Kali (Furisode Girl) & Azumarill

Kali (Furisode Girl) & Azumarill

3-starFairyTechD tier

Introduction

Kali (Furisode Girl) & Azumarill is a 3-star Fairy sync pair in Pokémon Masters EX. Kali (Furisode Girl) & Azumarill's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Kali (Furisode Girl) & Azumarill is D tier, 599th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Stats

  • HP622nd681
  • Attack629th170
  • Defense322nd228
  • Sp. Atk619th170
  • Sp. Def322nd228
  • Speed524th321

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 171Lv. 45: 222Lv. 100: 453Lv. 120: 501Lv. 140: 549Lv. 200: 681
  • AttackLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • DefenseLv. 1: 12Lv. 30: 42Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
  • Sp. AtkLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. DefLv. 1: 12Lv. 30: 42Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
  • SpeedLv. 1: 13Lv. 30: 53Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321

Sync pair

TrainerKali (Furisode Girl)
PokémonAzumarill
TypeFairy
WeaknessElectric
RoleTech
Base rarity3★
How to getStory
6★ EXAvailable since 1 Jan 2023
ThemesFairy, Kalos, Pigtails

Moves

5
  • Draining Kiss
    Fairy·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Bubble Beam
    Water·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Speed by 1 stat rank.

  • Strong and Stylish!Trainer move
    Status·2 MP·Ally (all)

    Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.

  • Beautiful Design Fairy BeamSync move
    Fairy·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Quick Tempo

    Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

  • Flameproof

    Prevents the user from getting burned.

  • Fire Guard

    Reduces damage when the user is attacked by Fire-type moves.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyAntifree…5 energyHP+102 energyDef+52 energyDraining…Power +33 energyDraining…Power +33 energyDraining…Power +33 energyDraining…Move Gau…7 energyQuick Cu…7 energySpD+104 energyStat Lee…lv 310 energyStalwart5 energySpA+52 energyDef+52 energyHP+102 energySpe+104 energySmart Co…9 energyStrong a…MP Refre…7 energyStoiclv 48 energyTeam Wis…lv 18 energySpA+52 energyUnflappa…5 energyDef+52 energySpD+52 energyHP+102 energyDef+104 energyHP+102 energyX Defens…MP Refre…7 energySync Wall8 energyFirst Aidlv 28 energyPanic Bu…10 energyDef+52 energyBubble B…Power +43 energySpD+52 energyBubble B…Power +43 energyIce Guard7 energyBubble B…Power +43 energyBubble B…Move Gau…7 energyGrass Gu…7 energyBubble B…On a Rol…9 energyBeautifu…Power +255 energyBeautifu…Power +255 energy

48 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Beautiful Design Fairy Beam: Power +25Beautiful Design Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Beautiful Design Fairy Beam: Power +25Beautiful Design Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Draining Kiss: Move Gauge Refresh 2Move: Draining Kiss Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Strong and Stylish!: MP Refresh 2Move: Strong and Stylish! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bubble Beam: Move Gauge Refresh 2Move: Bubble Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Stoic 4Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Team Wise Entry 1Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Bubble Beam: On a Roll 4Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Stat Leech 3Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Panic ButtonApplies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Kali (Furisode Girl) & Azumarill

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