Marnie (Summer 2021) & Grimmsnarl

Galar

Marnie (Summer 2021) & Grimmsnarl

★★★★★

/Fairy/Support

Btier

Introduction

Marnie (Summer 2021) & Grimmsnarl is a 5-star Fairy sync pair in Pokémon Masters EX. Marnie (Summer 2021) & Grimmsnarl's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Marnie (Summer 2021) & Grimmsnarl is B tier, 198th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Marnie (Summer 2021) & Grimmsnarl's banners

All banners
  • 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
  • 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
  • 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
  • 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
  • 28 June 2024 to 15 July 2024Seasonal Tiered Scout (2024-06)
  • 28 June 2024 to 15 July 2024Super Spotlight Seasonal Scout (2024-06)
  • 6 July 2023 to 9 July 2023Super Spotlight Seasonal Scout (2023-07)
  • 6 July 2023 to 9 July 2023Seasonal Tiered Scout (2023-07)
  • 4 July 2022 to 7 July 2022Seasonal Tiered Scout
  • 4 July 2022 to 7 July 2022Super Spotlight Seasonal Scout (2022-07)
  • 17 July 2021 to 31 July 2021Marnie Seasonal Scout
  • 17 July 2021 to 31 July 2021Marnie Seasonal Tiered Scout

Stats

  • HP73rd885
  • Attack98th520
  • Defense325th227
  • Sp. Atk302nd392
  • Sp. Def264th249
  • Speed341st373

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 179Lv. 45: 257Lv. 100: 565Lv. 120: 629Lv. 140: 693Lv. 200: 885
  • AttackLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
  • DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • Sp. AtkLv. 1: 14Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 264Lv. 140: 296Lv. 200: 392
  • Sp. DefLv. 1: 16Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 249
  • SpeedLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 261Lv. 140: 289Lv. 200: 373

Sync pair

TrainerMarnie (Summer 2021)
PokémonGrimmsnarl
TypeFairy
WeaknessFairy
RoleSupport
Base rarity5★
How to getSeasonal scout
Released17 Jul 2021
6★ EXAvailable since 17 Jul 2021
ThemesFairy, Galar, Rival, Seasonal Outfit

Moves

5
  • Spirit Break
    Fairy·Physical·Power 140-168·Accuracy 100·4 gauge·Opponent (one)

    Lowers the target's Sp. Atk. by 1 stat rank.

  • Crunch
    Dark·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Defense by 1 stat rank.

  • Bulk Up
    Fighting·Status·2 gauge·Self

    Raises the user's Attack and Defense by 1 stat rank.

  • Not Today!Trainer move
    Status·1 MP·Self

    Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.

  • Kickback Summer Fairy ImpactSync move
    Fairy·Physical·Power 200-240·Opponent (one)

    The more the user's stats are raised, the greater the power of this attack.

Passive skills

3
  • Critical Infliction 9

    Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move.

  • Super Infliction 4

    Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.

  • Double Buffer

    When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energyHP+102 energySpD+52 energySpirit B…Move Gau…7 energySpirit B…Power +34 energySpirit B…Power +34 energySpirit B…Ripple E…10 energySpirit B…Move Gau…7 energySpe+104 energyOverpower10 energySpe+52 energySpD+52 energyDef+52 energySpirit B…Power +34 energyAtk+52 energyNot Toda…Move Gau…7 energyBurst In8 energySuperdup…lv 210 energyQuick Te…10 energyHP+102 energyCrunchPower +43 energyBulk UpMove Gau…7 energySpD+52 energySpirit B…Power +34 energyBulk UpMove Gau…7 energyFirst Aidlv 410 energyAtk+207 energyImpervio…10 energySpe+52 energyHP+102 energyDef+52 energySpe+52 energyCrunchPower +43 energyCrunchPower +43 energyCrunchOn a Rol…8 energyCrunchMove Gau…7 energyFoul Fig…lv 310 energyDevastat…10 energyCrunchStaggeri…8 energyKickback…Power +255 energyKickback…Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Crunch: Power +4Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Crunch: Power +4Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Crunch: Power +4Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Spirit Break: Power +3Spirit Break: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Spirit Break: Power +3Spirit Break: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Spirit Break: Power +3Spirit Break: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Spirit Break: Power +3Spirit Break: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Kickback Summer Fairy Impact: Power +25Kickback Summer Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Kickback Summer Fairy Impact: Power +25Kickback Summer Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Spirit Break: Move Gauge Refresh 3Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Spirit Break: Move Gauge Refresh 3Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Not Today!: Move Gauge Refresh 3Move: Not Today! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bulk Up: Move Gauge Refresh 3Move: Bulk Up Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Bulk Up: Move Gauge Refresh 9Move: Bulk Up Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Crunch: Move Gauge Refresh 3Move: Crunch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Crunch: On a Roll 1Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Crunch: Staggering 1Move: Crunch Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Spirit Break: Ripple Effect 4Move: Spirit Break When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Foul Fighting 3Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Marnie (Summer 2021) & Grimmsnarl

Art

Marnie (Summer 2021) & Grimmsnarl key art

More Fairy sync pairs

All sync pairs