Volo & Togepi

Sinnoh

Volo & Togepi

★★★★★

/Fairy/Field

Ctier

Introduction

Volo & Togepi is a 5-star Fairy sync pair in Pokémon Masters EX. Volo & Togepi's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Volo & Togepi is C tier, 288th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Volo & Togepi's banners

All banners
  • 14 March 2026 to 11 April 2026Presents ×2! (2026-03)
  • 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout B (2024-09)
  • 29 March 2024 to 18 April 2024Volo Poké Fair Scout

Stats

  • HP258th835
  • Attack229th444
  • Defense265th248
  • Sp. Atk206th444
  • Sp. Def266th248
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerVolo
PokémonTogepi
TypeFairy
WeaknessSteel
RoleField, EX role Support (since 29 Mar 2024)
Base rarity5★
How to getPoké Fair scout
Released29 Mar 2024
6★ EXAvailable since 29 Mar 2024
ThemesFairy, Sinnoh, Knowledgeable, Researcher

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Sinnoh Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Masterful Metronome
    Normal·Status·1 gauge·Opponent (one)

    Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than move.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • This Is an Investment!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Attack and Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Ruin Enthusiast Merchant Dazzling GleamSync move
    Fairy·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Piqued Curiosity

    The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)

  • Business Opportunity

    Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by 1 when its attack move hits.

  • Circle: Team S-Moves ↑ 3

    Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeNatural …7 energyThis Is …Move on …10 energySunderinglv 910 energyQuick Cu…7 energyHead Sta…lv 110 energyFairy Zo…lv 210 energyHP+102 energyDef+52 energySpD+52 energyDazzling…Power +33 energyDazzling…Power +33 energyDazzling…Power +33 energyDazzling…Move Gau…7 energySync Fre…10 energyOverwhelmlv 910 energyAtk+52 energySpA+52 energySpe+52 energyDazzling…Power +33 energyDazzling…Power +33 energyHP+102 energyCircle: …lv 27 energyCircle: …lv 28 energyThis Is …MP Refre…7 energySatisfie…lv 910 energySinnoh C…lv 310 energyAtk+52 energySpA+52 energySpe+52 energyDef+52 energySpD+52 energyHP+102 energyWhimsica…lv 28 energyMasterfu…Move Gau…7 energyNot Supe…lv 27 energyT-Move: …lv 910 energySoften Uplv 110 energyHP+102 energyUnflappa…5 energyDef+52 energySpD+52 energySpA+207 energySync Reg…7 energyGobsmacklv 47 energyBrain Sy…lv 510 energySuperdup…lv 510 energyRuin Ent…Power +255 energyRuin Ent…Power +255 energy

54 tiles, 268 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Ruin Enthusiast Merchant Dazzling Gleam: Power +25Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ruin Enthusiast Merchant Dazzling Gleam: Power +25Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • This Is an Investment!: MP Refresh 2Move: This Is an Investment! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Masterful Metronome: Move Gauge Refresh 3Move: Masterful Metronome Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Not Super Effective: Moves ↑ 2Powers up the user's moves that are not super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: This Is an Investment! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Sundering 9Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Fairy Zone: Team Attack Move DR 2Reduces attack move damage taken by allies when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sinnoh C (Defensive) Extension 3Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • T-Move: Attack ↑ & Sp. Atk ↑ 9Raises the user's Attack and Sp. Atk by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Volo & Togepi

Art

Volo & Togepi key art

More Fairy sync pairs

All sync pairs