
Katherine (Furisode Girl) & Slurpuff
3-star/Fairy/SupportD tier
Introduction
Katherine (Furisode Girl) & Slurpuff is a 3-star Fairy sync pair in Pokémon Masters EX. Katherine (Furisode Girl) & Slurpuff's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Katherine (Furisode Girl) & Slurpuff is D tier, 600th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Stats
- HP639th of 765666
- Attack337th of 765372
- Defense601st of 765168
- Sp. Atk263rd of 765442
- Sp. Def608th of 765168
- Speed643rd of 765271
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 167Lv. 45: 218Lv. 100: 438Lv. 120: 486Lv. 140: 534Lv. 200: 666
- AttackLv. 1: 11Lv. 30: 59Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- DefenseLv. 1: 8Lv. 30: 30Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 12Lv. 30: 70Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 442
- Sp. DefLv. 1: 8Lv. 30: 30Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 12Lv. 30: 48Lv. 45: 72Lv. 100: 171Lv. 120: 191Lv. 140: 211Lv. 200: 271
Sync pair
Moves
5- Dazzling Gleam
Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- Sweet Scent
Normal·Status·Accuracy 100·2 gauge·Opponent (all)Lowers the target's evasiveness by 2 stat ranks.
- Charm
Fairy·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Attack by 2 stat ranks.
- Time to Attack!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Beautiful Determination Fairy BeamSync move
Fairy·Special·Power 200-240·Opponent (one)The more the target's evasiveness is lowered, the greater the power of this attack.
Passive skills
3- Pecking Order
The more the target's Attack is lowered, the more it powers up the user's sync move.
- Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
- Wide Awake
Prevents the user from falling asleep.
Sync grid
4848 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Beautiful Determination Fairy Beam: Power +25Beautiful Determination Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beautiful Determination Fairy Beam: Power +25Beautiful Determination Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beautiful Determination Fairy Beam: Power +25Beautiful Determination Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beautiful Determination Fairy Beam: Power +25Beautiful Determination Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sweet Scent: Move Gauge Refresh 3Move: Sweet Scent Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Charm: Move Gauge Refresh 3Move: Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Time to Attack!: Move Gauge Refresh 3Move: Time to Attack! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Time to Attack!: MP Refresh 2Move: Time to Attack! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dazzling Gleam: Gobsmack 4Move: Dazzling Gleam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sweet Scent: Move Gauge Refresh 9Move: Sweet Scent Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Charm: Move Gauge Refresh 9Move: Charm Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dazzling Gleam: Superduper Effective 9Move: Dazzling Gleam Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Katherine (Furisode Girl) & Slurpuff













