Lacey & Granbull

Paldea

Lacey & Granbull

★★★★★

/Fairy/Field

Atier

Introduction

Lacey & Granbull is a 5-star Fairy sync pair in Pokémon Masters EX. Lacey & Granbull's role is Field. Faction: Paldea.

On the Pokémon Masters EX tier list Lacey & Granbull is A tier, 74th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Lacey & Granbull's banners

All banners
  • 31 July 2026 to 18 August 2026Gym Battle Celebration (2026-07)
  • 1 January 2023 to 1 April 2025Lacey Poké Fair Scout

Stats

  • HP97th878
  • Attack178th480
  • Defense247th251
  • Sp. Atk23rd592
  • Sp. Def334th226
  • Speed412th364

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 186Lv. 45: 261Lv. 100: 558Lv. 120: 622Lv. 140: 686Lv. 200: 878
  • AttackLv. 1: 11Lv. 30: 59Lv. 45: 104Lv. 100: 280Lv. 120: 320Lv. 140: 360Lv. 200: 480
  • DefenseLv. 1: 18Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364

Sync pair

TrainerLacey
PokémonGranbull
TypeFairy
WeaknessSteel
RoleField, EX role Sprint (since 31 Mar 2025)
Base rarity5★
How to getPoké Fair scout
Released31 Mar 2025
6★ EXAvailable since 31 Mar 2025
ThemesFairy, Paldea, Elite Four, Fancy Lady

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Love Dazzling Gleam
    Fairy·Special·Power 250-300·2 gauge·1 MP·Opponent (all)

    Activation Condition: When the Move Gauge Acceleration effect is applied to the allied field of play. Deactivation Condition: When the Move Gauge Acceleration effect is no longer applied to the allied field of play. Never misses. The power of this move is not lowered even if there are multiple targets. Grants the following effect 6 times: Lowers one of the target's following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turns the field of play's zone into an EX Fairy Zone. (An EX Fairy Zone powers up Fairy-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Share the Cuteness!Trainer move
    Status·1 MP·Ally (one)

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Cuteness Is Real Strength Dazzling GleamSync move
    Fairy·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Star Student's Whispers

    Reduces damage when an ally is hit by an attack move or sync move while the Move Gauge Acceleration effect applies to the allied field of play. Protects all allied sync pairs against critical hits when the Move Gauge Acceleration effect applies to the allied field of play. Extends the duration of the Move Gauge Acceleration effect when the Move Gauge Acceleration effect is applied to the allied field of play.

  • Fairy Zone Hit: Stat ↓ Twice 9

    Grants the following effect two times when the user's attack move is successful while the zone is a Fairy Zone: Lowers one of the target's following stats by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Soften Up 1

    Critical hits land more easily when the user attacks with a sync move.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeNatural …7 energyMG → On …10 energyMG → On …lv 310 energyQuick Cu…7 energy1st S-Mo…10 energyS-Move: …lv 910 energySpA+52 energySpe+52 energyDazzling…Power +33 energyDazzling…Power +33 energyDazzling…Power +33 energyDazzling…Move Gau…7 energySpA+104 energyPower Pl…10 energyCatalyst10 energyHP+102 energySpD+52 energyDef+52 energySpe+52 energyLove Daz…Power +33 energyLove Daz…Power +33 energyLove Daz…Power +33 energySpeedy E…lv 25 energyQuick Te…7 energyMG → On …lv 210 energyHead Sta…lv 110 energySpA+52 energySpe+52 energyUnflappa…5 energySpD+52 energyLove Daz…Power +33 energyLove Daz…Power +33 energyLove Daz…Move Gau…7 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMaster H…10 energySpD+52 energyDef+52 energyDazzling…Power +33 energyDazzling…Power +33 energyHP+204 energyShare th…Hit and …7 energyShare th…MP Refre…7 energyUnfortui…lv 910 energySharpene…lv 510 energyCuteness…Power +255 energyCuteness…Power +255 energy

54 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Love Dazzling Gleam: Power +3Love Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Love Dazzling Gleam: Power +3Love Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Love Dazzling Gleam: Power +3Love Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Love Dazzling Gleam: Power +3Love Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Love Dazzling Gleam: Power +3Love Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Cuteness Is Real Strength Dazzling Gleam: Power +25Cuteness Is Real Strength Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Cuteness Is Real Strength Dazzling Gleam: Power +25Cuteness Is Real Strength Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Love Dazzling Gleam: Move Gauge Refresh 3Move: Love Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Share the Cuteness!: Hit and Heal 9Move: Share the Cuteness! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Share the Cuteness!: MP Refresh 2Move: Share the Cuteness! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • MG → On Field: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the Move Gauge Acceleration effect applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • MG → On Field: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the Move Gauge Acceleration effect applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • 1st S-Move on Opp: Stat Ranks ↓ ×2If the target's stats are lowered, the amount of decrease is doubled the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • S-Move: Team Special Boost ↑2 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MG → On Field: Attack Move DR 2Reduces damage when the user is hit by an attack move while the Move Gauge Acceleration effect applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharpened Mind 5Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lacey & Granbull

Art

Lacey & Granbull key art

More Fairy sync pairs

All sync pairs