

Introduction
So Joo-hee is an A vanguard in Horizon Walker. So Joo-hee's role is Attack. Race: Human (Earth).
On the Horizon Walker tier list So Joo-hee is A tier, 25th of the 73 vanguards ranked.
Profile
So Joo-hee is the daughter of the Vice Minister of the Interior, which oversees the Bureau of Rift Management, and her family has long been celebrated as a prestigious line of bureaucrats. However, Joo-hee herself didn't quite live up to the family's standards. Unable to join one of the older, more established departments, she was instead hired as a special recruit for the Dimension Immigration Department of the Bureau of Rift Management, which was severely understaffed. Later, she managed to transfer to the Intelligence Department, a core division, which allowed her to maintain the title of an elite bureaucrat. This series of events, however, significantly hurt her self-esteem and contributed to her impulsive and attention-seeking personality. To make matters worse, her father, concerned about the family's reputation, severely restricted her romantic relationships, which only heightened her yearning for freedom. Given these circumstances, it was almost inevitable that she would clash with Yeon Chae-young, who was regarded as the top elite of the Bureau of Rift Management, and soon enough, the two developed a notorious rivalry. Though she is often dismissed as an incompetent nepotism hire, some believe that she has untapped potential.
So Joo-hee carries the title "Parachute". So Joo-hee is a female Human (Earth). Her birthday is December 1st, and she stands 169cm tall.
Stats
- Max HP60th of 73576
- Melee ATK49th of 7377
- Ranged ATK13th of 73192
- Magic ATK45th of 73102
- Accuracy71st of 7397
- Evade71st of 7385
- SPD40th of 7388
- AP Recovery69th of 73101.4
- Starting AP58th of 733
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank A, level 1): 7Level 60, fully ascended: 7
- TechnicRecruited (rank A, level 1): 12Level 60, fully ascended: 16
- IntelligenceRecruited (rank A, level 1): 9Level 60, fully ascended: 9
- VitalityRecruited (rank A, level 1): 10Level 60, fully ascended: 13
- AgilityRecruited (rank A, level 1): 6Level 60, fully ascended: 8
- Max HPRecruited (rank A, level 1): 30Level 60, fully ascended: 576
- Melee ATKRecruited (rank A, level 1): 6Level 60, fully ascended: 77
- Ranged ATKRecruited (rank A, level 1): 11Level 60, fully ascended: 192
- Magic ATKRecruited (rank A, level 1): 8Level 60, fully ascended: 102
- AccuracyRecruited (rank A, level 1): 8Level 60, fully ascended: 97
- EvadeRecruited (rank A, level 1): 5Level 60, fully ascended: 85
- SPDRecruited (rank A, level 1): 88Level 60, fully ascended: 88
- AP RecoveryRecruited (rank A, level 1): 96.2Level 60, fully ascended: 101.4
- Starting APRecruited (rank A, level 1): 3Level 60, fully ascended: 3
- Critical HitRecruited (rank A, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank A, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank A, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6So Joo-hee starts in the Discover Agent class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Discover Agent
Attack
Undisputed as the elite force of the Bureau of Rift Management, Discover agents operate on the frontlines of the Rift Crisis and the war against Abominations. Handpicked through a highly competitive selection process, they're deployed across the Federation as versatile operatives, equally adept at logistical coordination and direct engagement. They are the backbone of the East Asian Federation's Rift response; a vital first layer of defense against the unknown.

Standby
Active · 15 AP
Waits at the designated location.

Pistol Fire
Active · Pierce damage · 45 AP · Levels 1 to 10
Calmly shoots at the target. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Ranged ATK.
Numbers in level order, 1 to 10.

Conceal
Passive · Levels 1 to 10
When attacking an enemy's weak point, uses optical camouflage to hide. Once per Round, at the end of a turn where you performed a Weak Point Attack, there is a 20/22/24/26/28/30/32/34/36/38% chance to gain [Conceal: Stealth]. Activation chance increases by 1% for every 1% of your missing HP. [Conceal: Stealth]: Becomes hidden and cannot be targeted by enemy skills. SPD decreases by 10%, and ACC increases by 50% for the first attack while hidden.
Numbers in level order, 1 to 10.
Second tier
Discover Elite Agent
Attack
Promotion: Pistol Fire Lv. 3, then 3,000 credits
Discover agents face the highest mortality rate within the Bureau of Rift Management. Their main enemies are Outsiders, the greatest threat to Earth, making the missions they undertake inherently dangerous. Those who overcome these dangers and endure the additional training are considered the elite among even the best of Discover, and are often deployed as senior agents, serving as crucial support to mages. One of their most essential skills is the ability to preemptively eliminate Outsiders, and elite agents devote themselves entirely to honing this assassination capability.

Assassination
Active · Pierce damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Approaches the enemy and delivers an Unblockable point-blank shot. Deals Pierce DMG equal to 100/110/120/130/140/150/160/170/180/190% of Ranged ATK. This attack is always considered to be from behind the enemy and ignores counterattack effects. During this attack, ACC temporarily increases by 300%.
Numbers in level order, 1 to 10.
Third tier
The Invisible Eye
Attack
Promotion: Assassination Lv. 3, then 7,000 credits
Among the elite agents of Discover, those who accomplish truly great feats are specially granted a codename in words rather than numbers, along with the title of "The Invisible Eye." These word-based codenames serve as recognition of their abilities and dedication. They are combat specialists who can complete any mission and make it out alive, serving as the ultimate partners for mages engaged in intelligence warfare.

Mass Execution
Active · Pierce damage · 60 AP · Cooldown 3 rounds · Levels 1 to 10
Performs a quick and precise rapid shot on up to 3 enemies. Executes a distributed attack in order of proximity, dealing Pierce DMG equal to 180/198/216/234/252/270/288/306/324/342% of Ranged ATK divided by the number of targets.
Numbers in level order, 1 to 10.

Unavoidable Eyes
Passive · Levels 1 to 10
Identifies the enemy's weak point and guides allies. Increases ACC of all allies by 30/33/36/39/42/45/48/51/54/57%.
Numbers in level order, 1 to 10.
Traits
7
Fate trait
Upstart's Pride
Has rarely done physical work herself.
Agility -1, Vitality -3, Strength -1, Technic -3, Intelligence -1
Formation Cost -1

Race trait
Human
A race that stood on two legs, wielded tools with two hands, and built civilizations.
Technic +1, AP Recovery +4%

Class trait
Unearned Confidence
When lacking skill, sometimes just taking a bold shot can lead to better results.
Activates the Level 1 passive skill [Concentration]. [Concentration]: At the start of battle, increases CRIT rate by 12% and Ranged ATK by 30%. Upon being hit, this effect vanishes.

Bond trait
Interested
Interested in the Human God.

Starting trait
Inferiority Complex
Technic -1, Vitality -1

Starting trait
Parachute
Starting Ap -10

Starting trait
Immature
Accuracy -5%, Evade -5%
Exclusive weapon

Fleure de Vanite 92
Rank EX
Ranged ATK x1.21 (+0.11 a level), SPD +7.7% (+0.7% a level)
Unique: Trace of Vanity
On Weakness Attack, grants one stack of [Mark of Vanity] that lasts for 2 Rounds. Additionally, on successful attack, grants the target an additional stack of [Mark of Vanity] and increases ally ACC by 20/25/30/35/40%. [Mark of Vanity]: Reduces all DEF of the target by 160/200/240/280/320 and further reduces Pierce DEF by an additional 140/175/210/245/280. Can stack up to 2 times.
So Joo-hee Signature: Magnifique
[Mark of Vanity] effect's DEF reduction is applied at 2 times the usual value. At the start of the next turn after ending your own turn, if there is an ally within a 3m range who is not in a Stealth or Banish state, gain the [Conceal: Stealth] effect.
Within its lavish exterior lies an unidentified curse, embodied in the dual firearm known as 'Fleure de Vanite'. This special weapon features a base made of precious metals and a slide engraved with intricate symbols that seal the curse. These symbols are part of the Bureau of Rift Management's attempts to interpret magic through the lens of science, with various devices added in the laboratory to contain the curse. As a result, the original form of the firearm has become unrecognizable, yet its cursed properties remain exceptional. Originally intended to depart from the evidence storage and pass through the Bureau's laboratory to be displayed in a museum, it is said that the exquisite design captivated the attention of a section chief from the Intelligence Division, leading to the weapon being taken into his possession.
Starting weapon: Veronica 9 Akimbo Set.
Liked gifts
3
Luxury Bag
Grey Goose Vodka
Anti-Aging Skincare Product
Costumes
3
Work Memo

Competitive Heart

Too Much to Contain
Art










