Professor Sycamore & Xerneas

Kalos

Professor Sycamore & Xerneas

★★★★★

/Fairy/Tech

Btier

Introduction

Professor Sycamore & Xerneas is a 5-star Fairy sync pair in Pokémon Masters EX. Professor Sycamore & Xerneas's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Professor Sycamore & Xerneas is B tier, 161st of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Stats

  • HP418th807
  • Attack335th376
  • Defense132nd316
  • Sp. Atk363rd346
  • Sp. Def123rd322
  • Speed214th411

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 226Lv. 45: 292Lv. 100: 567Lv. 120: 615Lv. 140: 663Lv. 200: 807
  • AttackLv. 1: 15Lv. 30: 77Lv. 45: 113Lv. 100: 256Lv. 120: 280Lv. 140: 304Lv. 200: 376
  • DefenseLv. 1: 12Lv. 30: 65Lv. 45: 95Lv. 100: 216Lv. 120: 236Lv. 140: 256Lv. 200: 316
  • Sp. AtkLv. 1: 9Lv. 30: 64Lv. 45: 94Lv. 100: 226Lv. 120: 250Lv. 140: 274Lv. 200: 346
  • Sp. DefLv. 1: 18Lv. 30: 71Lv. 45: 101Lv. 100: 222Lv. 120: 242Lv. 140: 262Lv. 200: 322
  • SpeedLv. 1: 11Lv. 30: 78Lv. 45: 117Lv. 100: 271Lv. 120: 299Lv. 140: 327Lv. 200: 411

Sync pair

TrainerProfessor Sycamore
PokémonXerneas
TypeFairy
WeaknessSteel
RoleTech, EX role Sprint (since 9 Sept 2025)
Base rarity5★
How to getStory
Released12 Jan 2023
6★ EXAvailable since 11 Feb 2021
ThemesFairy, Kalos, Knowledgeable, Researcher

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Moonblast
    Fairy·Special·Power 98-117·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank.

  • The World Is Vast!Trainer move
    Status·1 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.

  • Horn Leech
    Grass·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Gentlemanly GeomancySync move
    Fairy·Status·Ally (all)

    Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. The higher the user's move level, the more it raises the Sp. Atk, Sp. Def, and Speed of all allied sync pairs (can be raised by up to 6 stat ranks maximum).

Passive skills

2
  • Team Shout 4

    Has a chance (50%) of raising the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move.

  • Fairy Power 5

    Powers up the user's Fairy-type moves.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyAtk+52 energySpD+52 energySpA+52 energyMoonblastMove Gau…7 energyMoonblastPower +34 energyMoonblastPower +34 energyMoonblastPower +34 energyForce Fi…lv 110 energySpe+104 energyMoonblastOn a Rol…8 energyHP+104 energyDazzling…Power +43 energyDef+52 energyDazzling…Move Gau…7 energyDazzling…Power +43 energyHorn Lee…Power +34 energyDazzling…Power +43 energyRevenge …lv 410 energyHP+408 energyDef+52 energySpD+52 energySpe+52 energySpA+52 energyHorn Lee…Move Gau…7 energyHorn Lee…Power +34 energyHorn Lee…Power +34 energyHorn Lee…Power +34 energyAtk+207 energyHorn Lee…Master H…8 energyHorn Lee…Master H…8 energySpD+52 energySpe+52 energyDazzling…Power +43 energyThe Worl…MP Refre…7 energyMoonblastPower +34 energyDazzling…Power +43 energySpA+104 energyHealing …lv 210 energyImpervio…8 energyAdrenali…lv 112 energyS-Move: …lv 110 energyDef+20freeQuick Cu…3 energyTeam Sha…lv 15 energySpe+20freeTeam Bee…lv 43 energyFreevengelv 45 energy

54 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Team Beef Up 4Has a chance (50%) of raising the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Freevenge 4Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Moonblast: Move Gauge Refresh 3Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Horn Leech: Move Gauge Refresh 3Move: Horn Leech Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • The World Is Vast!: MP Refresh 2Move: The World Is Vast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Moonblast: On a Roll 1Move: Moonblast Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Horn Leech: Master Healer 1Move: Horn Leech Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Horn Leech: Master Healer 1Move: Horn Leech Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Force Field 1Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Healing Hand 2Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Professor Sycamore & Xerneas

Art

Professor Sycamore & Xerneas key art

More Fairy sync pairs

All sync pairs