
Paldea
Nemona (Sygna Suit) & Scream Tail
★★★★★
/
Fairy
Introduction
Nemona (Sygna Suit) & Scream Tail is a 5-star Fairy sync pair in Pokémon Masters EX. Faction: Paldea.
On the Pokémon Masters EX tier list Nemona (Sygna Suit) & Scream Tail is B tier, 173rd of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Nemona (Sygna Suit) & Scream Tail's banners
All banners- 29 April 2026 to 18 May 2026Paid-Gem (2026-04)
- 22 September 2025 to 10 October 2025Triple Feature Master Fair
- 18 August 2024 to 17 September 2024Master Fairs Ending Soon! (2024-08)
Stats
- HP105th of 765876
- Attack229th of 765444
- Defense601st of 765168
- Sp. Atk206th of 765444
- Sp. Def536th of 765198
- Speed124th of 765449
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 134Lv. 140: 150Lv. 200: 198
- SpeedLv. 1: 16Lv. 30: 62Lv. 45: 104Lv. 100: 269Lv. 120: 305Lv. 140: 341Lv. 200: 449
Sync pair
Moves
5- Ferocious Play Rough
Fairy·Physical·Power 150-180·4 gauge·Opponent (all)Activation Condition: When the user uses any moves 1 time. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Attack and Defense by 1 stat rank. The power of this move is not lowered even if there are multiple targets.
- Booster EnergyStatus·2 MP·Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.
- Sunny Day
Fire·Status·2 gauge·2 MP·Entire FieldMakes the weather sunny.
- Our Greatest Battle!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's Speed by 4 stat ranks.
- Nicely Rampagey Play RoughSync move
Fairy·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Ancient Scream
Increases the user's Physical Moves ↑ Next effect by 2 ranks when it uses move or an ally turns the weather sunny.
- Energetic Student Council President
Reduces the user's sync move countdown by 1 when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move.
- Fruitful Attack
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by 1 when its attack move hits.
Sync grid
5050 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Head Start 3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Sunny: Team P-Moves ↑ & S-Moves ↑ 3Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ferocious Play Rough: Power +2Ferocious Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ferocious Play Rough: Power +2Ferocious Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ferocious Play Rough: Power +2Ferocious Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ferocious Play Rough: Power +2Ferocious Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ferocious Play Rough: Power +2Ferocious Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Nicely Rampagey Play Rough: Power +25Nicely Rampagey Play Rough: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nicely Rampagey Play Rough: Power +25Nicely Rampagey Play Rough: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ferocious Play Rough: Move Gauge Refresh 2Move: Ferocious Play Rough Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Booster Energy: MP Refresh 2Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Our Greatest Battle!: MP Refresh 2Move: Our Greatest Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Our Greatest Battle!: Hit and Heal 9Move: Our Greatest Battle! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: Status ImmunityStatus conditions cannot be inflicted on the user when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny Hit: Attack ↓ & Defense ↓ 9Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paldea C (Phys): S-Moves ↑ 9Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Infliction Freebie 9Applies the Free Move Next effect to the user when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Sun 5Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nemona (Sygna Suit) & Scream Tail
Art














