Valerie & Mawile

Kalos

Valerie & Mawile

★★★★

/Fairy

Ctier

Introduction

Valerie & Mawile is a 4-star Fairy sync pair in Pokémon Masters EX. Faction: Kalos.

On the Pokémon Masters EX tier list Valerie & Mawile is C tier, 443rd of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Stats

  • HP572nd718
  • Attack68th551
  • Defense541st194
  • Sp. Atk337th352
  • Sp. Def580th173
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 156Lv. 45: 216Lv. 100: 458Lv. 120: 510Lv. 140: 562Lv. 200: 718
  • AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
  • DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
  • Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • SpeedLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerValerie
PokémonMawile
TypeFairy
WeaknessGround
Base rarity4★
How to getStory
Released28 Aug 2023
6★ EXAvailable since 28 Aug 2023
ThemesFairy, Kalos, Gym Leader, Artistic

Moves

5
  • Play Rough
    Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Attack by 1 stat rank.

  • Swords Dance
    Normal·Status·2 gauge·Self

    Raises the user's Attack by 2 stat ranks.

  • Iron Head
    Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Might You Forgive Me?Trainer move
    Status·2 MP·Self

    Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.

  • So Enchanting Fairy ImpactSync move
    Fairy·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Super Infliction 9

    Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.

  • Vigilance

    Protects the user against critical hits.

  • Headstrong

    Attack cannot be lowered.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyDef+52 energyPlay Rou…Power +33 energyPlay Rou…Power +33 energyPlay Rou…Power +33 energyPlay Rou…Acc +105 energyPlay Rou…Move Gau…7 energyBrawn Sy…lv 38 energyFurious …10 energyFierce E…lv 210 energySpe+52 energyAtk+52 energySand She…5 energyHP+102 energyIron HeadPower +33 energySpe+52 energyIron HeadPower +33 energyIron HeadPower +33 energyTerrifylv 18 energySuper Fr…lv 210 energyDouble D…lv 58 energyIron HeadPower +33 energySpe+52 energyIron HeadPower +33 energyHP+102 energyAtk+104 energyIron HeadMove Gau…7 energyMight Yo…MP Refre…7 energySo Encha…Power +255 energyIron HeadAggravat…10 energySpe+52 energyAtk+52 energyPlay Rou…Power +33 energyHP+102 energyPlay Rou…Power +33 energySwords D…Move Gau…7 energyPlay Rou…On a Rol…8 energySo Encha…Power +255 energySwords D…Move Gau…10 energySo Encha…Power +255 energySo Encha…Power +255 energy

48 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Play Rough: Accuracy +10Play Rough: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • So Enchanting Fairy Impact: Power +25So Enchanting Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • So Enchanting Fairy Impact: Power +25So Enchanting Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • So Enchanting Fairy Impact: Power +25So Enchanting Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • So Enchanting Fairy Impact: Power +25So Enchanting Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Might You Forgive Me?: MP Refresh 2Move: Might You Forgive Me? Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Swords Dance: Move Gauge Refresh 3Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brawn Sync 3Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Play Rough: On a Roll 3Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Swords Dance: Move Gauge Refresh 9Move: Swords Dance Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Valerie & Mawile

Art

Valerie & Mawile key art

More Fairy sync pairs

All sync pairs