
Kalos
Valerie & Sylveon
★★★★
/
Fairy/Strike (Special)
Introduction
Valerie & Sylveon is a 4-star Fairy sync pair in Pokémon Masters EX. Valerie & Sylveon's role is Strike (Special). Faction: Kalos.
On the Pokémon Masters EX tier list Valerie & Sylveon is D tier, 567th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Stats
- HP604th of 765702
- Attack623rd of 765173
- Defense644th of 765153
- Sp. Atk172nd of 765469
- Sp. Def440th of 765212
- Speed677th of 765221
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 75Lv. 30: 158Lv. 45: 212Lv. 100: 454Lv. 120: 506Lv. 140: 558Lv. 200: 702
- AttackLv. 1: 8Lv. 30: 32Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- DefenseLv. 1: 5Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- Sp. AtkLv. 1: 13Lv. 30: 74Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469
- Sp. DefLv. 1: 9Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 5Lv. 30: 35Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
Sync pair
Moves
5- Disarming Voice
Fairy·Special·Power 45-54·2 gauge·Opponent (all)Never misses.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Draining Kiss
Fairy·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Not So Delicate!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Def and Speed by 2 stat ranks.
- Fashionista Dazzling GleamSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- HP Advantage 4
The larger the user's percentage of remaining HP, the more it powers up the user's moves.
Sync grid
4848 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fashionista Dazzling Gleam: Power +25Fashionista Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fashionista Dazzling Gleam: Power +25Fashionista Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Draining Kiss: Move Gauge Refresh 3Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Disarming Voice: Move Gauge Refresh 3Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Not So Delicate!: MP Refresh 2Move: Not So Delicate! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Disarming Voice: Superduper Effective 5Move: Disarming Voice Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- HP Advantage 4The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Not So Delicate!: Barricade 1Move: Not So Delicate! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Sp. Atk: Ramp Up 1Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Valerie & Sylveon
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