
Player & Alcremie (2025-02)
4-star/Fairy/TechC tier
Introduction
Player & Alcremie (2025-02) is a 4-star Fairy sync pair in Pokémon Masters EX. Player & Alcremie (2025-02)'s role is Tech. Faction: Pasio.
On the Pokémon Masters EX tier list Player & Alcremie (2025-02) is C tier, 420th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Stats
- HP413th of 765808
- Attack567th of 765214
- Defense227th of 765261
- Sp. Atk558th of 765214
- Sp. Def128th of 765319
- Speed503rd of 765347
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 164Lv. 45: 233Lv. 100: 508Lv. 120: 568Lv. 140: 628Lv. 200: 808
- AttackLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- DefenseLv. 1: 11Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
- Sp. AtkLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- Sp. DefLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
- SpeedLv. 1: 8Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
Sync pair
Moves
5- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Dazzling Gleam
Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- Whip It Up!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- Favorite Flavor Fairy BeamSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Unfortuitous 9
Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Quick Tempo
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Team Sharp Entry 1
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Favorite Flavor Fairy Beam: Power +25Favorite Flavor Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Favorite Flavor Fairy Beam: Power +25Favorite Flavor Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tackle: Move Gauge Refresh 2Move: Tackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tackle: Trip Up 4Move: Tackle Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Whip It Up!: MP Refresh 2Move: Whip It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Dazzling Gleam: Move Gauge Refresh 9Move: Dazzling Gleam Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Whip It Up!: Berserk Bunch 1Move: Whip It Up! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Whip It Up!: All Ramped Up 1Move: Whip It Up! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dazzling Gleam: Gobsmack 4Move: Dazzling Gleam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Player & Alcremie (2025-02)













