
Alola
Mina & Granbull
★★★
/
Fairy/Support
Introduction
Mina & Granbull is a 3-star Fairy sync pair in Pokémon Masters EX. Mina & Granbull's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Mina & Granbull is D tier, 535th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Stats
- HP537th of 765745
- Attack396th of 765320
- Defense489th of 765206
- Sp. Atk521st of 765243
- Sp. Def638th of 765156
- Speed593rd of 765299
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 157Lv. 45: 217Lv. 100: 465Lv. 120: 521Lv. 140: 577Lv. 200: 745
- AttackLv. 1: 17Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
- DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- Sp. AtkLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
- Sp. DefLv. 1: 11Lv. 30: 26Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
- SpeedLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
Sync pair
Moves
5- Dazzling Gleam
Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- Charm
Fairy·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Attack by 2 stat ranks.
- What Great Composition!Trainer moveStatus·2 MP·Opponent (one)
Raises the user's stats by the same amount that the target's stats are raised.
- Play Rough
Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Attack by 1 stat rank.
- Wandering Artist Twinkle TackleSync move
Fairy·Physical·Power 200-240·Opponent (one)The more the target's Attack is lowered, the greater the power of this attack.
Passive skills
1- Impervious
The user's stats cannot be lowered.
Sync grid
4848 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Play Rough: Accuracy +5Play Rough: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Play Rough: Accuracy +5Play Rough: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Wandering Artist Twinkle Tackle: Power +25Wandering Artist Twinkle Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wandering Artist Twinkle Tackle: Power +25Wandering Artist Twinkle Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- What Great Composition!: MP Refresh 3Move: What Great Composition! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Charm: Move Gauge Refresh 3Move: Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Charm: Move Gauge Refresh 3Move: Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Outrun 1Quickly charges the move gauge when the user is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Play Rough: Berserker 1Move: Play Rough Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Play Rough: On a Roll 3Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- What Great Composition!: Critical Eye 1Move: What Great Composition! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Mina & Granbull
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