
Johto
Kris & Igglybuff
★★★★★
/
Fairy/Tech
Introduction
Kris & Igglybuff is a 5-star Fairy sync pair in Pokémon Masters EX. Kris & Igglybuff's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Kris & Igglybuff is A tier, 38th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Stats
- HP758th of 765260
- Attack612th of 765176
- Defense758th of 76552
- Sp. Atk600th of 765176
- Sp. Def758th of 76552
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
2- Disarming Voice
Fairy·Special·Power 45-54·2 gauge·Opponent (all)Never misses.
- Careful Observation Fairy BeamSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Sync grid
126126 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- UnbendingDefense cannot be lowered.0 energy · 5 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves.0 energy · 5 orbs
- StalwartSp. Def cannot be lowered.0 energy · 5 orbs
- Attack +100 energy · 5 orbs
- HP +200 energy · 5 orbs
- Sp. Atk +100 energy · 5 orbs
- Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Super Effective ↑Applies the Supereffective ↑ Next effect to an ally. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Free Move Next 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 4 ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: HeadbuttHas a chance (30%) of making the target flinch. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Headbutt: Trip Twice 9Move: Headbutt Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Headbutt: Power +100Headbutt: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Headbutt: Defense Destroyer 9Move: Headbutt Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Play RoughHas a chance (10%) of lowering the target's Attack by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Accuracy +10Play Rough: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: On a Roll 9Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Power +100Play Rough: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Overwhelm 9Move: Play Rough Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: BOGO 9Move: Play Rough Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Support PrepRaises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Prep: MP Refresh 2Move: Support Prep Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Prep: Pep Rally 2Move: Support Prep Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Prep: Move: Team Attack ↑ & Sp. Atk ↑ 9Move: Support Prep Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Prep: Barricade Buddies 1Move: Support Prep Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Prep: 1st T-Move: Sync CD ↓ 1Move: Support Prep Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: X Defense AllRaises the Defense of all allied sync pairs by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Defense All: Precision Pals 1Move: X Defense All Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Defense All: Move: Team Attack ↑ & Sp. Atk ↑ 9Move: X Defense All Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Defense All: Shielded 1Move: X Defense All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Defense All: 1st T-Move: Sync CD ↓ 1Move: X Defense All Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: SingPuts the target to sleep. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sing: Move Gauge Refresh 3Move: Sing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sing: Accuracy +15Sing: Accuracy ↑ +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sing: Active Healing 9Move: Sing Restores the user's HP when it uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sing: Accuracy +30Sing: Accuracy ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sing: Use Status P-Move on Opp: Attack ↓ & Sp. Atk ↓ 9Move: Sing Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Draining KissThe more damage dealt to the target, the more it restores the user's HP. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Draining Kiss: Move Gauge Refresh 3Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Draining Kiss: Gobsmack 9Move: Draining Kiss Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Draining Kiss: Power +100Draining Kiss: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Draining Kiss: Master Healer 1Move: Draining Kiss Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Draining Kiss: Hit: Sp. Def ↓2 9Move: Draining Kiss Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Support PracticumRaises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Practicum: MP Refresh 2Move: Support Practicum Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Practicum: Pep Rally 2Move: Support Practicum Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Practicum: Berserk Bunch 2Move: Support Practicum Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Practicum: Critical Squad 2Move: Support Practicum Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Practicum: Move: Team Phys & Spec Boost ↑1 9Move: Support Practicum Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Disarming Voice: Move Gauge Refresh 3Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Disarming Voice: Unfortuitous 9Move: Disarming Voice Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Opening BlockadeApplies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Disarming Voice: Attack Trap 9Move: Disarming Voice Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Ruthless 9Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Opp Trapped: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fairy Observation FindsTurns the field of play's zone into a Fairy Zone the first time the user's attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Team Triage Tank 9Restores the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Careful Observation Fairy Beam: Power +25Careful Observation Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fairy Zone: Team Attack Move DR 2Reduces attack move damage taken by allies when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Fairy Zone Extension 5Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Fairy ZoneTurns the field of play's zone into a Fairy Zone the first time the user's sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.) (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Careful Observation Fairy Beam: Power +25Careful Observation Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Johto C (Defensive): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Johto C (Def) on FieldApplies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
Kris & Igglybuff
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