Kilon

Grrik

Kilon

SS Rank

/Defense

Ctier

Introduction

Kilon is an SS vanguard in Horizon Walker. Kilon's role is Defense. Race: Grrik.

On the Horizon Walker tier list Kilon is C tier, 52nd of the 73 vanguards ranked.

Profile

The fracture between the Grrik Federation and humanity resulted from the rogue actions of certain human magicians following the Rift Crisis. Outraged by the atrocities these magicians committed during that devastating period, the Grrik king severed a friendship with humans that had persisted for thousands of years, declaring that the Grrik would pursue their own path toward salvation.

However, this decision was not unanimous. Kilon, the ruler of Karr Menka, argued against severing ties entirely due to the actions of a few, insisting that such a decision betrayed genuine loyalty. Consequently, Kilon was exiled by the Grrik king, who had himself lost a prince, to the Great Wilderness, a dangerous borderland adjacent to human territories.

In exile, Kilon quietly continued their fight, protecting marginalized humans and Grrik alike within the wilderness. It remains unclear exactly how Kilon escaped safely to Earth, but upon arrival, they immediately resumed their commitment to safeguarding all individuals, driven by their sense of responsibility as both a ruler and a warrior.

Kilon carries the title "Wastelands' Freebooter". Kilon is a male Grrik. His birthday is Whale's Month , the Seventeenth Day, and he stands 219cm tall.

Stats

  • Max HP18th1,024
  • Melee ATK9th226
  • Ranged ATK45th93
  • Magic ATK59th77
  • Accuracy102
  • Evade57th115
  • SPD26th92
  • AP Recovery52nd106.6
  • Starting AP16th21

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank SS, level 1): 12Level 60, fully ascended: 17
  • TechnicRecruited (rank SS, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank SS, level 1): 6Level 60, fully ascended: 6
  • VitalityRecruited (rank SS, level 1): 13Level 60, fully ascended: 16
  • AgilityRecruited (rank SS, level 1): 8Level 60, fully ascended: 9
  • Max HPRecruited (rank SS, level 1): 65Level 60, fully ascended: 1,024
  • Melee ATKRecruited (rank SS, level 1): 12Level 60, fully ascended: 226
  • Ranged ATKRecruited (rank SS, level 1): 7Level 60, fully ascended: 93
  • Magic ATKRecruited (rank SS, level 1): 6Level 60, fully ascended: 77
  • AccuracyRecruited (rank SS, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank SS, level 1): 8Level 60, fully ascended: 115
  • SPDRecruited (rank SS, level 1): 92Level 60, fully ascended: 92
  • AP RecoveryRecruited (rank SS, level 1): 104.0Level 60, fully ascended: 106.6
  • Starting APRecruited (rank SS, level 1): 21Level 60, fully ascended: 21
  • Critical HitRecruited (rank SS, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank SS, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank SS, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

5

Kilon starts in the Grrik Squire class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Grrik Squire

Defense

Traditionally, Grriks believed that becoming an excellent knight required long hours and years of dedicated training. Those who wished to become knights served as squires to other knights for a certain period, learning about the life of a knight and acquiring important skills such as combat techniques from them. Through this process, Grriks grew into knights. As they moved to Earth, this system collapsed, but Grriks who wish to follow the path of the knight still continue this system on their own. Today's Grrik squires serve wizards instead of other Greek knights, which is the only difference.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Brotherhood's Strike

    Active · Slash damage · 45 AP · Levels 1 to 10

    Swings the greatsword horizontally, slashing enemies within a fan-shaped range. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Thousand Arms Stance

    Active · 30 AP · Levels 1 to 10

    Raises the greatsword and assumes a counterattack stance. Enters [Counterattack Posture] until the start of the next round, increasing CRIT rate by 30/33/36/39/42/45/48/51/54/57% and performing counterattacks regardless of the base number of counterattacks.

    Numbers in level order, 1 to 10.

Second tier

Grrik knight

Defense

Promotion: Brotherhood's Strike Lv. 3, then 3,000 credits

After completing the path of the seed and being deemed to possess both the character and skills of a knight, the seedlings, with the permission of the monarch, receive recognition as knights from their masters. From this point on, they are able to judge good and evil and decide for themselves what they believe is right and whom to consider as their brethren. In the past, many seedlings, after becoming knights, spent a certain period in the human world to find humans to join them as brethren. Since this system collapsed upon arriving on Earth, their sponsor, the Rift Management Bureau, often sends them trials. Those who overcome these trials can call themselves knights and are able to judge their own morality.

  • Taunting Roar

    Active · Crush damage · 15 AP · Cooldown 3 rounds · Levels 1 to 10

    Plant your sword into the ground and unleash a roar. Deals Crush DMG equal to 30/33/36/39/42/45/48/51/54/57% of Magic ATK in a 5m circular AoE. Enemies hit are inflicted with [Taunt] for 2 rounds and have all ATK reduced by 20/22/24/26/28/30/32/34/36/38% for 2 rounds. Your Aggro Adjustment increases for the duration. This attack temporarily increases Accuracy by 300%.

    Numbers in level order, 1 to 10.

Third tier

Grrik Lord

Defense

Promotion: Taunting Roar Lv. 3, then 7,000 credits

Within the Grrik Brotherhood, those who are distinguished enough to be granted their own fortress by the king are called Grrik lords. They are masters of Grrik swordsmanship and fighting techniques, having proven their loyalty, brotherhood, and courage over decades. Their special chivalry is renowned worldwide, and their unique combat skills are often compared to the swordsmen of Magnal.

  • Split the Crown

    Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10

    Strikes downward with a greatsword to deliver a powerful blow. Deals Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK. This skill's Slash Boost increases proportionally to missing HP, up to 200% for the turn it's used. If this skill defeats an enemy, restores 40/44/48/52/56/60/64/68/72/76% of Max HP as HP Recovery.

    Numbers in level order, 1 to 10.

Traits

6
  • Fate trait

    Alpha Dog

    Alpha Dog, this instinct has been with him since childhood, propelling him to become a leader within Grrik society.

    Activates the Level 1 passive skill [Alpha Dog]. [Alpha Dog]: Increases Slash DEF and Pierce DEF of all allies by 50.

  • Race trait

    Grrik

    A race that venerates honor and simplicity, upholding honor and devotion as their guiding principles.

    Slash Boost +15%, Pierce Boost +15%, Crush Boost +15%, Slash DEF +50, Pierce DEF +50, Crush DEF +50

  • Class trait

    Grrik Chivalry

    Grrik knights uphold honor and morality as knights, protecting the weak and defending justice.

    Activates the Level 3 passive skill [Iron Wall]. [Iron Wall]: Each time damage is taken, all DEF increases by 150, lasting until the end of battle. Stacks up to 3 times.

  • Starting trait

    Powerful

    Melee ATK +4%

  • Starting trait

    Persistent

    AP Recovery +4%, Starting Ap -5

  • Starting trait

    Based

    Knockback Resistance +20

Exclusive weapon

Aronbite

Aronbite

Rank EX

Melee ATK x1.43 (+0.13 a level), Melee ATK +5.5% (+0.5% a level)

Unique: Unbreakable Wrath

Increases Melee ATK by 12/27/42/57/72% during combat. When hit or healed, gain a stack that increases Max HP by 8/9/10/11/12% and Aggro Adjustment by 8/9/10/11/12. Stacks up to 9 times. On Basic ATK, gain 1 stack of [Composure]. [Composure]: Stacks up to 6 times. At max stacks, at the start of your turn, gain 55 AP and the [Fortitude] effect, then Composure resets. [Fortitude]: Consumes 50% of your HP and increases Melee ATK by 100/115/130/145/160% of the HP consumed. Lasts until the end of the turn. If you Standby, recover HP equal to the amount consumed.

Kilon Signature: Wastelands' Enforcer

Increases Lifesteal by 4% during combat. While holding the [Fortitude] effect, using the 'Thousand Arms Stance' skill also restores HP equal to the amount consumed. On Basic ATK, has a 29% chance to reduce the cooldown of 'Split the Crown' by 1 round. Using the 'Taunting Roar' skill grants 3 stacks of [Unyielding Bulwark] and triggers a follow-up attack with 'Thousand Arms Stance'. [Unyielding Bulwark]: Increases All DEF by 120. Stacks up to 3 times. Loses 1 stack at the start of each round.

A legendary blade of the Grrik, Aronbite is renowned for never breaking and never dulling. It stands as a symbol of their unyielding conviction, granted only to the most honorable of packlords. According to ancient legends lost to time, the sword was forged when a great Grrik knight burned his own soul to temper it. Said to grant eternal victory to its wielder, Aronbite's masters have lived up to its promise, earning lasting fame through unmatched strength and noble spirit.

Starting weapon: Zweihander.

Costumes

2
  • Kilon in Wastelands' Packlord

    Wastelands' Packlord

  • Kilon in Bound by Loyalty

    Bound by Loyalty

Art

Kilon key art

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