

Introduction
Kalina is an SS vanguard in Horizon Walker. Kalina's role is Attack. Race: Swamp Elf.
On the Horizon Walker tier list Kalina is B tier, 39th of the 73 vanguards ranked.
Profile
Kalina, a soldier of Webwoods renowned for her accomplishments during the Slave Wars, was among the first group to follow Maximilia in protecting the refugees of Noctis Nebula. With her exceptional scouting abilities, Kalina assisted Maximilia in keeping the refugees safe, and played a significant role in successfully leading most of them to safety on Earth. After parting ways with Maximilia, Kalina heard of the Bureau of Rift Management fighting against the abominations, and chose to join forces with them once more to continue the fight.
Kalina carries the title "The Swamp Hunter". Kalina is a female Swamp Elf. Her birthday is March 7th, and she stands 191cm tall.
Stats
- Max HP54th of 73640
- Melee ATK18th of 73179
- Ranged ATK35th of 73102
- Magic ATK68th of 7364
- Accuracy102
- Evade11th of 73228
- SPD1st of 73157
- AP Recovery12th of 73127.4
- Starting AP61st of 732
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank SS, level 1): 11Level 60, fully ascended: 14
- TechnicRecruited (rank SS, level 1): 8Level 60, fully ascended: 8
- IntelligenceRecruited (rank SS, level 1): 5Level 60, fully ascended: 5
- VitalityRecruited (rank SS, level 1): 8Level 60, fully ascended: 10
- AgilityRecruited (rank SS, level 1): 15Level 60, fully ascended: 17
- Max HPRecruited (rank SS, level 1): 40Level 60, fully ascended: 640
- Melee ATKRecruited (rank SS, level 1): 11Level 60, fully ascended: 179
- Ranged ATKRecruited (rank SS, level 1): 8Level 60, fully ascended: 102
- Magic ATKRecruited (rank SS, level 1): 5Level 60, fully ascended: 64
- AccuracyRecruited (rank SS, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank SS, level 1): 16Level 60, fully ascended: 228
- SPDRecruited (rank SS, level 1): 157Level 60, fully ascended: 157
- AP RecoveryRecruited (rank SS, level 1): 122.2Level 60, fully ascended: 127.4
- Starting APRecruited (rank SS, level 1): 2Level 60, fully ascended: 2
- Critical HitRecruited (rank SS, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank SS, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank SS, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6Kalina starts in the Swamp Ranger class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Swamp Ranger
Attack
In the harsh mangrove swamps of Bluemarsh, the Swamp Rangers are the ultimate soldiers. With a pair of harpe blades, these agile soldiers dart nimbly across the mangrove vines, moving like phantoms. They are the most effective means for the swamp elves to protect their vast territory.

Standby
Active · 15 AP
Waits at the designated location.

Harpe Art
Active · Slash damage · 30 AP · Levels 1 to 10
The swamp elf extends their long arms and swiftly swings the harpe. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.
Numbers in level order, 1 to 10.

Hunter on the Vine
Passive · Levels 1 to 10
Increases SPD by 20/23/26/29/32/35/38/41/44/47. Additionally, when attacking, temporarily increases Melee ATK based on the straight-line distance moved. At 10 m, Melee ATK increases by up to 60/66/72/78/84/90/96/102/108/114%.
Numbers in level order, 1 to 10.
Second tier
Swamp Guardian
Attack
Promotion: Harpe Art Lv. 3, then 3,000 credits
Among the Swamp Rangers, those assigned to the regiment guarding the holiest of swamps, near the Father Tree, are called the Swamp Guardians. This swamp, with its most intricate and grueling terrain, is a place where ordinary Swamp Rangers could not endure. It is also fraught with numerous monstrous beasts seeking the sacred Father Tree, which is why only the most exceptional Rangers are assigned to protect it.

Assault
Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Leaps high and dives quickly to ambush enemies. Jumps to the designated location and deals Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK to all enemies within a 1.3m circular radius. Ignores counterattacks from the target.
Numbers in level order, 1 to 10.
Third tier
Swamp Tyrant
Attack
Promotion: Assault Lv. 3, then 7,000 credits
The Swamp Tyrants are warlords who have the authority to collect resources from their territory, using them for military purposes, and conscript swamp elves to form regiments. This position was established to manage the extensive swamp elf territories and is granted to Swamp Ranger generals who have proven themselves through merit. Although they are entrusted with full authority, they are also bound by the duty to protect the swamps they oversee, no matter the situation. Often, due to the harsh use of local resources for military needs, they came to be known as "Tyrants" by the Empire.

Blades of Tyranny
Active · Slash damage · 90 AP · Cooldown 1 rounds · Levels 1 to 10
Slashes the area in a blinding flash of speed with twin harpes. Deals 200/220/240/260/280/300/320/340/360/380% Slash DMG to all enemies within a 2.5m radius. Upon use, temporarily increases Crit Rate by 12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20% of the user's Base Evasion. This bonus can reach up to a maximum of 32/34/36/38/40/42/44/46/48/50%.
Numbers in level order, 1 to 10.

Survival Expert
Passive · Levels 1 to 10
Once per battle, survives a fatal blow with 1 HP and immediately gains 105/110/115/120/125/130/135/140/145/150 AP. Then restores 12/14/16/18/20/22/24/26/28/30% of own HP.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
Obedience
The military operates efficiently because of its strict adherence to orders. Of course, this only works well when the commander is trustworthy and competent. When they aren't... well, that's a scenario I'd rather not imagine...
Activates the Level 1 passive skill [Obedience]. [Obedience]: If deployed with the Human God, increases own Melee ATK by 10%. Increases the Melee ATK of all Swamp Rangers by 5%.

Race trait
Swamp Elf
An elf race living in swamps, having developed a unique culture through their brave struggle against the harsh natural environment.
Starting Ap +10, SPD +10%

Class trait
Double Down
Ignoring exhaustion, they run endlessly, pressing on towards their goal.
Activates the Level 3 Active Skill [Full Extent]. [Full Extent]: Consumes 60 AP to drive oneself to prepare for more intense action. For 4 rounds, increases Melee ATK by 80% of the user's Base Evasion, and grants +36 AP Recovery and +24% Evasion. Melee ATK gained from this effect caps at 200. The AP Recovery and Evasion bonuses also apply to allies with the [Swamp Elf] trait.

Bond trait
Interested
Interested in the Human God.

Starting trait
Agile
Evade +5%

Starting trait
Persistent
AP Recovery +4%, Starting Ap -5
Exclusive weapon

Tyrant Edge
Rank EX
Melee ATK x1.43 (+0.13 a level), Crit Rate +5.5 (+0.5 a level)
Unique: The Edge Runner
Increases Slash Boost by 12/15/18/21/24% of the user's Base Evasion during battle. This effect can stack up to a maximum of 30/37.5/45/52.5/60%. When targeted by an enemy attack, the user turns to face the attacker. If an attack hits, restores HP equal to 4/6/8/10/12% of the damage dealt.
Kalina Signature: Persistence
At the start of battle, gains 30 AP and increases Melee ATK by 20%. Hunter on the Vine now increases Melee ATK and Crit DMG based on movement distance and AP spent. The increase in Crit DMG matches the percentage of Melee ATK gained through this skill. (1 AP is treated as 0.1m of linear distance.) Once per round, using Blades of Tyranny restores 55 AP and resets its cooldown.
A modernized version of a weapon used by a legendary figure from the Bluemarsh Swamp Patrol. It features customizations for each distinguished swamp patrol officer. The handle, made from a special resonant metal, effectively transmits air vibrations to the wearer, allowing them to anticipate attacks in advance. The magically forged blade accumulates kinetic energy over a short period to enhance damage.
Starting weapon: Swamp Elf Harpe.
Liked gifts
3
Mangrove Leaf
Soju
Training Equipment Set
Costumes
6
Swamp Elf Traditional Costume

White Bunny Girl

Golden Bunny Girl

Tight-Fit Bloomers

Orkean Soldier

Joyous Knot of the Silent Night
Art










