Trevor & Florges

Kalos

Trevor & Florges

★★★★★

/Fairy/Tech

Ctier

Introduction

Trevor & Florges is a 5-star Fairy sync pair in Pokémon Masters EX. Trevor & Florges's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Trevor & Florges is C tier, 374th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Trevor & Florges's banners

All banners
  • 10 September 2024 to 24 September 2024Trevor Spotlight Scout

Stats

  • HP154th870
  • Attack638th168
  • Defense90th359
  • Sp. Atk467th260
  • Sp. Def60th377
  • Speed404th366

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 18Lv. 30: 54Lv. 45: 87Lv. 100: 219Lv. 120: 247Lv. 140: 275Lv. 200: 359
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 21Lv. 30: 58Lv. 45: 94Lv. 100: 237Lv. 120: 265Lv. 140: 293Lv. 200: 377
  • SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366

Sync pair

TrainerTrevor
PokémonFlorges (Orange Flower) (Orange Flower)
TypeFairy
WeaknessSteel
RoleTech, EX role Support (since 16 Sept 2024)
Base rarity5★
How to getRegular scout pool
Released16 Sept 2024
6★ EXAvailable since 16 Sept 2024
ThemesFairy, Kalos, Rival, Knowledgeable

Moves

5
  • Vine Whip
    Grass·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Synthesis
    Grass·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Disarming Voice
    Fairy·Special·Power 45-54·2 gauge·Opponent (all)

    Never misses.

  • Keep It Low-Key!Trainer move
    Status·2 MP·Ally (all)

    Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Perfect Test Scores Fairy BeamSync move
    Fairy·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Satisfied Snicker 9

    Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.

  • Healing Hand 4

    Has a chance (50%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.

  • Team Fist Bump 3

    Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyDef+52 energyHP+102 energySpe+52 energyVine WhipPower +43 energyVine WhipPower +43 energyVine WhipPower +43 energyVine WhipMove Gau…7 energyS-Move: …lv 110 energyDragon G…9 energyTeam Sha…lv 110 energyDef+52 energyUnflappa…5 energyHP+102 energyDisarmin…Power +43 energyDisarmin…Power +43 energySpD+52 energyStalwart5 energySpD+207 energyBrain Br…lv 29 energyDef+52 energySpD+52 energyHP+102 energySpA+52 energyDisarmin…Power +43 energyDisarmin…Power +43 energyDisarmin…Power +43 energyDisarmin…Move Gau…7 energyKeep It …All Ramp…9 energyKeep It …MP Refre…7 energyKeep It …Team Hit…10 energySpe+52 energyDef+52 energyVine WhipPower +43 energyVine WhipPower +43 energyQuick Cu…7 energyHP+204 energySynthesisMove Gau…7 energySynthesisMaster H…10 energySynthesisMP Refre…7 energyPerfect …Power +255 energyPerfect …Power +255 energy

48 tiles, 196 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Perfect Test Scores Fairy Beam: Power +25Perfect Test Scores Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Perfect Test Scores Fairy Beam: Power +25Perfect Test Scores Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Vine Whip: Move Gauge Refresh 3Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Disarming Voice: Move Gauge Refresh 3Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Keep It Low-Key!: MP Refresh 2Move: Keep It Low-Key! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Synthesis: Move Gauge Refresh 4Move: Synthesis Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Synthesis: MP Refresh 2Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Brain Brawn 2Reduces damage when the user is hit by a special attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Keep It Low-Key!: All Ramped Up 1Move: Keep It Low-Key! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Keep It Low-Key!: Team Hit and HealMove: Keep It Low-Key! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Trevor & Florges

Art

Trevor & Florges key art

More Fairy sync pairs

All sync pairs