Selene & Primarina

Alola

Selene & Primarina

★★★★★

/Fairy/Field

Atier

Introduction

Selene & Primarina is a 5-star Fairy sync pair in Pokémon Masters EX. Selene & Primarina's role is Field. Faction: Alola.

On the Pokémon Masters EX tier list Selene & Primarina is A tier, 114th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Stats

  • HP256th836
  • Attack229th444
  • Defense400th220
  • Sp. Atk206th444
  • Sp. Def245th251
  • Speed263rd403

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 596Lv. 140: 656Lv. 200: 836
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 18Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
  • SpeedLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403

Sync pair

TrainerSelene
PokémonPrimarina
TypeFairy
WeaknessGrass
RoleField, EX role Support (since 1 Aug 2026)
Base rarity5★
How to getUltimate scout
Released1 Aug 2026
6★ EXAvailable since 1 Aug 2026
ThemesFairy, Alola, Main Character, Nature Lover

Moves

5
  • Play Rough
    Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Attack by 1 stat rank.

  • Fairy Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)

  • Elegant Play Rough
    Fairy·Physical·Power 200-240·Accuracy 100·3 gauge·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and grants all of the following effects: Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • In a Hurry!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by 5 ranks.

  • Moonlit Melody Fairy ImpactSync move
    Fairy·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Entry: Attack ↑6 & Crit Rate ↑3

    Raises the user's Attack by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.

  • 1st "Fairy Wish" MP 0: Team Physical Boost 3

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 3 ranks the first time the remaining MP for the user's move is zero each battle.

  • Fairy Zone Hit: Defense ↓2 9

    Lowers the target's Defense by 2 stat ranks when the user's attack move is successful while the zone is a Fairy Zone.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyPlay Rou…Power +43 energyPlay Rou…Power +43 energyPlay Rou…Acc +105 energyPlay Rou…Move Gau…7 energyPlay Rou…Attack T…10 energyOverwhelmlv 910 energyOverpower10 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyElegant …Power +23 energyElegant …Power +23 energyElegant …Power +23 energyFairy Wi…MP Refre…7 energyWhimsica…lv 27 energyFairy Zo…lv 310 energyFairy Zo…10 energyAtk+52 energyHeadstro…5 energySpe+52 energyHP+102 energyElegant …Power +23 energyElegant …Power +23 energyElegant …Move Gau…7 energyAtk+104 energyFirst Aidlv 28 energyHaymaker10 energyS-Move: …lv 910 energyDef+52 energySpD+52 energyPlay Rou…Power +43 energyPlay Rou…Power +43 energyIn a Hur…Mighty F…9 energyIn a Hur…Catalyti…7 energyIn a Hur…MP Refre…7 energyTrainer …lv 110 energyAlly Set…lv 910 energyMoonlit …Power +255 energyMoonlit …Power +255 energy

48 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Elegant Play Rough: Power +2Elegant Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Elegant Play Rough: Power +2Elegant Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Elegant Play Rough: Power +2Elegant Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Elegant Play Rough: Power +2Elegant Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Elegant Play Rough: Power +2Elegant Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Play Rough: Accuracy +10Play Rough: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Moonlit Melody Fairy Impact: Power +25Moonlit Melody Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Moonlit Melody Fairy Impact: Power +25Moonlit Melody Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fairy Wish: MP Refresh 2Move: Fairy Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Elegant Play Rough: Move Gauge Refresh 3Move: Elegant Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • In a Hurry!: Catalytic Kick 9Move: In a Hurry! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • In a Hurry!: MP Refresh 2Move: In a Hurry! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • In a Hurry!: Mighty Friend 9Move: In a Hurry! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Play Rough: Attack Trap 4Move: Play Rough Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fairy Zone Extension 3Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fairy Zone: Team All Stats ↓ ImmunityStats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Selene & Primarina

Art

Selene & Primarina key art

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