
Paldea
Penny & Sylveon
★★★★★
/
Fairy/Tech
Introduction
Penny & Sylveon is a 5-star Fairy sync pair in Pokémon Masters EX. Penny & Sylveon's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Penny & Sylveon is A tier, 101st of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Penny & Sylveon's banners
All banners- 20 March 2025 to 20 April 2025Team Star Assemble!
- 17 February 2025 to 29 March 2025Poké Fair
- 17 February 2025 to 29 March 2025Triple Feature Poké Fair Scout (2025-02)
- 21 November 2024 to 25 December 2024Super Spotlight Poké Fair Scout (2024-11)
- 10 November 2023 to 30 November 2023Penny Poké Fair Scout
Stats
- HP374th of 765815
- Attack578th of 765209
- Defense71st of 765369
- Sp. Atk467th of 765260
- Sp. Def16th of 765408
- Speed308th of 765391
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391
Sync pair
Moves
5- Disarming Voice
Fairy·Special·Power 45-54·2 gauge·Opponent (all)Never misses.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Starry Draining Kiss
Fairy·Special·Power 120-144·2 gauge·2 MP·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Restores the user's HP by approximately 40% of its maximum HP.
- Veevee Power!Trainer moveStatus·1 MP·Ally (all)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Bright Hacker's Disarming VoiceSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- 1st Hit: Fairy Rebuff ↓
Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's attack move is successful each battle.
- Mind Games 9
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
- Team Smart Command 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Sync grid
5454 tiles, 258 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Disarming Voice: Power +3Disarming Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +3Disarming Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +3Disarming Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Starry Draining Kiss: Power +3Starry Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Starry Draining Kiss: Power +3Starry Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Starry Draining Kiss: Power +3Starry Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Starry Draining Kiss: Power +3Starry Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Starry Draining Kiss: Power +3Starry Draining Kiss: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +3Disarming Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +3Disarming Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Bright Hacker's Disarming Voice: Power +25Bright Hacker's Disarming Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bright Hacker's Disarming Voice: Power +25Bright Hacker's Disarming Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flabbergast 4Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Disarming Voice: Move Gauge Refresh 9Move: Disarming Voice Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Group Dragon GuardReduces the damage all allied sync pairs take when attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Veevee Power!: Move: Crit Defense 9Move: Veevee Power! Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Veevee Power!: Team Brain Gain 9Move: Veevee Power! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Veevee Power!: Propulsion 9Move: Veevee Power! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Starry Draining Kiss: Master Healer 1Move: Starry Draining Kiss Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Fist Bump 3Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Sp. Def All: Shielded 1Move: X Sp. Def All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move on Opp: Fairy Rebuff ↓Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)12 energy · 144 orbs
Penny & Sylveon
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