
Alola
Mina (Sygna Suit) & Tapu Fini
★★★★★
/
Fairy/Tech
Introduction
Mina (Sygna Suit) & Tapu Fini is a 5-star Fairy sync pair in Pokémon Masters EX. Mina (Sygna Suit) & Tapu Fini's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Mina (Sygna Suit) & Tapu Fini is A tier, 99th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Mina (Sygna Suit) & Tapu Fini's banners
All banners- 30 September 2024 to 18 October 2024Super Spotlight Poké Fair Scout (2024-09)
- 4 December 2023 to 18 December 2023Triple Feature Poké Fair Scout (2023-12)
- 30 April 2023 to 2 June 2023Sygna Suit Mina Poké Fair Scout
Stats
- HP445th of 765779
- Attack638th of 765168
- Defense63rd of 765372
- Sp. Atk527th of 765240
- Sp. Def63rd of 765372
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Draining Kiss
Fairy·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Rain Dance
Water·Status·2 gauge·2 MP·Entire FieldMakes the weather rainy.
- Sea Deity Protect
Normal·Status·1 MP·Ally (all)Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.
- Pretty as a Painting!Trainer moveStatus·1 MP·Ally (all)
Applies the Critical-Hit Defense effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. In addition, raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the weather is rainy.
- Ocean Colors Twinkle TackleSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Fairy Zone Debut & Extension 5
Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
- Team Whimsical Special DR 3
Reduces special attack move damage taken by allies when the zone is a Fairy Zone.
- Poni Ocean Breeze
Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect.
Sync grid
5454 tiles, 261 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +3Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ocean Colors Twinkle Tackle: Power +25Ocean Colors Twinkle Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ocean Colors Twinkle Tackle: Power +25Ocean Colors Twinkle Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rain Gear 1Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Draining Kiss: Move Gauge Refresh 3Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Draining Kiss: Flabbergast 4Move: Draining Kiss Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Pretty as a Painting!: Full-Bracing Command 9Move: Pretty as a Painting! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pretty as a Painting!: MP Refresh 2Move: Pretty as a Painting! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rain Dance: Move Gauge Refresh 3Move: Rain Dance Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rain Dance: Barricade Buddies 1Move: Rain Dance Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Rain Dance: Catalytic Kick 9Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Draining Kiss: Master Healer 1Move: Draining Kiss Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Smart Start 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Whimsical ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fairy KingdomTurns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Mina (Sygna Suit) & Tapu Fini
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