Volo & Togepi

Volo & Togepi

5-starFairyField

Introduction

Volo & Togepi is a 5-star Fairy character in Pokémon Masters EX. Volo & Togepi's role is Field. Faction: Sinnoh.

Other Fairy characters in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 34 more.

Stats

  • HP1,094
  • ATK554
  • DEF338
  • SP.ATK554
  • SP.DEF338
  • SPD431

5 Star Max Potential EX Role & Superawakened Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.

Skills

20
  • Piqued Curiosity

    Passive

    The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)

  • Business Opportunity

    Passive

    Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by one when its attack move hits.

  • Circle: Team S-Moves ↑ 3

    Passive

    Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.

  • Hisui's Business Smile

    Passive · Superawakened

    Reduces the user's sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user's Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.

  • Unfortuitous 4

    Guaranteed Cookie Skill

    Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Dazzling Gleam

    Move · Fairy · Special · Power 50-60 · Accuracy 100 · 2 (Gauge) · All opponents

    No additional effect

  • Sinnoh Solidarity

    Move · 2 (Gauge) 2 (Max Uses) · Allied Side

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Masterful Metronome

    Move · Normal · 1 (Gauge) · Opponent

    Activation Condition: When the user uses any move once Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Additional effects: 16.667% chance each Move Gauge Acceleration, Physical Damage Reduction, Special Damage Reduction, Critical- Hit Defense, Stat Reduction Defense, Status Condition Defense

  • Blast Burn

    Move · Fire · Special · Power 178-213 · Accuracy 90 · 4 (Gauge) · Opponent

    No additional effect

  • Dynamic Punch

    Move · Fighting · Physical · Power 198-237 · Accuracy 50 · 4 (Gauge) · Opponent

    Leaves the target confused

  • Frenzy Plant

    Move · Grass · Special · Power 178-213 · Accuracy 90 · 4 (Gauge) · Opponent

    No additional effect

  • Giga Impact

    Move · Normal · Physical · Power 223-267 · 4 (Gauge) · Opponent

    No additional effect

  • Gunk Shot

    Move · Poison · Physical · Power 194-232 · Accuracy 80 · 4 (Gauge) · Opponent

    Has a chance (30%) of leaving the target poisoned.

  • Hydro Cannon

    Move · Water · Special · Power 178-213 · Accuracy 90 · 4 (Gauge) · Opponent

    No additional effect

  • Hyper Beam

    Move · Normal · Special · Power 223-267 · Accuracy 90 · 4 (Gauge) · Opponent

    No additional effect

  • Inferno

    Move · Fire · Special · Power 183-219 · Accuracy 50 · 4 (Gauge) · Opponent

    Leaves the target burned

  • Megahorn

    Move · Bug · Physical · Power 189-226 · Accuracy 85 · 4 (Gauge) · Opponent

    No additional effect

  • Zap Cannon

    Move · Electric · Special · Power 183-219 · Accuracy 50 · 4 (Gauge) · Opponent

    Leaves the target paralyzed.

  • This Is an Investment!

    Move · 1 (Max Uses) · An ally

    Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.

  • Ruin Enthusiast Merchant Dazzling Gleam

    Sync Move · Fairy · Power 250-300

    No additional effect. EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Tech): Power * 1.5

More Fairy characters

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