 1): 7Level 60, fully ascended: 8
  • TechnicRecruited (rank SS, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank SS, level 1): 7Level 60, fully ascended: 7
  • VitalityRecruited (rank SS, level 1): 8Level 60, fully ascended: 11
  • AgilityRecruited (rank SS, level 1): 11Level 60, fully ascended: 14
  • Max HPRecruited (rank SS, level 1): 44Level 60, fully ascended: 774
  • Melee ATKRecruited (rank SS, level 1): 7Level 60, fully ascended: 102
  • Ranged ATKRecruited (rank SS, level 1): 7Level 60, fully ascended: 90
  • Magic ATKRecruited (rank SS, level 1): 7Level 60, fully ascended: 90
  • AccuracyRecruited (rank SS, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank SS, level 1): 15Level 60, fully ascended: 251
  • SPDRecruited (rank SS, level 1): 117Level 60, fully ascended: 117
  • AP RecoveryRecruited (rank SS, level 1): 111.8Level 60, fully ascended: 119.6
  • Starting APRecruited (rank SS, level 1): -1Level 60, fully ascended: -1
  • Critical HitRecruited (rank SS, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank SS, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank SS, level 1): 140%Level 60, fully ascended: 140%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

6

Gulam starts in the Cave Warrior class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Cave Warrior

Defense

The kobolds of the Underground Kingdom of Noctis Nebula had to arm themselves to protect their wealthy subterranean cities. Despite their small stature, which was a significant disadvantage, they developed the strength to defend themselves underground by utilizing their robust stamina and their ability to dig through the earth in an instant, a method they called tunnel warfare. These armed kobolds are known as Cave Warriors, and even after arriving on Earth, they continue to face the Rifts with their traditional tactics.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Underground Twin Swords

    Active · Pierce damage · 30 AP · Levels 1 to 10

    Quickly stabs the enemy with twin blades. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Burrow

    Active · 45 AP · Cooldown 1 rounds

    Burrows underground and gains the [Burrow] effect for 2 rounds. - [Burrow]: During this effect Response, Evade, Block, or using general skills is prohibited. The user stays Hidden and cannot be targeted by enemy skills. Can use the "Emerge" skill. Emerge Select ground within 9m to move to that location and emerge, ending the [Burrow] state.

Second tier

Cave Swordsman

Attack

Promotion: Underground Twin Swords Lv. 3, then 3,000 credits

The Cave Swordsman is where a kobold begins to wield their martial skills outside of the battlefield. Unlike the practical tactics used in warfare, Cave Swordsmen are fascinated by the more elegant swordsmanship influenced by humans. They walk a path driven less by victory and more by a pursuit of the sublime art of combat and duels with formidable opponents.

  • Underground Evasion

    Passive · Levels 1 to 10

    Each time a successful evasion occurs, gains the [Underground Evasion] effect. - [Underground Evasion]: Increases Evasion by 40/44/48/52/56/60/64/68/72/76%. Stacks up to 5 times. This effect dissipates upon gaining the [Burrow] effect.

    Numbers in level order, 1 to 10.

  • Lost Elegance

    Passive · Levels 1 to 10

    Activates when receiving damage that would lead to incapacitation. Once per battle, HP will not fall below 1, and the user immediately burrows underground, entering [Burrow] state for 2R. Then gains 5/10/15/20/25/30/35/40/45/50 AP.

    Numbers in level order, 1 to 10.

Third tier

Fencer Of Romance

Attack

Promotion: Underground Evasion Lv. 3, then 7,000 credits

The Fencer Of Romance is the ideal that all Cave Swordsmen aspire to. Always appearing at the decisive moment with a burst of flair, the Fencer Of Romance is a luxury reserved for only the most skilled of swordsmen, those capable of maintaining their elegance even on the battlefield. This path is also the one laid out by the legendary kobold hero, Gulam, as the finest journey for a kobold man. With their unwavering commitment to style and justice, just their presence alone puts pressure on the enemy.

  • Exploding Elegance

    Active · Pierce damage · 90 AP · Cooldown 3 rounds · Levels 1 to 10

    Approaches gracefully with fluttering rose petals and delivers a picture-perfect strike. Deals Pierce DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK. Temporarily increases Melee ATK by 50/55/60/65/70/75/80/85/90/95% of current Evasion for this attack.

    Numbers in level order, 1 to 10.

Traits

5
  • Fate trait

    Unyielding Style

    Gulam is a romanticist. He pursues his own sense of style, even if it means leaving behind the land that the kobolds love.

    Block Chance -100%, Evade +30%

    Weakness Angle Reduction -20º

  • Race trait

    Kobold

    A gentle and calm mole-like race that has built a civilization in the underground world.

    Evade +10%, Max HP +10%

  • Class trait

    Fluttering Romance

    Even on the battlefield, he exudes romance, flying like a butterfly and stinging like a bee.

    Activates level 3 passive skill [Bees and Butterflies]. [Bees and Butterflies]: On successful attack during your turn, evade against enemy counterattacks and support counterattacks increases by 400% for that turn.

  • Starting trait

    Peaceful

    Heat DEF +40, Cold DEF +40, Electric DEF +40, Crit DMG -10%

  • Starting trait

    Persistent

    AP Recovery +4%, Starting Ap -5

Art

Gulam key art

More vanguards

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