

Introduction
Nonoha is an A vanguard in Horizon Walker. Nonoha's role is Attack. Race: Human (Earth).
On the Horizon Walker tier list Nonoha is B tier, 30th of the 73 vanguards ranked.
Profile
The Tranel people, known for their pragmatic mindset among the Noctis Nebula, were willing to teach their magic to Earthlings, allowing them to learn the ways of magic from various Tranel groups. Nonoha, a girl from Kyoto, was drawn to the power of the Aeromancers and entered Seoul's Talent Development Institute. Naturally kind-hearted, she learned simple wind magic from an Aeromancer who had taken refuge in Kyoto, using that power to fight monsters. Recognizing her extraordinary talent, the Aeromancer promised to protect her hometown and encouraged Nonoha to go to Neo Seoul to study magic under skilled Aeromancers. Now studying in Seoul, Nonoha works part-time to cover her living expenses, eager to gain practical experience as a Vanguard. She dreams of one day becoming a powerful Aeromancer capable of protecting her hometown.
Nonoha carries the title "Wind's Daughter of Mitarai". Nonoha is a female Human (Earth). Her birthday is April 12th, and she stands 162cm tall.
Stats
- Max HP51st of 73704
- Melee ATK67th of 7351
- Ranged ATK67th of 7364
- Magic ATK21st of 73198
- Accuracy102
- Evade25th of 73192
- SPD67th of 7379
- AP Recovery10th of 73128.1
- Starting AP41st of 739
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank A, level 1): 4Level 60, fully ascended: 4
- TechnicRecruited (rank A, level 1): 5Level 60, fully ascended: 5
- IntelligenceRecruited (rank A, level 1): 10Level 60, fully ascended: 15
- VitalityRecruited (rank A, level 1): 9Level 60, fully ascended: 11
- AgilityRecruited (rank A, level 1): 13Level 60, fully ascended: 15
- Max HPRecruited (rank A, level 1): 45Level 60, fully ascended: 704
- Melee ATKRecruited (rank A, level 1): 4Level 60, fully ascended: 51
- Ranged ATKRecruited (rank A, level 1): 5Level 60, fully ascended: 64
- Magic ATKRecruited (rank A, level 1): 10Level 60, fully ascended: 198
- AccuracyRecruited (rank A, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank A, level 1): 13Level 60, fully ascended: 192
- SPDRecruited (rank A, level 1): 79Level 60, fully ascended: 79
- AP RecoveryRecruited (rank A, level 1): 122.6Level 60, fully ascended: 128.1
- Starting APRecruited (rank A, level 1): 9Level 60, fully ascended: 9
- Critical HitRecruited (rank A, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank A, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank A, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
5Nonoha starts in the Aeromancer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Aeromancer
Attack
The Mages of the Windpetal Tower, one of the two pillars supporting the Tranell Republic, have long served at sea for the glory of the Republic's fleet. These Aeromancers, who see themselves as the most important nobles governing the Republic, use their wind magic to provide favorable breezes to speed their allies while tearing enemies apart with fierce gales.

Standby
Active · 15 AP
Waits at the designated location.

Bladewind
Active · Pierce damage · 45 AP · Levels 1 to 10
Conjures blades of wind to attack. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of magic ATK and knocks the target back by 1.5m.
Numbers in level order, 1 to 10.

Wind's Gathering
Passive · Levels 1 to 10
Gains the [Whirling Wind] effect whenever performing an action other than Standby. At the end of own turn, grants the [Wind's Gathering] effect to all allies. - [Whirling Wind]: Increases SPD by 3%. Stacks up to 6 times. - [Wind's Gathering]: Increases SPD by 5/5.5/6/6.5/7/7.5/8/8.5/9/9.5% per stack of [Whirling Wind] the caster possesses. This effect disappears at the end of own turn.
Numbers in level order, 1 to 10.
Second tier
Windweaver
Support
Promotion: Wind's Gathering Lv. 3, then 3,000 credits
The wind possesses two distinct natures: a breeze that aids allies and hinders enemies, and a storm that tears enemies apart. The Windweavers are mages who focus on nurturing the peaceful aspect of the wind. They control the battlefield by befriending the wind, using it to guide and disrupt their foes.

Wind Shield
Active · 45 AP · Cooldown 1 rounds · Levels 1 to 10
Proportionally grants the [Wind Shield] effect to one ally and self for 2R, based on own magic ATK. - [Wind Shield]: Provides a shield that blocks damage equal to 100/110/120/130/140/150/160/170/180/190% of the caster's magic ATK.
Numbers in level order, 1 to 10.
Third tier
Lord of Breeze
Support
Promotion: Wind Shield Lv. 3, then 7,000 credits
The Lord of Breezes are those who have reached the pinnacle among the Windweavers. Simply attaining this level earns them the title of Republic Lord. They are capable of breathing intent into the wind, freely controlling the atmosphere of the battlefield to assist allies and hinder enemies.

Monsoon
Active · 90 AP · Cooldown 1 rounds · Levels 1 to 10
Bestows the blessing of the Great Wind. Can only be activated when possessing 3 or more stacks of the [Whirling Wind] effect. Consumes 3 stacks of [Whirling Wind] to grant all allies AP equal to 30/31/32/33/34/35/36/37/38/39% of own AP Recovery, and increases AP Recovery by the same amount granted until the start of the next round.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
I'll Do My Best@!
Nonoha strives to repay the villagers who sent her abroad to study. She is diligent in all things, always pushing herself to work harder.
AP Recovery +5%

Race trait
Human
A race that stood on two legs, wielded tools with two hands, and built civilizations.
Technic +1, AP Recovery +4%

Class trait
Tailwind
The breeze is always with you, allowing you to move more efficiently and effortlessly.
Activates the Level 3 passive skill [Tailwind]. [Tailwind]: At the start of own turn, if possessing the [Whirling Wind] effect, permanently gains the [Tailwind] effect. - [Tailwind]: Increases own AP Recovery by 12%.

Bond trait
Interested
Interested in the Human God.

Starting trait
Urgent
Heat DEF +20, Cold DEF +20, Electric DEF +20, Poison DEF +20, Immaterial DEF +20

Starting trait
Intelligent
Magic ATK +3%
Exclusive weapon

Whispering Breeze
Rank EX
Magic ATK x1.65 (+0.15 a level), Magic ATK +3.3% (+0.3% a level)
Unique: Call of the Skyweave
During battle, increases Magic ATK by 20/25/30/35/40%. At the end of a turn in which a Support skill is used, increases all allies' SPD by 40/44/48/52/56% for 2 rounds. Can stack up to 2 times.
Nonoha Signature: Endless Wings
At the start of battle, grants all allies except the user the [Source of Wind] effect. If the user becomes incapacitated, [Source of Wind] is removed from all allies. Once per battle, the following effect triggers: If an ally with [Source of Wind] ends their turn with 30% HP or less, they gain a Shield equal to 50% of their Max HP. This Shield lasts until the start of that ally's next turn. - [Source of Wind]: At the start of the holder's turn, if their SPD exceeds 200, increases Elemental Boost by 1% for every 10 SPD above 200, up to a maximum of 40%. If the holder attacks the same enemy twice during their turn, after the turn ends, deals Fixed DMG equal to half of the holder's total ATK to that enemy. If the holder's SPD exceeds 200, this Fixed DMG is increased by 1% for every 2 SPD above 200, up to a maximum increase of 200%.
Identifying why a spirit chooses an object is never simple. Some are drawn to relics rich with history, others settle for reasons known only to them. Bound spirits drift between the seen and unseen, resting, wandering, observing. And on rare occasions, fate guides them to someone whose soul resonates with theirs… and they offer their strength in return.
Starting weapon: Pulsing Mana.
Liked gifts
6
Magical Fairy Tale Book
Americano Voucher
Sports Sneakers
A Single Rose
Orca Documentary
Finest Black Tea
Costumes
2
Palm Beach Vacation

Sky-High Uniform
Art










